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Mon Jun 25, 2007 4:00 pm

  • hey guys -

    I've really enjoyed nexuiz and i'm trying to setup a few servers around the US. Right now I'm running a semi-dedicated server for West Coast on my box until I can get all the server configurations correct before pushing it out to a dedicated box here in LA and one in Dallas.

    I came from UT TDM community so these servers will have 1v1/TDM focus... if anyone can suggest some great maps, please do. Here's the current map list and configuration. I haven't had a chance to tweak all of the map configurations but it's on my to-do for today.

    Settings
    - 15 minute rounds
    - 0 frag limit
    - bright skins
    - antilag
    - ticrate 0.03125
    - maxrate 12000

    Map List
    tdm_darkcity
    tdm_70mm13_02
    tdm_storm3dm3
    tdm_redm04
    tdm_dieselpower
    tdm_darkzone
    tdm_farewell
    tdm_runningman
    tdm_toxic
    tdm_aneurysm
    tdm_stormkeep
    tdm_reslimed
    tdm_finalrage
    tdm_bleach

    ctf_eggandbacon
    ctf_facingworlds

    dm_aggressor
    dm_basement
    dm_ruiner
    dm_warfare
    dm_evilspace


    Server IP
    gaimhouse.game-server.cc:26000

    this IP is to the temp-dedicated box... eventually it will change and I'll be sure to update this thread.
    Last edited by pxlpshr on Tue Jun 26, 2007 6:16 am, edited 4 times in total.
    pxlpshr
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Mon Jun 25, 2007 4:02 pm

  • Code: Select all
    sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off" // players can vote for those commands or use them if they are masters
    sv_vote_call 1 // 0 will disable the normal voting
    //sv_vote_master 1 // 0 will disable voting to become masters
    //sv_vote_master_password "" // when set, vdo login master will allow you to run votable commands directly using vdo
    sv_vote_simple_majority 1 // 1 will make votes succeed if there are more yes than no votes; with 0 (default), more than half of the players have to say yes
    sv_vote_change_gametype 1 // 1 will allow changing the game type by map votes (enable this on multi-gamemode servers)


    can someone explain vote master stuff to me? I can't seem to figure out if the voting is setup properly so a user can change map during middle of game.
    pxlpshr
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Mon Jun 25, 2007 4:16 pm

  • also, is there an easy way to setup global parameters so all TDM will be the same time/frag limit? It seems like i have to go into every .pk3 file and adjust or tweak the tdm/dm/ctf/1v1 specifications for each map.

    is it possible to keep the .mapcfg files separate from the .pk3 file so i can edit them easily?
    pxlpshr
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Mon Jun 25, 2007 4:52 pm

  • pxlpshr wrote:
    Code: Select all
    sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off" // players can vote for those commands or use them if they are masters

    If you're still trying 'vcall gotomap <bla>': that won't work with those settings. All voteable options have to be listed in sv_vote_commands (default is
    sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off") and gotomap is not listed there... (however 'vcall chmap <bla>' or 'vcall timelimit -1' would work with your settings)

    can someone explain vote master stuff to me? I can't seem to figure out if the voting is setup properly so a user can change map during middle of game.

    master is some kind of a restricted admin. You can either set a master password or allow users to vote a master. The master can execute all voteable commands without actually calliing a vote, but he can't run any commands that aren't listed in sv_vote_commands.

    pxlpshr wrote:also, is there an easy way to setup global parameters so all TDM will be the same time/frag limit?

    frag-/timelimit_override (-1: no override, use mapcfg values; 0: unlimited; anything else: use this limit for all maps)

    is it possible to keep the .mapcfg files separate from the .pk3 file so i can edit them easily?

    Just create a new dir Nexuiz/data/maps and put all your mapcfgs in there. (if there's a file maps/foo.mapcfg inside a pk3, Nexuiz/data/maps/foo.mapcfg will replace it)
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    KadaverJack
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Mon Jun 25, 2007 5:05 pm

  • KadaverJack wrote:frag-/timelimit_override (-1: no override, use mapcfg values; 0: unlimited; anything else: use this limit for all maps)


    okk cooll... so i'd put the follow in my server.cfg, correct?

    fraglimit_override 0
    timelimit_override 20

    does the override feature also apply to like gametype and teamsize:

    g_tdm_override 1
    pxlpshr
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Mon Jun 25, 2007 5:30 pm

  • I think you should cut out the brightskins. JMHO.
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    torus
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Mon Jun 25, 2007 5:42 pm

  • i disagree... the standard models are impossible to see... and since this is a competitive server targeted to UT players, the bright skins are a must. after finally figuring out the bright skins, we did a bunch of 1v1's last night and it was even more addicting than ever before. :lol:


    cut map list down to:
    ========================
    tdm_darkcity
    tdm_70mm13_02
    tdm_storm3dm3
    tdm_redm04
    tdm_aggressor
    tdm_basement
    tdm_dieselpower
    tdm_ruiner
    tdm_darkzone
    tdm_downer
    tdm_evilspace
    tdm_farewell
    tdm_runningman
    tdm_toxic
    tdm_warfare


    any recommendations to add/remove?
    pxlpshr
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Mon Jun 25, 2007 5:55 pm

  • pxlpshr wrote:does the override feature also apply to like gametype and teamsize:

    g_tdm_override 1

    No, there is no override for gamemodes.
    There's no control for teamsizes, only a cvar for the number of possible teams (g_tdm_teams), which mapcfgs shouldn't touch, so there's no override.
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    KadaverJack
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Mon Jun 25, 2007 6:06 pm

