defrag

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Tue Dec 04, 2007 11:19 am

  • FIrst of all tnxs for the nice game. its freaking awsome !

    but it would be nice if the strafejump bug is in it so whe can play defrag strafe maps.

    i heard there will be 2 new gamemodes next update . is there any change that it will be a defrag mod ?

    something wrong with the secondary nade launcher it doesnt trow a nade before your feets if you want to make a nade jump. it just trow the nade to the otherside

    look in the begining of this movies on http://www.youtube.com/watch?v=0V7ZJf-C8iA

    and check the nade droping for his feets doesnt do that in nexiuz
    Urbanshenkie
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Tue Dec 04, 2007 3:54 pm

  • i do not know what the defrag mod is, but what is shown in the video can in Nexuiz be done with the laser or with the RL
    bye sYm PB

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    sYm
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Tue Dec 04, 2007 5:06 pm

  • sYm wrote:i do not know what the defrag mod is, but what is shown in the video can in Nexuiz be done with the laser or with the RL


    I already mentioned about getting a defrag style mod.

    sYm you'd need to look fully into defrag to understand it, but it's not hard, it's basically going through maps as quick as possible using movement (and also weapons at times).

    Would love some hard fast maps using movement + ramp jumps :)

    But it would need to be a proper mod, for example so you can use all weapons effectively and NOT always have the laser as a start weapon...this way hagar could also be used for wall climbing, and the other weapons could be used :)

    Wonder if someone could make a mod for it, if ideas and suggestions were given?
    :]

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Tue Dec 04, 2007 5:11 pm

Tue Dec 04, 2007 5:33 pm

  • Urbanshenkie, indeed, the grenade launcher is different and the strafe-jump bug is fixed. But if I were you I wouldn't expect this to be changed, after all this is a different game, you have to get used to it's physics.

    For me the hardest thing to get used to, is movement. I've been playing for I think 2 months and I'm still not very comfortable. You can do crazy tricks like any of those games but even if Nexuiz is fast, the tricks will never "look" as impressive because of the physics (a combination of friction, maxspeed, acceleration, etc.). I've never really played Quake 3 but from the videos I've seen, friction seems high so movement is "tighter". In Nexuiz friction is low so for anyone coming from Quakeworld-ish type of games, movement will seem lagged, as if you were sliding a bit. You can't run in one direction and then change to the opposite direction as fast. Well it's more complicated than just the friction setting, it won't work if you only change that one, other settings are related but it's the main thing I think.

    From the searches I've done on this forum, I think many people tried making mods that made the game feel a bit more like other games, but none really took off. I know there are a few cfgs in the data.pk3 that change the physics (there's one for Q3 physics) but I've never tried them, maybe you could give them a try. I don't know if they'll change anything about weapons tho.

    IMO it's best to get used to the way things are because the game is not that new, players have been playing it for a while, so unless you can convince a lot of people that it would be better if changed or make the changes yourself, you'll get frustrated and will eventually go back to another game. But if you stick to it (and you should), you will get used to it just like you got used to other games, I know it's frustrating because you have to relearn everything, but you will enjoy it immensely once you start feeling it.

    EDIT: speedometer would be nice, I agree. I think it's better to hope for new features than changes in gameplay.
    Last edited by nifrek on Tue Dec 04, 2007 6:03 pm, edited 1 time in total.
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Tue Dec 04, 2007 5:37 pm

  • and they have a mode in defrag accuracy that is like shooting practice you need to shoot targets that pop up so fast as possible , acc maps like Acc_homer.pk3 , acc_penguinz

    here is a video of it http://www.youtube.com/watch?v=TfPzGBSkYC8
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Tue Dec 04, 2007 11:46 pm

  • I still think the friction is too low..imo it needs to be higher :(


    but i think nifrek explained everything in one :)
    :]

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Sun Dec 09, 2007 10:06 am

  • has this something to do with the physics . Did they make the movement in nexiuz noob friendly or somthing ?

    sv_user.qc for mod developers direct port of player physics code from engine to QC (this code is called by darkplaces engine if found, allowing great flexibility), highly optimized and more readable, no behavior changes, modify this for your own mods and enjoy

    i found it on http://icculus.org/twilight/darkplaces/download.html

    can whe use this file to make a nexiuz that has perfect quake physics ?
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Sun Dec 09, 2007 10:35 am

  • Nexuiz is based on Darkplaces, so you are able to use them in Nexuiz.

