Create Waypoints for Bots

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Wed Dec 12, 2007 2:41 am

  • I'm a Nexuiz n00b and I'll admit that (you've probably been kicking my ass in CTF). I downloaded maps such as Capture City and others. The bots just stay still because there are no waypoints. Is there a way to train the bots? I was thinking similar to the Eraser Bots of Quake 2 where it had a special mode where you went through the map creating routes. I did try searching the forum and online, if this has already been discussed I apologize.

    Thanks,
    KiNGHoWDy
    kinghowdy
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Wed Dec 12, 2007 8:22 am

  • try this on a campaign map

    g_waypointeditor 1 , dunno mutch about it but that will give you some directions
    Urbanshenkie
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Wed Dec 12, 2007 11:22 am

Wed Dec 12, 2007 6:04 pm

  • Can bots do laser jumps or even jump between buildings (without a jump pad)?

    Can they do hagar, mortar or rocket jumps?
    Last edited by Spaceman on Wed Dec 12, 2007 10:57 pm, edited 1 time in total.
    Spaceman
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Wed Dec 12, 2007 6:30 pm

Wed Dec 12, 2007 6:41 pm

  • That's incredibly sad to hear. :cry:
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    Captain Haddock
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Wed Dec 12, 2007 7:17 pm

  • KadaverJack wrote:No.


    They can. :lol:

    8)
    ginseng
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    Mirio
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Wed Dec 12, 2007 7:59 pm

  • How :?:

    Can a map have invisible bot jump pads, suable only by a bot?

    The bot could then do a pretend laser jump, but it would be very predictable.

    Having played against many bots, I soon found the best place to kill them was around a pad, they would happily pogo all day long.
    Spaceman
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Wed Dec 12, 2007 9:22 pm

  • victim wrote:How :?:


    i'm talking about [BOT]s ;)
    ignore me :lol:
    ginseng
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    Mirio
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Wed Dec 12, 2007 10:48 pm

  • Lol :D :D :D
    Spaceman
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