Where is the TeamNexFortress addittion?

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  • Where is the TeamNexFortress addittion? Will it be included in 1.6? Are new teammembers needed?
    person
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Tue May 23, 2006 4:25 pm

  • This project has been renamed as Project Alaris. The Nexuiz had to be removed from the name because it is now using the icculus.org/quake3 engine rather than Darkplaces. Project Alaris Version 0.1 will be released 01/06/2006 (about 1 week) as a mod to Quake III, but it will eventually become a standalone game.

    New team members would be welcomed. Visit our site at http://projectalaris.org and the IRC channel #alaris on FreeNode
    :)
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Wed May 24, 2006 2:28 pm

  • Oh man, that's disappointing, why isn't it a nex mod anymore? I was looking forward to it being bundled with nex. Is it all gpl (including the data) or has that been canned too?
    person
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Wed May 24, 2006 3:09 pm

  • Nope, project alaris will be fully GPL too (ASAP). :)

    The original dev team run against so much trouble in developing QC, that they decided to leave the DP engine. We're now using the open source quake3 engine (but an already modified one ;) )
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    C.Brutail
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Wed May 24, 2006 10:13 pm

  • Could nex and al cooperate in one area though which is important to mappers, namely making their pk3 data files available to both games, maybe by a system link or by using the same data directory (with both the nex and al pk3s in them). That way mappers for both projects can use the whole pallette of textures?
    person
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Fri May 26, 2006 2:31 pm

  • I realy don't understand what your talking about :?:

    Why can't u use the media? I mean it's all GPL-ed, so you don't need to ask for permission to use them.

    Btw. afaik Alaris would be "realistic", (not CS or COD like, don't worry), so the maps won't be like some arena's like in Nexuiz. Alaris will use different type of maps, so I don't know how well nexuiz textures would fit in and vica versa.
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    C.Brutail
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Fri May 26, 2006 9:38 pm

  • I mean accessable by default by either game using the same data directory (maybe system linked).

    ex:
    ls /usr/share/games/someplace/data/
    nexuizdata823985928345.pk3
    aldata879879709709.pk3

    that way the data is avail to both games, mappers thus know that their maps can use all the textures without worrying about if the person may or, maybe, may not perhaps have the data.
    person
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Fri May 26, 2006 11:05 pm

  • As far as textures we will most likely include the evillair textures which makes up most of the nexuiz textures, most of the entities in nex are the same as q3 so you could run your nex maps in alaris, as far as any more nex textures you could add them to your map pk3.
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    |S3GA|
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Fri May 26, 2006 11:16 pm

  • i figure i should post some facts about Alaris to clear up the air:

    - Alaris is not TeamNexuiz. They only share some elements in gameplay but Alaris is a brand new game.
    - TeamNexuiz is still a separate mod for Nexuiz, maintained by avirox. Due to the lack of support and/or time, it fell into sleep mode.
    - Any map that works in Quake3 should work in Alaris. That should be most Nexuiz maps. The new maps for 1.6 won't play as well as intended.
    - Alaris will have moveable bases and vehicles, hence it needs larger maps than those used in DM.
    - Alaris will be released as GPL, but the sources are private until we reach a stable version.

    Some information is available at our website http://projectalaris.org

    Please don't post questions here, this is not our forum :-)
    evilfrog
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Fri May 26, 2006 11:35 pm

  • I stopped coding TeamNexuiz to focus on my other projects (school etc.) and to help develop Alaris. T:N was and is in a playable state, though there are still many bugs and old elements in it -- after all, it is based on nexuiz 1.0 (which is another reason why i stopped). It already has 7 classes including Random, and supports almost all Quake Team Fortress and Quake 3 Fortress maps. I would be more than willing to relese/GPL what i already have of it, textures models and all. Or if someone wants to take up the torch, I'd be more than willing to let them have a shot at it.. Peace,
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Sun May 28, 2006 5:07 am

  • person wrote:I mean accessable by default by either game using the same data directory (maybe system linked).