    [quote=Urbanshenkie]can whe use this file to make a nexiuz that has perfect quake physics ?[/quote]

    I think thats exactly what the developers dont want.
    Aneurysm 4 the win !!!!! :D
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    cortez
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Sun Dec 09, 2007 11:39 am

  • why not ? would the develepers want that whe go to othere games liek warsow ?
    and go for lesser , vote for a cvar then.
    Urbanshenkie
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Sun Dec 09, 2007 4:02 pm

  • There already are different physics configs in nexuiz. Open the console, enter "ls phy*", pick one and use "exec foo.cfg" to load it. Or try pro-mode...
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Sun Dec 09, 2007 6:11 pm

  • There was a reason the laser has such a large kickback with little damage; in Nexuiz, the laser is the weapon used for performing weapon tricks.

    However the other 'tricks' didn't make the cut, firstly Darkplaces is based off the Q1 engine, therefore Q3 physics don't apply; and secondly, the developers have demonstrated that they do not intend for Nexuiz to be a Q3 clone, with strafe-jumping becoming useless in 1.5 -> 2.0 [OpenArena already exist, for purpose of being a FOSS Q3 clone/stand-alone Q3 modification catalyst].

    Nexuiz is its own game, with large splash, high damage, fast movement, and different physics; if you want to play defrag, which would be incompatible with Darkplaces, play OpenArena.
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Sun Dec 09, 2007 11:28 pm

  • Urbanshenkie wrote:why not ? would the develepers want that whe go to othere games liek warsow ?
    and go for lesser , vote for a cvar then.


    I guess you didn't read my post.

    Anyway, wasn't gonna post this, but here's a cfg that changes movement, thought maybe you could try it. It's not finished, read the comments in it first, to know what's the point.

    Get it here: ftp://pavlvs.kicks-ass.net/users/nifrek/pht.cfg

    This is NOT going to make movement feel like quake, just make it more responsive.

    Also while on the subject of physics, if you really want different ones to be used, you're free to start a server and change them as you wish and try to get people to play there to see if they like it. But as I said, you shouldn't expect everyone to be interested in those changes, they've been playing with default ones for a while and they're used to it.
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Mon Dec 10, 2007 11:31 am

  • tnx for your effer but your config sucks sorry to say . i started nexiuz.exe with -pro option and loaded Q3config that are stored in data20070531.pk3 and im testing it on strafe maps , movements are almost the same as quake 3 now
    Urbanshenkie
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Mon Dec 10, 2007 11:55 am

  • i would begin with making sv_maxspeed 320 not a noobiesche 400 +

    physicsQ3.cfg with sv_maxspeed 320 is good enough to strafe the 0ups_beta2a.pk3
    but its hard to see if you slow down or speed up without speedometer
    Urbanshenkie
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Mon Dec 10, 2007 12:15 pm

  • Sorry for the harsh comment, but I'm in a stressed, bad mood.
    Listen carefully Urbanshenkie. This game is Nexuiz. Not Quake, not Quake World, not Quake 3 Arena, and not even War§ow. It's a different game, with different physics, weapons, models, atmosphere. Take it or leave it. The devs won't change, because it's not their plan, Their plan is to make a new game, with new feels. Don't tell us and the developers what to do with this game, our game, because we won't change. Some of us are playing this game since years now, from 1.0, and we like this game as it is.
    So don't get me wrong, you're very much welcomed to test out how one could change the cfg files to make the game feel like Quake3, but don't say that we should use that as default.
    And last but not least, don't use "noobish" in any aspect here. You're the noob here, not us.
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Mon Dec 10, 2007 12:33 pm

  • Well, that comment is a bit harsh... but I want to add something.

