Rocket Boosting (was: Making A Stand! - For 2.4)

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What to do with rocket boosts?

keep
21
32%
reduce
23
35%
remove
22
33%
 
Total votes : 66

Thu Feb 28, 2008 12:51 am

  • I forgot to mention for those concerned about losing the boost on facing worlds, there is the old shoot-a-rocket-at-the-front-wall technique to get you flying back to your own base. The armor in the front is a likely place to do this. Or maybe from one of the upper ledges.
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    AceOfThumbs
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Thu Feb 28, 2008 11:38 pm

  • Reducing it won't magically improve teamplay.
    Maps like Facing Words which are a sniper's paradise will become 20 minute railbitch fests with only the most skilled players ever being able to cap. Considering how many people instinctively vote for such maps (Facing Worlds, Greatwall, Mentalspace), it will impact most games negatively.

    Anything that reduces the fast-paced action and movement in Nexuiz is bad for the game. That's what makes the game fun.

    Another point worth considering is that sniping is more hardware-dependent than movement, so doing things which favor sniping over movement leads to people with better hardware getting even more of an advantage.
    Xeno
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Fri Feb 29, 2008 1:13 am

  • Xeno The Blind wrote:Reducing it won't magically improve teamplay.

    div has been using this on his server and seems to think it does improve teamplay. He's even got a screen shot.
    http://www.forums.alientrap.local/viewtopi ... 2308#32308
    Xeno The Blind wrote:Maps like Facing Words which are a sniper's paradise will become 20 minute railbitch fests with only the most skilled players ever being able to cap.

    The nex reload is gone now too, so that should help a little with the sniping. Of course, Facing Worlds is designed to be a sniper's map. If we want to change that, the nex should be removed from the map or perhaps add a transporter or jump pad to move between bases faster. Maybe transport to the floating island thingy, then to the other base.
    Xeno The Blind wrote:Considering how many people instinctively vote for such maps (Facing Worlds, Greatwall, Mentalspace), it will impact most games negatively.

    You can still rocket jump from the ground or blast off from a wall. Actually, I tried the reduced setting and it isn't that hard to achieve a decent rocket fly with a little practice. I still think the damage radius based detonation (the remove option in the poll) is needed to prevent abuse of rocket flying.
    Xeno The Blind wrote:Anything that reduces the fast-paced action and movement in Nexuiz is bad for the game. That's what makes the game fun.

    Well, you can go plenty fast with just the laser and hopping, especially after coming off a horizontal jump pad like on Great Wall. And I think what makes the game fun is a tough but fair challenge. In a team game, I think it is preferable to involve the whole team, not just rely on the 1 or 2 players that are rocket boosting.
    Xeno The Blind wrote:Another point worth considering is that sniping is more hardware-dependent than movement, so doing things which favor sniping over movement leads to people with better hardware getting even more of an advantage.

    This is true. but if captures aren't made in 5.7 seconds, you have time to go on a sniper hunt. Also, if a defender has a little more time to defend with short and medium range weapons, they won't have to rely on sniping. Rocket boosting and sniping should not be the only way to play capture the flag. Personally, I'd love to see versions of the open maps that don't have the RL and nex. Wouldn't that be interesting?
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    AceOfThumbs
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Fri Feb 29, 2008 3:24 am

  • Actually the best way to still rocket boost on facing is to shoot the ground or a ledge... like say the top of the base or out the mortar portal ;o).

    Happy rocket flying to all!
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    [-z-]
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Sat Mar 01, 2008 5:37 pm

  • Why can't i vote? i want to keep it :(
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    Eragon
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Sat Mar 01, 2008 5:41 pm

  • Why can't it be toggable?
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    ArKabZol
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Sat Mar 01, 2008 5:57 pm

  • Sure it can be toggled. It's the decision of the server admin.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Mar 01, 2008 6:30 pm

  • Having played without the rocket boosting, I have changed my opinion.

    I'm now quite happy to see the rocket launchers alternate fire be delayed and remove the easy RB.
    Spaceman
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Sat Mar 01, 2008 7:08 pm

  • 1. Everybody seems to be saying that facing worlds will be impossible without rocket boosting but i know that that is false because FACING WORLDS IS AN UNREAL MAP AND UNREAL HAS NO ROCKET BOOSTING!

