New colors?

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What do you think about the new colors?

Finally some new colors! And maybe it will help in team games,,,
29
83%
But I LOVE excremental brown! Keep the old colors!
2
6%
Mutually inexclusive polls are stupid.
4
11%
 
Total votes : 35

Fri Aug 10, 2007 11:06 am

  • I edited the palette for the player colors a bit...

    Image

    Other images can be found at http://hagger.rbi.informatik.uni-frankfurt.de/~polzer/nexuiz/omg_teh_colorz/

    Also, with this, the fbskins will support teamplay.

    Maybe I should add that this change would be client side, and anyone can of course put the old colors back in if he likes...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Aug 10, 2007 11:28 am

  • wow, they really rock ! can't wait to see them in the next release ;)
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    GreEn`mArine
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Fri Aug 10, 2007 11:44 am

  • as i told you on irc..: goodie!
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Fri Aug 10, 2007 11:52 am

  • Desaturate number 3 and 4 a bit (turquoise and the bright green) and it's ready to go imo.
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    Strahlemann
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Fri Aug 10, 2007 11:53 am

  • The bright green has to be like that... it's for the fbskins... as for the cyan, will check... yes, reduced its brightness now, it was over the top.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Aug 10, 2007 12:15 pm

  • Wow nice work there div0
    dfkgmasdfnasodrg
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Fri Aug 10, 2007 12:28 pm

  • Very nice!

    I would like to see them in-game NOW! :)

    If i understand it correctly, it will be clientside. So i can chose, if my enemies appear in the old colors or in the new fullbright?!
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    Gut_Eater
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Fri Aug 10, 2007 12:35 pm

  • no, it's serverside. what you see in the gif above, the upper row (at "new" status) will be the default on every server. If the server then also has g_fullbrightplayers enabled, you'll have to look at the "new" row at the bottom to see what it will look like.
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Fri Aug 10, 2007 12:45 pm

  • Right, you can choose old/new colors on the client (or even make your own), but not fullbright/not fullbright. Actually, you CAN enable fullbright on the client and I even did that on my screenshot, but it then doesn't just make the players fullbright, but everything - and reduces visibility. Only useful on maps like blueamuse :P
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Aug 10, 2007 1:52 pm

  • Ok, thx for your answers.

    Imho g_fullbrightplayers should be enabled by default. There are too many players running around in grey/ grey or brown/ brown and you can only nearly see them, or see them too late. Annoying!
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    Gut_Eater
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Fri Aug 10, 2007 2:13 pm

  • No, fullbrightplayers is ugly... not as default please. The new colors may however help with this.

    However, I will check if it's possible to make a cvar to brighten up stuff gradually, not just to fullbright (like r_ambient, but only applying to models).

    And... get a test build with the new colors here! http://141.2.16.3/nex/nexuiz20070810.zip

    WORKING Patch at http://141.2.16.3/nex/nexuizpatch20070810b.zip
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Aug 10, 2007 4:26 pm

  • what about Hardcore?

    i thought Nexuiz would be HC....these bright models will make everyone spottable from miles away.

    Amd what about that wallhacks? (divV u talked to Chod!) so these bright skins will improve his hack!

    These ,odel colourz look really nice..but if my eyes wanna puke i play War§ow or World of Padman! (btw Padman is really nice!)
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    Evilsoul
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Fri Aug 10, 2007 4:31 pm

  • I don't consider them so bright, unless you mean the bottom part of the picture... if fullbright players are enabled, yes, then they DO appear that way. But I only see a need for enabling that in teamplay.

    Or do you really have a problem with "normally lit" colors like in the upper half of the image? To me it looks like you are more against the already existing g_fullbright_players...