    The whole point of Nexuiz is that you can keep speed while moving, and that it is easy (yes, you CAN say noobish) to get high speeds. Think of the jumppads on greatwall for example, or all the tricks you can use with air control on silvercity, or the flow on soylent and darkzone.

    Sure, you can set Q3A physics - but the Nexuiz maps won't play well then, but nothing stops you from porting Q3A maps to Nexuiz (actually, in the next release, porting Q3A maps to Nexuiz will be much easier as you will no longer have to write mapcfg files). You also are welcome to host a server with Q3A-like physics or any other changes you like, all I'd ask of you is telling people in advance that you changed the settings... like, use a hostname as

    "(Pro, less maxspeed) Urbanshenkie's Q3A fan server"

    Also, describe your changes in sv_motd.

    then everyone who joins knows in advance that physics have changed.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Mon Dec 10, 2007 1:06 pm

  • sorry guys i think you misunderstood me , I dont want to change anything , i just want to practice my strafejumps on nexiuz instead of warsow personel use !! is that so hard to understand , nexiuz is nr 1 engine for me

    i understand everything about why it is like it is now , and about motd etc , and i never said that the default is nub i said your config that you gave me the link is noobische
    sv_maxspeed 465
    sv_maxairspeed 250
    sv_accelerate 6
    sv_airaccelerate 6
    sv_friction 5
    set sv_airaccel_sideways_friction 0.5
    set sv_airaccel_qw 1
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Mon Dec 10, 2007 1:31 pm

  • Q3A has a maxspeed of 400, thus physicsQ3.cfg uses that value too. Of course you can use a smaller value if you want. But actually, your suggestion may be a good idea for Nexuiz Pro - nothing says that it should use exact Q3 physics. However, Pro is really not my game style, so I won't change anything there. I'll report your suggestion to LordHavoc, who is most active with Nexuiz Pro.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Dec 10, 2007 1:37 pm

  • yes i executed physicsq3.cfg only changed sv_maxspeed to 320 , and i can fishiche the strafepads without problems , circlejump works like a charm , tnxs for everyone that helped me.
    Urbanshenkie
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Mon Dec 10, 2007 1:41 pm

  • Can you test the same map in vanilla Q3A or OpenArena, to check if maxspeed 320 makes it also closer to Q3A? Maybe some engine difference causes this, and it indeed plays Q3 maps better at maxspeed 320.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Dec 10, 2007 1:45 pm

  • 320 is Q3a speed , I use gaz speedometer search for the movie Genesis: The Beginning Of on Utube or own-age.com

    connect to bitfreak.demon.nl and check for your self im doing the same map as in the movie
    Urbanshenkie
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Mon Dec 10, 2007 2:47 pm

  • Me sorry too, I've misunderstood your intentions :)
    But I'm a bit relaxed now, I've passed this half year's course of "chemistry of pharmacy", I was a bit nervous about that :?
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Mon Dec 10, 2007 3:07 pm

  • I just verified this in the Q3A source, and committed a change of sv_maxspeed to 320 in SVN (physicsQ3.cfg). Thanks for reporting this bug.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Dec 10, 2007 4:23 pm

  • Urbanshenkie wrote:tnx for your effer but your config sucks sorry to say.


    That's alright, I figured it would and I see now it's obviously not what you were looking for. But I mentioned the Q3 physics config in my first post, since you didn't even mention it after that I tried to help in another way. I'm not one to feel insulted by something like this but when someone tries to help you, you could have the courtesy of either explaining why something sucks or simply saying that it is not what are looking for. If you were clearer in the beginning then you wouldn't get this kind of confusion and maybe get an answer sooner instead of getting 10 useless replies and people snapping at you.
    Last edited by nifrek on Mon Dec 10, 2007 8:32 pm, edited 1 time in total.
    nifrek
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Mon Dec 10, 2007 7:07 pm

  • Think everyone is over-reacting and reading his post wrong....never seen this kind of actions from members before, think some people should calm down for starters.
    :]

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Tue Dec 11, 2007 12:10 pm

  • I once again apologee :(
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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