The Spidflisk mod: an overview

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Mon Jul 16, 2007 5:20 pm

  • Hey all

    I would like to discuss an overview of the spidflisk mod. I've had discussions with Dresk and Mr_Carlyle before about some of the details. I like the intended concept (faster gameplay). Dresk says it allows CTF mode. I would like to test it out for a couple of days on the Fusion CTF server to see how people take to it.

    Like many people, my main gripe with spidflisk is the slippery movement (like playing on an ice surface). This is only affected by one variable that can be easily adjusted (sv_friction).

    This is from Mr_Carlyle on another thread
    No that's not the point. Its intended to be faster gameplay, which Spidflisk more than accomplishes. Strange, once I began to get used to standard Nexuiz I found Spidflisk and loved it just for the movement. Really the majority of players don't like Spidflisk because of the Movement and that's sad because it has over 100 other changes (players never even recognize as most are detail driven). Anyway there's only 1 cvar that tweaks the movement where people don't like. This is sv_friction 3...Nexuiz default is 5. Granted when first playing the mod it might be a little hard to get used to, but give it time and it'll come naturally.


    If you don't mind, Mr Carlyle, could you give the forum a little more overview of the highlights of spidflisk? I know of a few.

    - fast weapons changing
    - faster running speed
    - alternate fire for mortar makes the shells drop rather than shoot.
    - alternate fire for laser is a more powerful version of the laser, like an actual weapon.
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Mon Jul 16, 2007 5:42 pm

Mon Jul 16, 2007 6:03 pm

  • I tested it on the french DFF DM server.
    My impressions are this ones :
    What I like :
    - The trace effect with the mortar is nice. We really sees where the grenades go.
    - The scoreboard is prettier and the statistics are funny.
    - The quad dropped from the player who died when it is not finished (Q3-ish) same for the armor. that can be interesting.
    - "Bunny" jumping more fast.
    - Alternate laser more powerfull and slow than normal is a good idea.
    - Players Models while jumping look more nice. same when typing.
    - The little red laser in front of player to see where he aim.
    - The transparent items to see where they will spawn.

    What I don't like :
    - to play on a skating rink. For me that slow down gameplay and I have the impression that I play with a ping of 200.
    - No more Newton physics, that's a cool feature for large maps in particular with RL that I find a little slow.
    - No more Damage through walls : © Nexuiz =)
    - Nex gun make less damage : ARG, again ...

    For me this mod looks more nice than original but some c_var need to be changed
    Last edited by *HxC*Cuizinier on Mon Jul 16, 2007 6:24 pm, edited 1 time in total.
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    *HxC*Cuizinier
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Mon Jul 16, 2007 6:19 pm

Mon Jul 16, 2007 7:31 pm

  • FEATURE : Randomize on Default Player Character
    DESCRIPTION : Given a client joining with default players colors (0, 0), new random colors are assigned to the client. If the client also had the default player model (models/players/marine.zym), the player model is randomized.
    CVAR : spidflisk_client_RandomizeOnDefaultPlayerCharacter "1"

    gotta love that ! :D

    Anyway what should i do to install it? Do i need to compile the source? Is that even possible on mac? I'd like to test it locally since even the french DFF server is very laggy for me, not much better than US servers when it comes to judge how movement works in spidflisk
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Mon Jul 16, 2007 7:57 pm

Mon Jul 16, 2007 8:05 pm

  • Well I had been working on describing some things, but then I realized how long it was and began to think that people wouldn't read that if they wouldn't read the Spidflisk Documentation/Changelog. I'd be happy to try and explain specific questions about certain Spidflisk changes, but if you're all interested in the mod then the documentation/changelog is really what you should be reading. Again, just pick a change out and post it here if you need more info or an example on it.

    Below are the direct links to the documentation and changelog:

    http://www.k6plus.com/dresk/Nexuiz/Spid ... tation.txt

    http://www.k6plus.com/dresk/Nexuiz/Spid ... ngeLog.txt
    Last edited by Mr.Carlyle on Tue Jul 31, 2007 9:01 pm, edited 1 time in total.
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Mon Jul 16, 2007 8:18 pm

  • [TSA] Psychiccyberfreak wrote:
    s3cc0 wrote:Anyway what should i do to install it? Do i need to compile the source? Is that even possible on mac?


    if you have GCC, yes. GCC is avalable for macs.
    for more information on GCC, visit your local library, because reading is fundamental. Or if you're too lazy, visit http://gcc.gnu.org/

    if you're so lazy you don't feel like compiling something, I guess you can try http://developer.apple.com/opensource/tools/index.html


    actually the documentation says i need FTEQCC to compile it, which i've discovered is a QuakeC compiler that is in fact not available for Mac, though someone on this forum said it does compile on it (and for THAT, yes, i would need GCC)
    But since QuakeC is platform-independent (that's what i understood, at least) someone could make a compiled version of the mod available for download and that would work for everybody. Or can it be downloaded from the same site that holds the docs? I'm not really sure what the mod files look like, maybe they are there already :P
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Mon Jul 16, 2007 8:18 pm

Tue Jul 17, 2007 6:27 am

  • It's an interesting mod, and it has a bunch of cool features, but the whole running on ice thing makes it frustrating for me, especially with a high ping.
    1.2.1 Forever
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Tue Jul 17, 2007 1:06 pm

  • kozak6 wrote:It's an interesting mod, and it has a bunch of cool features, but the whole running on ice thing makes it frustrating for me, especially with a high ping.