  • pxlpshr wrote:i disagree... the standard models are impossible to see...
    You could give g_fullbrightplayers 1 a try.
    Nil
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Mon Jun 25, 2007 6:18 pm

Mon Jun 25, 2007 6:30 pm

  • pxlpshr wrote:tdm_aggressor
    tdm_basement
    tdm_ruiner
    tdm_evilspace
    tdm_farewell



    this maps are really to small for tdm and put aneurysm , stormkeep,reslimed,final rage and bleach on the server they are good for tdm
    Aneurysm 4 the win !!!!! :D
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    cortez
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Mon Jun 25, 2007 6:43 pm

  • ok how bout this:
    ==========================
    tdm_darkcity
    tdm_70mm13_02
    tdm_storm3dm3
    tdm_redm04
    tdm_dieselpower
    tdm_darkzone
    tdm_downer
    tdm_farewell
    tdm_runningman
    tdm_toxic
    tdm_aneurysm
    tdm_stormkeep
    tdm_reslimed
    tdm_finalrage
    tdm_bleach

    ctf_eggandbacon
    ctf_facingworlds

    dm_aggressor
    dm_basement
    dm_ruiner
    dm_warfare
    dm_evilspace
    pxlpshr
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Mon Jun 25, 2007 6:49 pm

  • tdm_downer should be removed.

    ctf_eggandbacon isn't a good ctf map. I honestly don't see what everyone enjoys in this map. If you all want to run around an open room fragging eachother...go play DeathMatch! :) Same goes for soccer sucks.

    dm_basement, dm_ruiner, dm_evilspace should be removed from the DM competitive server. These maps are either too small or too easy to dominate in.

    There are a couple other maps good for tdm from the quake map pack, but the names escape me right now...I'll have to look those up.
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    Mr.Carlyle
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Mon Jun 25, 2007 6:52 pm

  • Mr.Carlyle wrote:tdm_downer should be removed.


    indeed!



    Mr.Carlyle wrote:dm_basement, dm_ruiner, dm_evilspace should be removed from the DM competitive server. These maps are either too small or too easy to dominate in.


    same for farewell
    Aneurysm 4 the win !!!!! :D
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    cortez
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Mon Jun 25, 2007 7:01 pm

  • Mr.Carlyle wrote:ctf_eggandbacon isn't a good ctf map. I honestly don't see what everyone enjoys in this map.

    dm_basement, dm_ruiner, dm_evilspace should be removed from the DM competitive server. These maps are either too small or too easy to dominate in.

    i'll remove downer.

    i dont play CTF and haven't played any of the Nexuiz CTF maps so please feel free to recommend some good ones. I'm familiar with facingworlds from UT.

    right now the DM selection is strictly for-fun... i'll probably setup some 1v1 cfgs with a few of the smaller maps...

    i'm hoping most gameplay focus will be on TDM and not DM or CTF... but I've gone ahead and thrown a few of those maps into my test server so i can start getting a feel of what works and what doesn't.
    pxlpshr
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Mon Jun 25, 2007 7:22 pm

  • pxlpshr wrote:I'm familiar with facingworlds from UT.


    :D


    As far as i understand it you wanna some ctf which are suitable for 4on4 tdm.

    Ok suggestions:
    capturecity-v2r1
    controlfactor_v2r3
    ctf_darkzone
    hourglass
    lavaflag
    map-cb_ctf4_BETA02
    reservoir-nex_b3
    towers
    tznex03
    greatwall_reloaded3

    some of the maps maybe not support tdm and then you got the ctf spawn points so afaik this dm maps are suitable :
    straledm5_nex.
    geocore
    chronic
    q3skoredm1_nex (im not sure here)
    jaxtourney2_nex
    ktsdm4
    monolith
    bactula
    bal3dm3
    ame7q3dm3_nex
    wacka wacka
    subhumandm1
    shdwdm1
    revdm5
    revdm8b1
    nexdmlc2
    medley
    irenav2
    fragcity
    Aneurysm 4 the win !!!!! :D
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    cortez
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Tue Jun 26, 2007 6:11 am

  • thanks for everyone's help... server has been packed all night and its just running on my local box. eek. right now it's set to :15 minute rounds (in UT we typically play :20 minutes for competitive standards)... but i think imma change it down to :10 minutes since its a public server.

    hope to get LA and TX perm servers setup tomorrow or the following day... Velocity servers in TX... and Internap in CA. i think both are peered with gamerail so should be great pings.

    TDM FTW! :P


    does anyone have Q3DM6 (Campgrounds) .pk3 file so i can put it on the server? if so, could you mail it to cubedcompanies [at] gmail.com.
    pxlpshr
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Tue Jun 26, 2007 9:14 am

  • pxlpshr wrote:does anyone have Q3DM6 (Campgrounds) .pk3 file so i can put it on the server? if so, could you mail it to cubedcompanies [at] gmail.com.


    Q3DM6 is Darkzone
    Aneurysm 4 the win !!!!! :D
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    cortez
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Tue Jun 26, 2007 9:58 am

  • cortez wrote:
    pxlpshr wrote:does anyone have Q3DM6 (Campgrounds) .pk3 file so i can put it on the server? if so, could you mail it to cubedcompanies [at] gmail.com.


    Q3DM6 is Darkzone


    Nope, that'd be Q1DM6
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