How many people play Nexiuz?

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Sun May 27, 2007 6:48 am

  • I'm just curious.
    Last edited by superppl on Mon May 28, 2007 2:48 am, edited 1 time in total.
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    superppl
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Sun May 27, 2007 10:28 am

  • hundreds :)

    But to be serious, the "hard core", and also the player mass in genreal is not as big as wed like, and not as big as the game deserves.

    The existing players are devoted though.
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Sun May 27, 2007 10:29 am

  • The graph here : http://delight.vapor.com/serverlist.php should give ya a preddy good idea.
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Sun May 27, 2007 5:49 pm

  • I think the player numbers are quite ok for a free game. There is only one other free FPS that has more players when we and one that has about the same as we.. And i think the next release which is due in a few days will give us a surge of new players.
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Sun May 27, 2007 6:23 pm

  • Whats the other free fps? :D
    I like this game, we should advertise it and let people know that a game doesn't have to be commercial to be great.
    Last edited by superppl on Mon May 28, 2007 2:48 am, edited 1 time in total.
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Sun May 27, 2007 8:37 pm

  • Hehe, should i advertice other games here? :)
    well lets say the 'equal' one had a release a few days ago and currently has quite many players but i think it will slow down soon.. or i hope we do get a similar surge in players with the new 2.3 release.
    That other one is a q3 mod gone standalone quite a while ago.. its had humans vs aliens :)
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Sun May 27, 2007 9:31 pm

  • Oh that game. Its fun, but skill doesn't mean much, its all about your upgrades.
    That why I came to this game where I can have fun blowing others and myself to hell. It would be cool if we can see vehicles, that way we can add running over to the list.
    Say, when the new release coming out? When its done in a day or two, or a week or two?
    Last edited by superppl on Mon May 28, 2007 2:48 am, edited 1 time in total.
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Sun May 27, 2007 9:50 pm

Mon May 28, 2007 2:47 am

  • Thats old news, I was hoping for something new.
    So all of your efforts are on Zymotic now?
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Mon May 28, 2007 10:55 am

  • I KNOW this is OLD news.. but you might indeed find a very special date there.. that date, we'll release 2.3.
    And no, the current Nexuiz team, except a few people, hardly has stuff todo with Zymotic,so we still have full steam on Nexuiz and you'll also see this then 2.3 comes out in a few days when you look at the changelist.
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    esteel
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Mon May 28, 2007 7:12 pm

  • If you want to know why more people don't play, I'll tell you.

    1. Insufficient publicity.

    2. Not enough servers. And a reluctance of people to move to new servers, preferring to stick to the ones they always use.

    3. An environment that is hostile to new players: DM games where people run up the score, and CTF games with no effort made to balance games. (Apparently it's too much to ask that when the score is 215-10, and there are two players on the first team with 80+ points each, for one of them to maybe consider switching sides.)

    This causes people to get frustrated and quit. I'm starting to get there myself.
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Mon May 28, 2007 7:37 pm

  • charlesk wrote:2. Not enough servers. And a reluctance of people to move to new servers, preferring to stick to the ones they always use.

    You better restrict that to people only play on 'well-known' server because there servers with a total capacity of over 900 player slots running :)

    The other two points might be valid butare not the problem of the game.. and i'd even say its not the fault of 'those two top players' .. most of the time teams get unbalanced because people leave in MID-GAME without even saying a word. When you are busy playing it can be hard to notice the scores. AND NO PEOPLE HATE IT WHEN THE GAME DOES REBALANCE TEAMS AUTOMATICALLY. it was done before, people just do not like it. Most of the time it can be fixed by just ASKING people to switch. But remember its not really fun to fight half the match for one team and then being asked to switch.

    Regarding publicity it will improve with the next version that is due in a few days because it removes the biggest two points people were criticizing all the time..
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Mon May 28, 2007 8:10 pm

  • Nexuiz was recently uploaded to Demonoid.com. Should attract some people.
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Mon May 28, 2007 9:05 pm

  • Flipping heck (is swearing allowed?), I don't see a date anywhere. Dang I'm slow.
    Anyway you've been saying a few days from now so I'll just wait.