    The hack is no argument, as wallhacks usually ALREADY change the player colors to something bright.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Aug 10, 2007 4:35 pm

  • even the models in the upper part of that gif. are visible on every background (as u know most Nexuiz maps are grey...or dark grey.


    ok i forgot about that multi bot thing ^^

    @Gut_Eater : this is what HC Gaming is about. its possible im kinda alone with this opinion but im an old UTler n Quaker i really dislike all these slow tactic shooters arround (please dont tell me CS is fast) and if everyone is spotable no matter where he is atm. Theres no use to find a good position (see everyone but stay unseen ;) )

    I know i know im different or should i say divVerent?
    Last edited by Evilsoul on Fri Aug 10, 2007 5:04 pm, edited 1 time in total.
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    Evilsoul
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Fri Aug 10, 2007 5:02 pm

  • yeah!!! looks so much better than before! tanks divVerent :mrgreen:
    btw any chance we'll be able to force team/enemy model/skin clientside in the future?
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    s3cc0
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Fri Aug 10, 2007 5:54 pm

  • @Gut_Eater : this is what HC Gaming is about. its possible im kinda alone with this opinion but im an old UTler n Quaker i really dislike all these slow tactic shooters arround (please dont tell me CS is fast) and if everyone is spotable no matter where he is atm. Theres no use to find a good position (see everyone but stay unseen Wink )


    I can't disagree more. I'm not sure where your thoughts come from, but Nexuiz is a fast paced FPS. Why the hell would you want the player models to be able to blend in with the environment? You're right, this isn't CS and people shouldn't be standing/camping/hiding in some spot on the map that allows them to not be seen by their enemy who probably happens to be running by with great speed. I haven't tried the new colors, but it looks like these will be better. Hopefully now admins won't have to run with g_fullbrightplayers on. Nice Work divVerent.
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    Mr.Carlyle
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Fri Aug 10, 2007 6:52 pm

  • Evilsoul wrote:@Gut_Eater : this is what HC Gaming is about. its possible im kinda alone with this opinion but im an old UTler n Quaker i really dislike all these slow tactic shooters arround (please dont tell me CS is fast) and if everyone is spotable no matter where he is atm. Theres no use to find a good position (see everyone but stay unseen ;) )


    Well, i see it totally different than you, sry. Why the hell do you think it is HC if player are able to hide and get an advantage just because of their chosen colors. I dont get your point.

    Changing to the new colors that divVerent made, will give all players nearly equal chances. (only speaking of visibility). I cannot imagine, that this will make Nexuiz gameplay less faster or less interesting. It is more like the opposite.

    Here are two shots of the fullbright version of the new colors. I like ´em. :)

    Image

    Image
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    Gut_Eater
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Fri Aug 10, 2007 9:09 pm

  • I like these new colors very much! :)
    And having pale brown/gray colors to blend in the environment is not HC, it's coward.
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Fri Aug 10, 2007 10:01 pm

  • 1) what does "HC" stand for ?
    2) the new color palette used in div0's build required to make colors like "red" a bit non-pure (this means that red is not #FF0000) because, when not using g_fullbrightplayers, models are lit according to the level light, and a pure red model would become black when lit with blue light for example. However, when using g_fullbrightplayers I ended up with still quite intensive colors, but I wanted them to be even more intense (pure). The models became a bit pale because I use a very high v_gamma value (2.45 here) to have a bright nexuiz. Because of this, div0 gave me another palette with pure colors which is intended for use with g_fullbrightplayers and especially for ladder games (or competitive matches in general). It gives red, green and blue back the original intensive values.

    To achieve the very intensive colors you'll need the new build div0 posted above and these two files (the pure-colors-palette and an edited shirts texture) from here. put the purecolors.pk3 into your data dir and the shirts tga texture into data/textures.
    After you did this, start a local game and make sure to use the sv_defaultplayer_fbskin_... alias to select a red/green/orange fb skin (in dm mode). If you wanna test TDM (e.g. for the blue color), then just start a tdm game and use any of the three aliases, it doesn't matter which one.

    Here you can see comparisons:
    This is a screenshot of the green fb skin of current Nexuiz v2.3. It is my "reference" of how I wanted it to look in the next patch.
    When using the new palette which is included in div0's build posted above you'll get this result. Because my v_gamma is so high, the model looks rather pale. If you used a smaller v_gamma the model would be rather intensively green and not that pale. But since I wanted more intense colors even with high v_gamma I asked div0 for the pure-colors palette:
    This is what the model looks like with the pure colors palette. Its colors are already more intense, but I still wanted a bit more. This is why I modified the shirt texture of the skin which gets used when voting for colored fb-skins with the alias.
    This is the result of using the new pure colors palette AND the modified shirt texture. It is very close to the original skin of v2.3

    Even more additional screenshots can be found here.

