Crylink Over-powered.

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Crylink should be majorly tweaked to sort out the ridiculous damage!?

Yes
38
54%
No
17
24%
haha nice one!...oh wait your being serious?
16
23%
 
Total votes : 71

Sat May 31, 2008 9:03 pm

  • I'm sure it's just not me (actually i know it isn't :) ). But the crylink is like an all-out assault cannon now.

    I do like it's usability, but the fact that it is ridiculously easier to use and the damage it is doing is really just ridiculous.

    I have a few demo's where i can show this when im being hit. i think in one demo i have about 130 / 170 health and armour, and i get hit about 4 times and it's down to 2hp... the fact that you can fire 4 crylink shots in 1-2 seconds and do this amount of damage is quite worrying, as well as the fact that it uses up one ammo for the primary fire also is just staggering, so i have started a poll so you can post your oppinions.
    :]

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    k0jak
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Sat May 31, 2008 11:04 pm

Sun Jun 01, 2008 1:48 am

  • Yes, I was about to create a thread like this after playing a match on Greatwall where almost everyone in base was using a crylink. It used to be that everyone would ignore the crylink in base on that map. It's good that the crylink was adjusted, but it was adjusted a bit
    too much in this version.
    Dokujisan
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Sun Jun 01, 2008 1:56 am

  • As with all of weapons in Nexuiz, a high hit-shot ratio will deal tremendous amounts due to the inherent high DPS, therefore weapon balance relies a majority of shots missing.

    However, the Crylink primary:
    -Launches projectiles rapidly.
    -Launches multiple projectiles.
    -Spread pattern is effective for long or short distances.
    -Projectiles have high velocity.
    -Projectiles are effective in dealing splash/direct damage.
    -Projectiles ricochet.
    -Projectiles are capable of dealing damage twice, once upon impact, second upon ricochet.
    -Force imparted by projectiles is negative.
    -Has the second highest DPS, highest if both initial impact and ricochet hit.
    -Has the greatest ammo-efficiency of all weapon fire modes.

    This lends to a high hit-shot ratio, and therefore has the highest DPS in practice.

    As a positive note to such versatility, the Crylink finally deserves the default auto-switch tier above the electro, and it's previous location upon the map, 'Darkzone'.
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Sun Jun 01, 2008 1:43 pm

Sun Jun 01, 2008 7:30 pm

  • I don't think the crylink is THAT strong, except on some maps (maps like greatwall that are relatively "flat")... but its effective range should be reduced, by increasing its spread (distance from outer projectiles to center).

    No major changing needed though, I think.
    1. Open Notepad
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    divVerent
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Sun Jun 01, 2008 7:43 pm

  • that crylink is so annoying now.. :? everyone "spams" with it .. 1,2 hit and you are dead :|
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    Mirio
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Sun Jun 01, 2008 8:17 pm

  • It is a little bit stupid now, when I cant escape two people with crylinks on greatwall when I'm trying to flag run. Even then the damage is just stupid, I can run in with 200/200 and actually die before ive reached the wall on the way back out!

    I'd say it needs the negative velocity removed and the damage down just a little bit.
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Mon Jun 02, 2008 1:45 am

  • The "pull" effect makes it unique so I'm not sure if that should be removed. Then again...when someone shoots you with crylink, you get stuck in the same spot and can't move. If they land the first shot, then the chances of them landing the second shot is like 90% because you lost all of your momentum and have to accelerate again. It reminds me of the old machinegun effect where you were frozen in place and couldn't escape it.

    The bounce adds some more functionality to it as well. But the damage it does it too strong, especially in combination with the pull.

    I dunno, but something needs to change.
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Mon Jun 02, 2008 6:58 am

  • I voted no, I love it :D
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Mon Jun 02, 2008 11:50 am

  • Increasing its spread would not harm its "intended" use, but weaken it for "wide range" use. Maybe that should be done.

    It still is far less effective than the Nex, though...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Jun 02, 2008 2:52 pm

  • divVerent wrote:Increasing its spread would not harm its "intended" use, but weaken it for "wide range" use. Maybe that should be done.

    It still is far less effective than the Nex, though...


    Nex needs some skills. Crylink doesn't.
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Mon Jun 02, 2008 3:36 pm

  • Wii-Wii wrote:
    divVerent wrote:Increasing its spread would not harm its "intended" use, but weaken it for "wide range" use. Maybe that should be done.

    It still is far less effective than the Nex, though...


    Nex needs some skills. Crylink doesn't.


    This is disturbingly true. I was playing moonstone and I killed the enemy flag carrier in one of the tunnels and I didnt even need to aim because of the spread and bounce. Normally I'd rocket launcher + nex the carrier right after he'd taken the flag.
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Mon Jun 02, 2008 6:36 pm

  • I can imagine the crylink in the hands of a bad player being more effective than any other weapon.

    However, in the hands of a good player, the Nex, Mortar or maybe RL (I consider the RL weaker than the Mortar, actually, unless in airborne close combat, where the RL is unbeatable) certainly will dominate the crylink in the hand of a "noob".