    We could try making and uploading good trailers to places like youtube and show them on places like myspace.
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Mon May 28, 2007 9:26 pm

  • Heh i never thought it was that hard to find.. so let me quote the first news entry (the one at the bottom):
    Tuesday May 31th , 2005 - Vermeulen
    After many years of development, Nexuiz has been released to the public! Nexuiz is a fast-paced, chaotic, and intense multiplayer first person shooter, focused on providing basic, old style deathmatch. The 1.0 release weighs in at 161MB, and includes 17 maps, 28 playable characters, and 10 music tracks. It is cross-platform, and supports Windows and Linux (x86 and x86_64), with Mac support coming soon (patch to be released in the next few days).

    All of Nexuiz is licensed under the GPL, including the core engine, the textures, maps, sounds, and models. It is extremely modder friendly. Because of its GPL license status, it can be included in any Linux distros or packages and is entirely free.

    Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. While quality gameplay was our primary goal, it's graphics technology and artwork allows the game to compete with the current quality of commercial games.

    Any online deathmatch fan will instantly feel at home with Nexuiz' weapons and movement style. The fast server browser and quick loading time allows you to jump right into a game at a moments notice and play a quick game.

    So.. now what do you think would be a nice date for 2.3??? :)
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Mon May 28, 2007 9:28 pm

  • superppl wrote:Flipping heck (is swearing allowed?), I don't see a date anywhere. Dang I'm slow.
    Anyway you've been saying a few days from now so I'll just wait.

    @esteel: may i tell him, that it's gonna be released on May 31st, 2 years after 1.0?
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Mon May 28, 2007 9:31 pm

  • superppl wrote:We could try making and uploading good trailers to places like youtube


    do you really think this is useful? there are millions and more videos on youtube - no one would search for videos of a game he/she doesn't play or even know ... at least I wouldn't do it.

    making noticeable links on your own pages, posting to blogs about nexuiz, telling your friends, voting for nexuiz at developer contests, founding player groups in gaming community's etc pp

    I think this would make more sense.

    writing articles for gamers magazines would be best, imho.


    hint for the date: "birthday"
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Mon May 28, 2007 9:33 pm

Mon May 28, 2007 11:26 pm

  • Oh, now I get it. Told ya I'm slow. :P
    On Nexuiz's second anniversary we will see the release of 2.3.
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Tue May 29, 2007 12:14 am

  • 30th, though, isnt it?

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Tue May 29, 2007 1:03 am

Tue May 29, 2007 2:45 pm


  • You better restrict that to people only play on 'well-known' server because there servers with a total capacity of over 900 player slots

    Which nobody uses.

    The other two points might be valid butare not the problem of the game.. and i'd even say its not the fault of 'those two top players' .. most of the time teams get unbalanced because people leave in MID-GAME without even saying a word. When you are busy playing it can be hard to notice the scores.

    No offense, but after playing many dozens of games, IMO this is not the real cause of the problem. It is not that common that people leave in the middle of a game.

    It is just pure selfishness on the part of the better players. While a few care about game balance issues, most seem only interested in running up their personal score, and if they rub the other team's nose in it, they don't care.

    I just joined a game on the RBI CTF server. After being here for 5 minutes, the score is 262 to 54. There are 3 players on the leading team with over 60 points, and the highest scorer on the other team has 20.

    This is not a rarity, it is routine. Over 75% of the games now are completely lop-sided.

    AND NO PEOPLE HATE IT WHEN THE GAME DOES REBALANCE TEAMS AUTOMATICALLY. it was done before, people just do not like it.

    I'm sure some people don't. But how many people like being in a team game where their team has no chance of winning? Or even on a team where they know they will never lose?

    Not very much fun, IMO.

    Most of the time it can be fixed by just ASKING people to switch.

    No, it cannot. People like yourself are considerate and will do so. Most others, though, simply do not care.

    I've even considered, in these unbalanced games, switching to the winning team and fragging my own teammates to even things up a bit. ;) --c
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Tue May 29, 2007 4:01 pm

  • charlesk wrote:You better restrict that to people only play on 'well-known' server because there servers with a total capacity of over 900 player slots
    Which nobody uses.

