mutator suggestion - paranoia

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Fri Aug 22, 2008 6:26 pm

  • paranoia is a mutator i've been thinking about that would encourage teamplay. the basic idea is that the further you are from your teammates the more paranoid you get and slower you move until eventually you are creeping around at walking pace.

    this would encourage teammates to operate together or at least in groups of two. survival would depend on keeping your teammate alive, because if your teammate gets killed then paranoia kicks in and you end up sneaking around paralysed with fear. :shock:
    zuriastrad
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Fri Aug 22, 2008 6:37 pm

  • Wow, that sounds fun! I'm not sure about slowing down (it could get pretty irritating if someone decides to be an asshole and stay behind), but maybe the max health would decrease from 100 (so at a certain point, your health would only replenish to 50).
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    torus
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Fri Aug 22, 2008 7:45 pm

  • If speed were to decrease proportionally to distance from teammates, it would become progressively more difficult to move away, essentially functioning as a elastic band keeping a group together.

    However, a proportional decrease in stable health, rather than speed, would not limit the distance from teammates by such.
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Fri Aug 22, 2008 8:35 pm

  • No escape for TVR. Hugs all round. :P
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    Captain Haddock
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Fri Aug 22, 2008 9:33 pm

  • VERY good idea for improving teamwork !

    2 thumbs up high :D
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    Oat
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Fri Aug 22, 2008 9:39 pm

  • A unique idea which could spawn others. Very good.

    I'm curious of other variations of this.

    Maybe your armor/health bumps up as you get closer to your teammates and drops as you get further.

    Maybe your health recovers more quickly.
    Maybe your take less damage if close and more damage if further away.
    Maybe your weapons are stronger...

    There are a lot of ideas to consider here.
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Fri Aug 22, 2008 9:57 pm

  • Groups could be less vulnerable to splash damage push, so you can't grab the RL and scatter a group...

    This already can be used, but if team members use the laser to push the flag carrier, the flag carrier doesn't take any damage, but rather the team-mates do.

    I really think we should award people who kill the flag carrier more frags though.
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Sat Aug 23, 2008 4:00 am

Sat Aug 23, 2008 7:17 am

  • So how would that work when some people need to attack and others need to defend in CTF?
    Xeno
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Sat Aug 23, 2008 7:22 am

  • So how would that work when some people need to attack and others need to defend in CTF?


    groups of two.
    zuriastrad
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Sat Aug 23, 2008 8:01 am

  • And in 3 vs 3 ?

    [don't answer]
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    PinkRobot
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Sat Aug 23, 2008 8:13 am

  • PunkRabbit wrote:And in 3 vs 3 ?

    [don't answer]


    That's what I was wondering... how do you deal with the odd man out?
    Xeno
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Sat Aug 23, 2008 9:32 am

  • erm.............don't use this mutator in 3v3 games?
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    Rad Ished
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Sat Aug 23, 2008 3:55 pm

  • Rad Ished wrote:erm.............don't use this mutator in 3v3 games?

    Stop it at once Rad! your making these fine people look stupid :D Honestly, thats the first thing i thought too. 3v3 = ladder / pickup and not much need for teamwork crutches ( hopefully ;) ).

    you could also reward teamers instead of punishing lone guns, perhaps that would affect current tactics less and teamwork more at the same time. also rewards / punishment could (should?) be relative to team size making the odd man out in a 3ppl team not so exposed, but the bunny devil from hell in a 6v6 gets a hard time.
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    tZork
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Sat Aug 23, 2008 4:03 pm

  • you could also reward teamers instead of punishing lone guns

    the carrot instead of the stick, very wise. a mutator that punishes people will generate bad feeling, but one that rewards people will be less annoying.
    zuriastrad
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Sun Aug 24, 2008 2:39 am

  • I like the idea of reward instead of punishment better too. Perhaps players working as a team could regen armor as well as health.
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    Pyromace
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Sun Aug 24, 2008 6:34 am

  • Good teamplay isn't necessary about how close you are to your teammates, IMO while it's a great idea it would need to be handled differently than just about how far you are from your teammates.

    I admit I can't think of a solution yet, tho :(
    nifrek
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Sun Aug 24, 2008 12:16 pm

Sun Aug 24, 2008 12:17 pm

  • how about extend this idea and add classes ...
    I dont wanna hijack this thread so I moved my idea here http://forums.alientrap.local/viewtopic.php?p=43196

    what about 3v3 ctf ? - its abnomination of CTF played by rules far away from standard nexuiz :P
    Last edited by Morphed on Wed Aug 27, 2008 12:01 pm, edited 1 time in total.
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Sun Aug 24, 2008 1:54 pm



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