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Red Dragon wrote:Imo, Crylink is just a *little bit* to strong. Refire should be a bit higher and less damage per shot
Why is nex more powerful than mg even if nex has much less dpi?
With nex you only need to aim 0.1 seconds. Aiming after a shot while the gun is recharging?
Using mg, you have to keep your enemy in your crosshair all the time while firing, which needs a very good and steady aim.
A higher refire is more difficult to handle. Only more skilled players will hit with crylink then. So no "crylink-spamming-newbie-problem".
I would suggest: merge the 2.3 and the 2.4.2 Crylink (and keep the reflecting shots pls)
RedDragon i like you, which is why it hurts me to say that your idea of 'making the refire rate a bit higher' is a very silly Razz
it already has the re-fire rate of a chaingun!!
either make it quite powerful as it is, but slow the fire-rate down to make it more skilled to use (less spamming)or keep it the same and lower damage.
both could be tested, but increasing re-fire rate is just pure crazy!!!!!!
4m wrote:Yes. Replace it with the H.L.A.C. That's the only solution i see.
divVerent wrote:Have you tried the current one in svn?
It is reduced in the following ways:
- the bounce damage is halved
- the outer three shots fade out after a distance
Dokujisan wrote:My feelings on the crylink are getting worse as time goes on. If anyone has played with me on Galt's lately, I'm sure you've heard me bitch about it...
nifrek wrote:The problem is that people just pick up the crylink then sit and spam tunnels/entrances until the end of time, with all the bounces and spread it kills/slows down anyone trying to come that way. That includes TEAMMATES. I get so frustrated getting shot with that thing by teammates as much as enemies. I'm running after enemy fc, getting closer, then some idiot with crylink sitting in one spot without moving, tries to shoot the fc while I'm between him and fc. THANKS A LOT FOR KILLING MY MOMENTUM.
Dusty used to be a very fun map, even with 20 players and now it's unplayable. Greatwall is ruined too. Crylink is put in places where it's close to spawns and flags, and mappers put them there because it's supposed to be a low grade weapon. On maps like greatwall, a lot of times people give up trying to get the flag, they just sit in their bases and spam for 20 minutes because they're tired of dying getting close to enemy flag, let alone picking it up. Sure it's still possible to cap, it's just not fun anymore. You get 1 or 2 players trying to get the flag once in a while, rest of the time it's just frags and frags. Yay. Now it's just TDM, it's not CTF anymore. If I'm moving at 1000 q/u with 200/200 and get killed in a second by 2 newbies spamming in my general direction, yes I'm pissed off.
So yeah, I'm REALLY looking forward to the changes.
Dokujisan wrote:oooh, an overheat feature. Now that might work.
halogene wrote:but it happened to me (twice already, I think) that I shot a laser at a rocket and it changed directionI don't know if thats possible (is it?)
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