    Well sorry but this shows that there are enough server people just do not use them.. Do you really think even more (empty) servers will fix the problem that people do you want to join a empty server and wait 3 minutes for others to join? Or maybe suggest to have bots all the time on all servers.. this will not help in my optinion as only few people want to play against bots online.. Only adverticing (and a new great release) will help ;)

    charlesk wrote:No offense, but after playing many dozens of games, IMO this is not the real cause of the problem. It is not that common that people leave in the middle of a game.
    I just joined a game on the RBI CTF server. After being here for 5 minutes, the score is 262 to 54. There are 3 players on the leading team with over 60 points, and the highest scorer on the other team has 20. This is not a rarity, it is routine. Over 75% of the games now are completely lop-sided.

    Well on its hard to balance at some times.. and YES people do leave in midgame.. just yesterday i was playing some short matches, In one i switched teams because twice there were some idiots joining the bigger team which also had the lead (WTF??) and shortly after i switched the people i kindly asked to switch instead left.. It happens all the time

    charlesk wrote:Most of the time it can be fixed by just ASKING people to switch.
    No, it cannot. People like yourself are considerate and will do so. Most others, though, simply do not care.
    I've even considered, in these unbalanced games, switching to the winning team and fragging my own teammates to even things up a bit. ;) --c

    Well that will for sure NOT help :P I see the problem but i have no other idea on how to fix it then to rely on people using their brain.. maybe thats in vain ..
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Tue May 29, 2007 7:10 pm

  • A while a go i tried to balance games by switchig sides all the time, and the resuly was usualy on of two undesirable things. 1 - dident make a lick of a diffrance. or 2 - the side i joined overtook and slaugtherd the other team. At the start of a game i somtimes try to pick the side thats seems to make things more balanced, but usualy i realy on the server balancing system. Not that its perfect in any way but if its to have any chance of ever getting better ppl will have to use it AND it often turns out worse when i try to predict what team i "belong" in. Oh and its kinda sux bad to switch sides all teh time. it, imo, ruines the game for the one switching. at the end of the day its a competetive game and somone has to loose for someone else to win.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Tue May 29, 2007 7:19 pm

  • Yes that exactly why switching is disliked.. You fight half the match for 'your' team and then the loosing team expects you to switch. Either it dies not make a difference or it turns the tide. The loosing team should maybe also see this as a pointer that the team is just bad and that people need to improve. And FOR HELL i did not write that CTF guide just for the fun of it but to help people improve.
    Yeah i curse the guy that came up with the name 'capture the flag'.. iirc it was initially in rise of the triats .. 'defend the flag' would have been more like what newbies understand and which is also the more important aspect imo.. ;)

    *personal rant* :P
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Tue May 29, 2007 9:08 pm


  • Well sorry but this shows that there are enough server people just do not use them.. Do you really think even more (empty) servers will fix the problem that people do you want to join a empty server and wait 3 minutes for others to join?

    Not at all. Perhaps I should have been more clear, I am not saying we need more servers, we need more *active* servers.

    There needs to be some way to get people to spread out a bit more instead of concentrating on just a few. And no, bots won't help because bots are especially useless in CTF.

    Well on its hard to balance at some times.. and YES people do leave in midgame.. just yesterday i was playing some short matches, In one i switched teams because twice there were some idiots joining the bigger team which also had the lead (WTF??) and shortly after i switched the people i kindly asked to switch instead left.. It happens all the time

    I did have some better experience with this later on today. I asked a couple of times and twice, someone switched. We still lost, but I don't care, I just don't like the 300-60 games.

    Well that will for sure NOT help

    Well, it does get the point across, doesn't it? :)

    Yeah i curse the guy that came up with the name 'capture the flag'.. iirc it was initially in rise of the triats .. 'defend the flag' would have been more like what newbies understand and which is also the more important aspect imo..

    I personally am a defensive specialist.. that's what I like doing. When I do it though, I sometimes get called a "camper". :roll: Apparently some people think CTF is supposed to be just DM with aggregated scores.
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Tue May 29, 2007 9:32 pm

  • I agree with many of Charlesk's points.

    I noticed a problem with team balancing very early in my Nexuiz playing. I created topics about it. There was a discussion about a new type of rebalancing technique that would be skill-based, using the previous game's statistics. That branched out into other ideas like using registered player names using a centralized user database to keep track of player stats. Then the server would recognize the player when they logged on and it would assign them to the appropriate team based on their known ability from previous stats.