    ex:
    ls /usr/share/games/someplace/data/
    nexuizdata823985928345.pk3
    aldata879879709709.pk3

    that way the data is avail to both games, mappers thus know that their maps can use all the textures without worrying about if the person may or, maybe, may not perhaps have the data.


    some of the textures by evillair will proly make it into Alaris, but not neerly enougth of them to justify Alaris beeing dependednt on you having Nexuiz installs as well. Also, this would create an unplesently complex dependancy chain. so sry, but this wont happen.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sun May 28, 2006 1:33 pm

  • Could the nexuiz team pick up team nexuiz as a game type for 1.7?
    person
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Tue May 30, 2006 11:37 am

  • Im not sure what you are asking here, if its "can the Nexuiz team (alientrap) pick up the development without any license issues or sutch" the answer is yes, its GPL. If its a request to the Alintrap team to pick it up for 1.7 i cant answer that, you would have to ask them - try #alientrap at irc.anynet.org.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Jun 01, 2006 2:53 am

  • Yes, I'm asking about the team taking it up as a new gametype.
    person2
     

Thu Jun 01, 2006 7:01 am

  • I think T:N is more then a simple game-mode. Its more like a new game as its very different from Nexuiz. Its class based and the general gameplay is also very much changed. It was a good idea to develop it as a mod for Nexuiz.
    However it would be worth to take a look at the maps as Nexuiz needs more TDM and CTF maps :)
    Last edited by esteel on Thu Aug 31, 2006 8:11 pm, edited 1 time in total.
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    esteel
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Thu Jun 01, 2006 2:29 pm

  • Make it a game mode then. There isn't much diffrence between a gamemode and a mod: example: UT's assault mode or the newer UT's war modes... could be seperate games... but they are game modes. Mods were created as a concept because people couldn't get to the source code of the closed source games to add their new gametypes to the game directly. This is opensource and we are not constrained in that way.

    (PS I am making some maps for you (all gpld))
    person2
     

Thu Jun 01, 2006 10:27 pm

  • person2 wrote:Make it a game mode then. There isn't much diffrence between a gamemode and a mod: example: UT's assault mode or the newer UT's war modes... could be seperate games... but they are game modes. Mods were created as a concept because people couldn't get to the source code of the closed source games to add their new gametypes to the game directly. This is opensource and we are not constrained in that way.

    (PS I am making some maps for you (all gpld))


    A new gametype like T:N would essential mean "same engine, completely different game". A mutator would be a small code change. T:N is certainly more than just that. Plus it's based on an REALLY OLD Nexuiz version which makes it impossible to merge now.

    Your point being?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Jun 02, 2006 7:08 pm

  • divVerent wrote:
    person2 wrote:Make it a game mode then. There isn't much diffrence between a gamemode and a mod: example: UT's assault mode or the newer UT's war modes... could be seperate games... but they are game modes. Mods were created as a concept because people couldn't get to the source code of the closed source games to add their new gametypes to the game directly. This is opensource and we are not constrained in that way.

    (PS I am making some maps for you (all gpld))


    A new gametype like T:N would essential mean "same engine, completely different game". A mutator would be a small code change. T:N is certainly more than just that. Plus it's based on an REALLY OLD Nexuiz version which makes it impossible to merge now.


    You're just lazy. You don't want to give the people what they want, it is time to stop being a developer and pass the torch onto someone else, you are unneeded and just a sarcastic hinderance to progress.

    Your point being?


    So people similar to you don't accuse me of being what you are (lazy).

    However you are convincing me that making maps for the nexuiz community is a thankless job.
    person2
     

Fri Jun 02, 2006 7:47 pm

  • person2 wrote:
    divVerent wrote:A new gametype like T:N would essential mean "same engine, completely different game". A mutator would be a small code change. T:N is certainly more than just that. Plus it's based on an REALLY OLD Nexuiz version which makes it impossible to merge now.


    You're just lazy. You don't want to give the people what they want, it is time to stop being a developer and pass the torch onto someone else, you are unneeded and just a sarcastic hinderance to progress.


    Obviously you haven't read my post.

    A total conversion is better not done by putting if-then-else stuff all over the code. As QuakeC isn't an OO language and ALSO quite slow to interpret, you certainly would not want that. Not just maintainability would suffer, but also CPU load.