    I just don't like it because I get used to skidding, so when I go on a normal server I'm doing all this extra crap I really don't need to do.
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Tue Jul 17, 2007 5:23 pm

  • I just don't like it because I get used to skidding, so when I go on a normal server I'm doing all this extra crap I really don't need to do.


    I'm confused on this, example?

    Regular Nexuiz should be easier to play after a session on Spidflisk because players have to have more control over their movement than regular Nexuiz. Honestly, people its not that bad. Play only Spidflisk for a week and you'll get used to it.
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    Mr.Carlyle
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Tue Jul 17, 2007 8:38 pm

  • Mr.Carlyle wrote:
    I just don't like it because I get used to skidding, so when I go on a normal server I'm doing all this extra crap I really don't need to do.


    I'm confused on this, example?

    Regular Nexuiz should be easier to play after a session on Spidflisk because players have to have more control over their movement than regular Nexuiz. Honestly, people its not that bad. Play only Spidflisk for a week and you'll get used to it.


    I mean like since I skid, I have to nudge in the opposite direction to stop myself from slipping off an edge/into a wall/anything else
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Wed Jul 18, 2007 7:54 pm

  • Mr.Carlyle wrote:
    I just don't like it because I get used to skidding, so when I go on a normal server I'm doing all this extra crap I really don't need to do.


    I'm confused on this, example?

    Regular Nexuiz should be easier to play after a session on Spidflisk because players have to have more control over their movement than regular Nexuiz. Honestly, people its not that bad. Play only Spidflisk for a week and you'll get used to it.


    Stop trying to steal normal nexuiz players!!!
    :]

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    k0jak
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Wed Jul 18, 2007 9:09 pm

  • CTF did that allready
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Wed Jul 18, 2007 9:31 pm

  • what?

    CTF is a gamemode, not a mod.
    All of the gameplay mechanics are the same as DM mode.

    It's still "normal" Nexuiz, only with a different objective than DM.
    Dokujisan
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Wed Jul 18, 2007 10:48 pm

  • k0jak wrote:[Stop trying to steal normal nexuiz players!!!


    I'm not stealing, that's just rubbish.

    I just really enjoy the Spidflisk Mod. The fast play, weapon balancing, visual changes are all something that (to me) makes standard Nexuiz better. Its been this way since my first experience on Spidflisk. After a couple weeks I met Dresk (who created the mod and runs the Spidflisk Mod (deathmatch USA NJ) server) who pretty much educated me on the mods further tweaks.

    I hope everyone will enjoy the Mod on Dokujisan's Fusion CTF server. I personally have been waiting to play CTF Spidlfisk since I first discovered the mod. Should be fun me thinks. :D
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    Mr.Carlyle
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Wed Jul 18, 2007 11:18 pm

  • Mr.Carlyle wrote:
    k0jak wrote:[Stop trying to steal normal nexuiz players!!!


    I'm not stealing, that's just rubbish.

    I just really enjoy the Spidflisk Mod. The fast play, weapon balancing, visual changes are all something that (to me) makes standard Nexuiz better. Its been this way since my first experience on Spidflisk. After a couple weeks I met Dresk (who created the mod and runs the Spidflisk Mod (deathmatch USA NJ) server) who pretty much educated me on the mods further tweaks.

    I hope everyone will enjoy the Mod on Dokujisan's Fusion CTF server. I personally have been waiting to play CTF Spidlfisk since I first discovered the mod. Should be fun me thinks. :D



    rofl! i was only joking!
    :]

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Tue Jul 31, 2007 3:41 pm

  • Is there an alternative download site for this mod? The primary seems to be down.
    bsnipes
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Tue Jul 31, 2007 8:55 pm

Wed Aug 01, 2007 3:56 pm

  • Mr.Carlyle wrote:Feel free to ask any questions here or in a new thread about Spidflisk. Have Fun! :)


    Thanks for the info and having fun is what it is all about.

    Brian
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Tue May 06, 2008 6:03 pm

  • Pardon my late arrival but this is a very interesting mod. I just learned of it recently and busted out my copy of 2.3 to give it a run.

    It's awesome. I don't know why some of these features haven't made it into Nexuiz.

    The floating weapons, the extended endgame statistics, secondary laser, the in game print of fraglimit and timelimit. These are all great features!

    Is there a reason development has ceased?
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Mon Aug 25, 2008 3:25 pm

  • I would like to see this awesome mod updated for 2.4 ( I am assuming it doesn't currently run on 2.4 ). I really like the secondary laser and floating weapons.
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