    But I don't think this is a bad thing... and you can still improve yourself using the crylink, by learning how to use the bounce damage right.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Jun 02, 2008 9:00 pm

  • "I was playing moonstone and I killed the enemy flag carrier in one of the tunnels and I didnt even need to aim "

    That says it all right there.
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Tue Jun 03, 2008 12:57 am

Tue Jun 03, 2008 6:25 am

  • I was playing a 1on1 with FruitieX on a 2.4.1 SVN server before 2.4.2 and that gave us the chance to test out the crylink in a 1on1. Within 5 minutes FruitieX had found how to use it and said it was overpowered. From his score it was apparent he was right :P

    I think it's great that the crylink has been made more useful. Because this is a true Nexuiz style weapon so should be used more than it was. I have used it too little to make a more interesting comment on how to change it but if dps is the problem just lower the damage it deals. I love the bounce :)

    PS I will make a poll about what everybody thinks is The Weapon That Screams Nexuiz. I already know Nexgun is going to win but am interested in what will take 2nd place :]
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Tue Jun 03, 2008 6:16 pm

  • just lower the damage to a sensible figure, and that's ALL that needs doing, no need to change much else, maybe tweak spread if people think it's that hard to dodge it or something, but the reason it's so overpowered is mainly cause of the damage you can inflict now.

    and i laughed at the moonstone comment, says it all like dokujisan said :D
    :]

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Tue Jun 03, 2008 7:45 pm

  • I love it, the moonstone one is a good reason to keep it as is imo. no other gun can go that, well maybe a lucky morar / electro secondary volly. i do think it should eat (mutch) more ammo tho, and perhaps a bit slower refire. plz dont turn it into a fancy ammo container again.
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Tue Jun 03, 2008 9:35 pm

  • It's nice to have some other weapon as first choice than the nex, was getting a bit boring...
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Wed Jun 04, 2008 2:38 am

  • k0jak wrote:just lower the damage to a sensible figure, and that's ALL that needs doing, no need to change much else, maybe tweak spread if people think it's that hard to dodge it or something, but the reason it's so overpowered is mainly cause of the damage you can inflict now.

    and i laughed at the moonstone comment, says it all like dokujisan said :D

    i think you're oversimplifying the matter. We need to rebuild the Crylink from the ground up. New model, new settings.... primary fire would shoot fast volleys of laserbolts similar to the Uzi and secondary would release a strong blast at once, consuming a large amount of ammo. Then we just have to rename it to H.L.A.C. (Heavy Laser Assault Crylink)

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Wed Jun 04, 2008 2:59 am

  • 4m wrote:
    k0jak wrote:just lower the damage to a sensible figure, and that's ALL that needs doing, no need to change much else, maybe tweak spread if people think it's that hard to dodge it or something, but the reason it's so overpowered is mainly cause of the damage you can inflict now.

    and i laughed at the moonstone comment, says it all like dokujisan said :D

    i think you're oversimplifying the matter. We need to rebuild the Crylink from the ground up. New model, new settings.... primary fire would shoot fast volleys of laserbolts similar to the Uzi and secondary would release a strong blast at once, consuming a large amount of ammo. Then we just have to rename it to H.L.A.C. (Heavy Laser Assault Crylink)

    ----Administrative Notice: ignore this post----
    Sorry, for my recent spam of dubious comments. This one will be the last of the series. :)

    .


    Add negative force, and Nexuiz would not only have another unique & usable weapon, but also another unique & usable primary+secondary combo.

    Primary to draw enemies closer, current secondary with rapid range-damage fall off to deal damage.
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Wed Jun 04, 2008 7:09 am

Wed Jun 04, 2008 12:29 pm

  • the new crylink sucks^^
    all beginners/newcomers/noobs xD spam the whole map with it

    and its refire time is MUCH too fast
    a refire time of 1,5 sec. wold be nice :o

    or much better - get the old crylink back to Nexuiz!
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Wed Jun 04, 2008 12:59 pm

  • I for one am glad to see that the crylink is finally a useful weapon choice, but I can understand people saying that it is too powerful now. I think the ricochet shot is great and needs to stay, just reduce the DPS some and increase the ammo usage.
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Wed Jun 04, 2008 1:03 pm

  • For those that don't know. Like Qz said. Aim at the opponents feets or in front of the opponents feets. That will yield most damage.
    Because when the bullets bounce they yields damage in a big radius and when the bullets hit the opponent they do even more damage.
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Wed Jun 04, 2008 1:54 pm

  • According to my calculator, Crylink slightly beats the Hagar:

    Hagar = 40 damage every 0.15s = 266.666666... dps
    Crylink Primary = 20 damage, 4 shots every 0.4s = 200dps

    BUT, the bounces have half the damage, so actually the crylink can reach 300dps.

    But this ONLY holds for a VERY exact shot near the feet, where ALL pellets bounce, and fully hit by bounce damage AND directly! That is not possible, unless from very short distance.

    And if only one pellet misses, we get a theoretical max of 200 * 3/4 = 150dps (225dps, bounces included) - this is already weaker than Hagar.

    So if the crylink is now overpowered, so is the Hagar.
    1. Open Notepad
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    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Jun 04, 2008 1:56 pm

  • And just for reference:

    Crylink Secondary = 20 damage * 7 shots = 280. Even in 2.3... and nobody found THAT overpowered :P
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Jun 04, 2008 3:42 pm

Wed Jun 04, 2008 4:31 pm

  • divVerent wrote:And just for reference:

    Crylink Secondary = 20 damage * 7 shots = 280. Even in 2.3... and nobody found THAT overpowered :P


    Yeah but no one used it in 2.3 because the primary fire was crap.
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