    My idea would be to allow the two files mentioned above as custom pk3s for the ladder once the new nex update is released.
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Fri Aug 10, 2007 10:06 pm

  • GreEn`mArine wrote:1) what does "HC" stand for ?


    Hard-Core?
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    torus
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Fri Aug 10, 2007 10:14 pm

  • why dont go the easy way.... :shock:

    well nvm...as i see there few guys arround that agree with me (i found few online)

    i dont like these high contrast things....

    so my opinion about a nice Shooter doesnt fit urs...its ok! ^^

    Its just me beein me! :D
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    Evilsoul
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Fri Aug 10, 2007 11:03 pm

  • AQUAAAA!!!! :D :D :D :D

    the bright colors are a great addition, especially for playing during day light.
    but i for one usually play at night and i simply prefer dark themes (with colorful accents). i plead to you for adding an option to switch between palettes so people can choose bright or dim (or all) colors.

    imagine dark character models on the Dark City map! XD
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Sat Aug 11, 2007 7:08 am

  • Well, there IS a cvar to go to the original colors (if anyone wants), but there is NO cvar to enable/disable fullbright players clientside. I am still looking for a solution to give players good brightness in the dark without making them fullbright...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Aug 11, 2007 10:54 am

  • Green's weird screenshots now found an explanation - DarkPlaces had a bug that makes fullbright stuff appear twice as bright on fullbright skins. LordHavoc fixed it today and I undid the darkening of the fullbright skin - so the fbskins now have the correct brightness both in glsl and non-glsl operation.

    http://141.2.16.3/nex/nexuizNEWEST.zip
    Patch at http://141.2.16.3/nex/nexuizpatchNEWEST.zip
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Sat Aug 11, 2007 11:48 am

  • the fullbright ones should stay old
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    Blµb
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Sat Aug 11, 2007 11:49 am

  • Can't, the old ones were a bug in the GLSL path. Also, the new fullbrights just look better...

    However, the fbskin aliases now work with teamplay too. So you can get REALLY fullbright red/blue CTF players now!
    http://hagger.rbi.informatik.uni-frankf ... in-ctf.jpg
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Sat Aug 11, 2007 5:38 pm

  • I must be the only one, but I think the new skins are terribly unbalanced, leading to more intentional color hiding.
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    Willis
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Sat Aug 11, 2007 8:01 pm

  • Which ones, just the colors on the top? You should try it in game, damn GIF format only supports 256 colors...

    if you mean the difference between red and blue team, yes, the difference is too large in fullbright I think. In non-fullbright, it's a clear improvement for me when playing, no matter in which team I am. Neither the blue nor the red are much used on maps in that saturation. Only exception may be the map Eyecancer_CTF, but even there I can clearly see players.

    However, this is a general problem in CTF and Key Hunt - the team colors just can't be made the same brightness, no matter what you do - especially if yellow and pink are also team colors. There just is no pair of blue and yellow tones that are equally bright. However, given that the blue is a quite strong one, it still is visible everywhere and different enough from blue tones found on CTF maps. This problem is well known to every mapper - they just don't find a red that is the same brightness as blue and still deserves the name "red". They can tone down the red, but then the blue is too colorful in comparison... it's bad either way.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Aug 12, 2007 2:57 am

  • This seems like a good idea for Nexuiz for fast-paced part.
    I noticed that some colors don't seems to change much, and that this may cause players to shift to the darker colors, making for less diversity and turning some players into targets.

    Also, could this mess gameplay on particular maps, and as I think about it, the contrast in players and the environment almost seems awkward. This is probably for the better, but I'm not jumping for it.

    By the way, what makes hardcore? Seems like its being defined differently throughout the thread.
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    THE PYTHON
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Sun Aug 12, 2007 3:04 am

  • THE PYTHON wrote:By the way, what makes hardcore? Seems like its being defined differently throughout the thread.

    The correct definition is "Anything relating to or deriving from Dave Himself"
    :)
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