Basic questions

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Thu May 31, 2007 10:54 pm

  • Hi..

    great game, however I'm having some problems and I can't find the answer:

    - when hosting a game, how do I stop it from rotating maps and staying all the time on the chosen map?
    - when camping, the health decrements till the player dies. How can I disable that?

    Thanks a lot
    carlkhabbaz
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    Posts: 3
    Joined: Thu May 31, 2007 10:49 pm

Thu May 31, 2007 10:58 pm

Fri Jun 01, 2007 9:34 am

  • ok.. i'll try that..
    one more thing: how do I disable the "DON'T CAMP" thingie that deducts points from the life counter?
    carlkhabbaz
    Newbie
     
    Posts: 3
    Joined: Thu May 31, 2007 10:49 pm

Fri Jun 01, 2007 10:54 am

  • if you want to disable the time limit for the current map, open the console (shift + esc) and type
    Code: Select all
    timelimit 0


    you should also disable the frag limit with
    Code: Select all
    fraglimit 0


    you can disable the anti-camp damage with
    Code: Select all
    g_lms_campcheck_damage 0
    (default is 100)
    but it is necessary for the Last Man Standing mode, otherwise some people would hide all the time and thats not what this game mode is for.

    there are several game modes to choose from. watch for the prefix of the map names. if it says "dm_some-map" then the game mode is Death Match, if it says "ctf_some-map" then the game type is Capture The Flag.
    4m [PB] (amoebios)

    This is Your world.
    The mysterious Mr. 4m
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Fri Jun 01, 2007 11:04 am

  • Thanks a million! love it that it runs smooth on my ubuntu :>
    carlkhabbaz
    Newbie
     
    Posts: 3
    Joined: Thu May 31, 2007 10:49 pm

Fri Jun 01, 2007 11:33 am

  • 4m wrote:if you want to disable the time limit for the current map, open the console (shift + esc) and type
    Code: Select all
    timelimit 0


    you should also disable the frag limit with
    Code: Select all
    fraglimit 0

    If you want to for that for all maps use time-/fraglimit_override (-1 will disable the override again).
    You could also use "samelevel 1", that will end the game after time-/fraglimit has been reached, but reload the same map.

    you can disable the anti-camp damage with
    Code: Select all
    g_lms_campcheck_damage 0
    (default is 100)
    but it is necessary for the Last Man Standing mode, otherwise some people would hide all the time and thats not what this game mode is for.

    That'll only disable the damage, but the check itself & the message will still appear. Use "g_lms_campcheck_interval 0" instead, that will completely disable the check...
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    KadaverJack
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