Pandora (OpenSource Handheld)

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Fri Apr 04, 2008 10:30 am

  • I was planning to get one when it gets released later this year.
    For those. who haven't heard of it, this Pandora thing is an OpenSource handheld designed especially for emulating old console games. The specs are quite impressive for its size. Its design sucks ass, but nevermind. I just wanna play my beloved classics on it.

    And I was wondering, if there could be a port of Nexuiz?
    Or is the hardware in fact too weak for DarkPlaces?
    I think, it could make a nice addition to this console's game assortment.
    Last edited by HarryButt on Fri Apr 04, 2008 12:31 pm, edited 4 times in total.
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Fri Apr 04, 2008 11:39 am

  • I saw that. It's supposed to be based around the concept of the GP2X, which I have right now and am very happy with.

    I'm really excited to see where this goes, I'm probably going to get one once it comes out (that is, if it's any good)
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Fri Apr 04, 2008 11:52 am

Fri Apr 04, 2008 12:20 pm

  • Yeah, I suppose, they're doing this for a better "retro-feeling". :D
    I was wondering if it could be possible to have a "linked" multiplayer with this thing. Like a GameBoy's Link Cable for example. See, it has WiFi and fast USB.
    (Never heard of a game being played over USB though :roll:)

    But IF this could be possible, AND Nexuiz would work on the Pandora (it can handle Debian packages btw) it would be the first full3D-1stPerson-Shooter ever to be played in multiplayer on a handheld, right?
    This would be awesome. 8)

    Edit: It appears, that there's actually a port of Quake1 around for the Pandora's inofficial predecessor, the GP2X. And this one didn't even have 3D Acceleration at all.
    With Pandora's new graphics hardware and low settings in Nexuiz (maybe a highly optimized port without any texture filtering?) it would look like an old PC- or PSX-game. Nevertheless I'd love to play it on my way to work / basically everywhere I want...

    GFX examples without texture filtering:
    Image
    Image
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Fri Apr 04, 2008 2:10 pm

  • [GF]HarryButt wrote:See, it has WiFi and fast USB.
    (Never heard of a game being played over USB though :roll:)

    An USB host-to-host cable might work, but ad-hoc wifi is probably easier...

    But IF this could be possible, AND Nexuiz would work on the Pandora (it can handle Debian packages btw) it would be the first full3D-1stPerson-Shooter ever to be played in multiplayer on a handheld, right?
    This would be awesome. 8)

    According to http://packages.debian.org/sid/nexuiz actually is there a debian package for ARM, but i doubt anyone has ever tested it :roll:
    However i doubt that Nexuiz would run without modifications, since Pandora only supports OpenGL ES. If a port is worth the effort would depend wheather the CPU is fast enough.
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Sat Apr 05, 2008 2:26 am

  • Definitely not the first FPS on a handheld (Metroid, Quake 1 ports)
    I really want to see Nexuiz running on this, the textures could be trimmed to practically nothing (except playermodels). Even easier, the Quake 1 mobile versions could be modded just the same way Q1 was modded to make darkplaces, and we could call it "Nexuiz Mobile".
    Unfortunately, Nexuiz runs at 20-30 fps maximum on absolute-minimum settings on my MacBook. I know the GMA950 is terrible at graphics, I don't expect the mobile processor in the handheld to be better, and 128mb RAM doesn't permit much loaded, but there was the 50-meg mod, and that demonstrated a mobile-style capability.

    Then there's this. Arguably a mock-up, but:
    http://www.youtube.com/watch?v=zrwyrvXVQ0Q
    Fake? maybe. But if it's not...
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Sat Apr 05, 2008 12:30 pm

Sat Apr 05, 2008 12:53 pm

  • And one plays FPS on handhelds because.... ?

    I don't see any sense in it.

    Btw, it also does not make sense to play FPS on consoles, but thats another story.
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Sat Apr 05, 2008 12:55 pm

  • GreEn`mArine wrote:it also does not make sense to play FPS on consoles

    Good point. :?
    This guy in the video could barely move, not to mention shoot & hit anything.
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Sat Apr 05, 2008 6:45 pm

  • GreEn`mArine wrote:And one plays FPS on handhelds because.... ?

    Because you can...
    That makes me wonder wheather ttyquake would run on Pandora or GP2X :lol:
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Mon Apr 07, 2008 6:22 pm

Mon Apr 07, 2008 8:23 pm

  • morfar wrote:Could be real, Warsow can probably be run on anything :P It have little to no eye-candy.


    The reason it's arguably a mock up is Warsow is running at full texture quality, if it was low, there wouldn't be ANY textures.
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Wed Apr 09, 2008 8:03 pm

  • 4m wrote:Image

    Well, on these settings the game gets quite... clear.
    Still I'm confident, it hasn't got to be this way on Pandora :P
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Wed Apr 09, 2008 10:43 pm

  • lol that pandora handheld is awesome.
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Sat Apr 12, 2008 10:12 pm

  • if it's running linux and has WiFi you can easily play it over the net. Just chuck out the most of the visual display settings leaving gamma and set everything to 0 (or more if you have power left) and 800x480 resolution. Set the FPS limit to 24, set audio to stereo. and make it fit into what ever media pandora's games are on. MAKE AIM SUPPORT SO YOU CAN ACTUALLY SHOOT or use the touch screen to do so. Coronas, bloom, Realtime World and Dynamic Lighting and shadowing, some shaders, offset mapping, and High dynamic range rendering can be turned off. Remove some map textures and that should do the trick of getting it into 128mb of RAM. You would also have to make nex read from a directory on the hard drive that you can download maps and content off the internet (this thing has 256 megs spare). But the game located on some media would have to read .pk3 s from a different location than where its stored. I honestly do not know what else you might do to minimise the memory usage

    P.S. if this thing would run with an unmodified network code PANDORA or Nex would be one of the first games to be played cross platform in terms of computer-handheld(console)
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Sun Apr 13, 2008 12:29 pm

Mon Sep 29, 2008 2:27 pm

  • This looks very promising by now. I'm seriously considering to get one of the first batch.
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Mon Sep 29, 2008 3:05 pm

  • Why not just get an EeePC? It's almost small enough to be a handheld, is much more multipurpose and definitely can run Nexuiz. I'm negotiating a new job at the moment for which I'm going to need a laptop and I'm seriously thinking about an EeePC as it'll fit in with my proposed pan-European engineering commando role.
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Thu Oct 23, 2008 8:04 pm

  • Ed wrote:Why not just get an EeePC? It's almost small enough to be a handheld, is much more multipurpose and definitely can run Nexuiz. I'm negotiating a new job at the moment for which I'm going to need a laptop and I'm seriously thinking about an EeePC as it'll fit in with my proposed pan-European engineering commando role.

    LOL!!!
    Definatly!!! LOL!!!
    I have an laptop with an intel i950. Nexuiz is unplayable. The graphics "chop out" after a few min.
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Sun Oct 26, 2008 6:32 pm

  • It may be more efficient to run the game on another networked computer, then stream the video, and send the input.
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