    But that idea is about 100X more complicated than the current balancing mechanism. So it's probably outside of the realm of possibility for Nexuiz. It's a shame, because it would open up a lot of possibilities.

    esteel is right that many players leave in the middle of the games, but these players tend to be the beginner to intermediate players who have a low score and leave in frustration. I don't see them affecting the gameplay very often.

    This is a scenario that I've seen happen a lot

    1. Game starts
    2. Teams are unbalanced. Top 3 guys are on red team. Blue team has one good player
    3. within 5 minutes, scores quickly ramp up to 100 - 12
    4. A couple players leave from the blue team, leaving the teams lopsided at 7 v 5
    5. Someone says "hey guys... the teams are unbalanced"
    6. The good players on the red team go "That's because people left in the middle of the game"
    7. 5 minutes later, the game ends at 300 - 36

    Players tend not to leave when the game is a close match. The game becomes un-fun when one team is getting their asses spanked by a bunch of advanced players on the other team.

    A big key to getting Nexuiz to have more players is to focus on working with beginner to intermediate players. You have to put yourself in their shoes, and I don't think a lot of the advanced players do that, or even care about that.

    That is why I suggested to place focus on video instructionals to get beginner players up-to-speed on how to use Nexuiz. JUST WITHIN THE PAST TWO DAYS, I had to explain to three new users that you can right click rockets, shoot plasma balls to make them explode, and then about laser jumping. This keeps re-proving to me that the basics of Nexuiz are not as obvious as many would like to believe.

    divVerent's keyhunt tutorial video is a good start. I haven't had a chance to watch it yet, but hope that trend continues.
    Last edited by Dokujisan on Tue May 29, 2007 11:16 pm, edited 1 time in total.
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Tue May 29, 2007 10:21 pm

  • Clearly its always desirable to make the game more attractive for new players. But if thats done at the cost of experianced players having a bad time preddy soon there will be no experianced players at all.

    Dokujisan wrote:...
    A big key to getting Nexuiz to have more players is to focus on working with beginner to intermediate players. You have to put yourself in their shoes, and I don't think a lot of the advanced players do that, or even care about that.

    I would disagree there. The Nexuiz players is among the most helpfull crowd i seen in any game. Good luck getting someone to explain the current gamemode / weapon etc in the middle of a fight in [random game here].

    That is why I suggested to place focus on video instructionals to get beginner players up-to-speed on how to use Nexuiz. JUST WITHIN THE PAST TWO DAYS, I had to explain to three new users that you can right click rockets, shoot plasma balls to make them explode, and then about laser jumping. This keeps re-proving to me that the basics of Nexuiz are not as obvious as many would like to believe.
    XENO's keyhunt tutorial video is a good start. I haven't had a chance to watch it yet, but hope that trend continues.

    Yeh indeed 'documentation' (in lack of a better word is lacky at beast. Some clever edutainment in how nexuiz works would help alot, videos or ingame-renderd sequenses would be a good start.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Tue May 29, 2007 10:45 pm

  • tZork wrote:Clearly its always desirable to make the game more attractive for new players. But if thats done at the cost of experianced players having a bad time preddy soon there will be no experianced players at all.


    Well, if you don't focus on the beginners, then you'll only have a small handful of advanced players, which is pretty much what Nexuiz has right now. I almost quit a few times in the past, and I'm just getting to a solid intermediate level recently. I still have a way to go before I consider myself advanced.

    The video that was recently submitted by divVerent is really a great step in the right direction for Nexuiz. I'm very excited to see it. This is EXACTLY the type of thing that Nexuiz needs to bring newer players up to speed quickly. A good side-effect will also be to showcase Nexuiz on sites like Youtube, and that should bring in more players.
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Tue May 29, 2007 11:11 pm

  • Dokujisan wrote:XENO's keyhunt tutorial video is a good start. I haven't had a chance to watch it yet, but hope that trend continues.


    Cool, he now made one too? I actually didn't make a real tutorial, I made it for players who already know other teamplay game modes and want to see some action... a real tutorial video would be cool.

    In my video, BTW, Xeno starred in some scenes - both as good and as bad example, just like me :) but all scenes were real and recorded in actual games, there was no preparation. Most of the "actors" didn't even know that they would appear in the video... to find out who was in it, look at the scores screens, I didn't manipulate them :)
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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