    2. All this bunny hoping, trick jumping and rocket boosting makes map design VERY difficult. There is a real problem designing a fun CTF or even DM scenario in a game where a player can literally fly in 1 second what should normally be a 10-15 second run path.
    My point is that the laser is the jumping weapon and using it is a skill. I actually think that the laser should also forcibly push the enemy when hit. Rocket boosting is an obvious exploit. Take it out.
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    ihsan
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Fri Apr 11, 2008 2:30 pm

  • Guys, I have rocketboost enabled on our clanserver. Imo that detonatedelay is NOT better for teamplay. Now many guys are camping with nex, some idiots even try to do that at enemys base. So i think its more useful to stop these campers than stoppin rl jumpers.
    Oh, and I'm not one of these guys using all the time the boost.
    d-a-n-i-e-l
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Fri Apr 11, 2008 4:37 pm

  • granted i havent played as mutch as i used to after the release of 2.4, however the matches i did play on the maps previosly plauged by "rocket fly or camp" did show alot better gameplay imo. capturecity is acctualy fun to play again, for example.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Fri Apr 11, 2008 5:18 pm

  • tZork wrote:capturecity is acctualy fun to play again, for example.


    If I want to waste 2 hours, I'll play an mmorpg. Capture City is one of the slowest maps to play on publics.
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    [-z-]
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Fri Apr 11, 2008 5:21 pm

  • I think it should be determined by a mapper. If the mapper thinks his map will be ruined by RL jumping, then he can turn it off in a config.
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    torus
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Fri Apr 11, 2008 6:02 pm

  • [-z-] wrote:
    tZork wrote:capturecity is acctualy fun to play again, for example.


    If I want to waste 2 hours, I'll play an mmorpg. Capture City is one of the slowest maps to play on publics.


    Guess what? thers a timelimit to maps. you can still capture fast enougth unless all your team is pinponging arround trying to grab flags at any cost insted of keeping your base from beeing swarmed. I guess if you always play for the win and never for the game this change is less desirable.

    torus wrote:I think it should be determined by a mapper. If the mapper thinks his map will be ruined by RL jumping, then he can turn it off in a config.

    Interesting idea, but it needs a resonable default since not every mapper will set it.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Fri Apr 11, 2008 7:11 pm

  • tZork wrote:Guess what? thers a timelimit to maps.

    Valid point but certainly not the best solution. Better information about your teammates would (in theory) raise awareness of team tactics amongst players, resulting in stronger team cohesion and what I would consider to be a better overall experience.

    tZork wrote:you can still capture fast enougth unless all your team is pinponging arround trying to grab flags at any cost insted of keeping your base from beeing swarmed.

    Even if the flag can be capped in 5.65 seconds using just the laser, your fc's efforts are void if the enemy can grab your flag in that time. Cue "Hide and Seek" style capture the flag.

    tZork wrote:I guess if you always play for the win and never for the game this change is less desirable.

    I like both simultainiously. I like to enjoy the game while my team wins.

    torus wrote:I think it should be determined by a mapper. If the mapper thinks his map will be ruined by RL jumping, then he can turn it off in a config.

    Sounds reasonable to me.
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Sat Apr 12, 2008 4:57 am

  • [-z-] wrote:Even if the flag can be capped in 5.65 seconds using just the laser, your fc's efforts are void if the enemy can grab your flag in that time. Cue "Hide and Seek" style capture the flag.


    I did 4.45 later :)

    http://www.youtube.com/watch?v=6M-PwpRNJM4



    But that's sort of.... Impossible to do on a pub server. It fails most of the time, if you're shot once, by anything (even a MG) you're done with your run. And I'm not going at incredible speeds, I'm still easily killable.


    About the "hide and seek" part, the players are to blame. If they don't move from one place, they indeed ruin the game. I prefer when they show themselves sometimes.
    I don't want to be "too good" (technically I can't be), I sometimes make voluntary mistakes to give the enemy a chance, especially when the scores and the teams aren't balanced.
    It will indeed be a slower game.

    I like slow games from time to time. Leaves more place for some well-thought strategy, if good players are present. Don't tell me that only RPG's need strategy.
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    Mr. Bougo
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Sat Apr 12, 2008 7:23 pm

  • Mr. Bougo wrote:I like slow games from time to time. Leaves more place for some well-thought strategy, if good players are present. Don't tell me that only RPG's need strategy.

    I like fast paced well thought out strategy :)
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Sun Apr 13, 2008 6:08 am

  • [-z-] wrote:
    Mr. Bougo wrote:I like slow games from time to time. Leaves more place for some well-thought strategy, if good players are present. Don't tell me that only RPG's need strategy.

    I like fast paced well thought out strategy :)


    Hehe, that works too.

    Heh, now I know why I like redstarrepublicc. It has that infiltration feeling, you know. Not making any noise, then kill the defenders in the back. KABOOM

    Err...
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    Mr. Bougo
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Sun Apr 13, 2008 3:49 pm

  • Yep- I love getting less than 5 frames per second.
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