Nexuiz - raytracing / multicore support?

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  • Hi,

    while I am enjoying Nexuiz on my older machine, I've got two questions:

    - is Nexuiz capable of using multicore technology / does it use more than one core?

    - as far as I know, raytracing is now avaible in ioquake3 (doesn't Nexuiz build on top of it?), would it be possible to add experimental RT support into the Nexuiz development builds?

    - d2kx
    d2kx
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Wed Jun 11, 2008 8:49 pm

  • Without a major rewrite, Nexuiz will not make substantial use of more than one core.

    Nexuiz does NOT use ioq3. Nexuiz uses the Darkplaces engine which is (distantly) based on the quake 1 engine. However, Q3BSP is the preferred map format for Nezxuiz map.
    Taiyo.uk
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