    Also, why do YOU think Counterstrike isn't a just a simple change in Halflife? Tactical Ops isn't just a simple change of Unreal Tournament? Urban Terror isn't just a simple change of Quake 3 Arena? All of them have a separate game code - just like T:N.

    Yes, we _could_ "merge" T:N and Nexuiz also another way - a global flag to indicate which of these "games" is being run, and setting all the function pointers up the correct way. It would in fact work. But you will see that these would still be quite separate from each other. Sorry, it is a total conversion, not just a game mode.

    What we COULD do is creating a second game directory - why not call it TeamNexuiz - and put it next to the Nexuiz directory. Move "generally" interesting data (textures, maybe some maps) over to Nexuiz and having just the T:N code in the T:N directory.

    Now wait... this already has been done! T:N is just next to Nexuiz in SVN. And they indeed run on the same engine. So what's your problem?

    Next problem - who is interested in T:N anyway? The ones who are have gone to Project Alaris, which is the successor of T:N. There were quite some reasons for the rewrite. I know it might insult someone else here, but usually you rewrite code because it became unmaintainable. That is, when larger structural changes were needed. Exactly this has happened to T:N and made a rewrite necessary. Look at the code in SVN to know what I mean.

    But, as it's a complete rewrite anyway, they also decided to use another engine and programming language. Why not, when you are doing a rewrite anyway, THAT is the time to decide such things. As it will be no longer QC based and no longer be based on the Nexuiz game code, the name Team:Nexuiz isn't appropriate any more and it's instead called Project Alaris.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Jun 03, 2006 12:43 am

  • person2 wrote:So you don't accuse me of being what you are (lazy).

    However you are convincing me that making maps for the nexuiz community is a thankless job.


    I will not add to escalating this beginngin of a flame war, but I'm quite sure the current mappers will tell you that this community is very good at nice and quick feedback, and express enjoyment for any work layed down.

    It seem like you have experience with working with open source projects and communities, but make no mistake, so have I, this year alone I've put down more than 1600 hours (thats more than half my worktime) wrking for and with Open Source projects, and I've been doing this for a long time. Please take my word for it when I tell you, this is one of the better communities I've seen, both in work effort laid down, feedback, and politeness.

    Anyone flamin further about this will do nothing but prove themselves to be inexperienced and being exatly what they accuse others of being.

    Hitler would have said so. There The discussion is over! I lost, and I'm quite content with that.
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Sat Jun 03, 2006 5:02 am

  • However you are convincing me that making maps for the nexuiz community is a thankless job.

    That’s a strange way to interpretate what divVerent said. Anyhow the Nexuiz community is, by far, the best gaming community both when it comes to players and feedback for work you out into the game, I seen so far. One of the things that make this community special is the general maturity level of the ppl here and the lack of aggression towards fellow players outside the game. I would suggest that in the future you show some more respect for your fellow members here, read and think twice before you answer with stuff like
    You're just lazy. You don't want to give the people what they want, it is time to stop being a developer and pass the torch onto someone else, you are unneeded and just a sarcastic hinderance to progress.
    to someone nice enough to make a free game for you on his / her spare time. Any more of that and you got a one-way ticket to the ban-bin. No that’s not open for debate, this is not a democracy.

    And just to make this clear is somehow you missed it in the post you flamed:
    T:N IS TOO DIFFERENT FROM NEXUIZ TO BE A GAMEMODE its another game completely. With that said im looking forward to seeing some of these maps you are making.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sat Jun 03, 2006 9:32 am

  • About banning....

    Correct me if I'm worng, but since the start of this forum, I can remember 2 (!) bans.. one in the old and one in the new. Please...

    And to be ON-Topic:

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    Nuff said.
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    WE ARE NEXUIZ.
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    C.Brutail
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Sat Jun 03, 2006 3:27 pm

  • [LDB]C.Brutail wrote:Correct me if I'm worng, but since the start of this forum, I can remember 2 (!) bans.. one in the old and one in the new. Please...

    Now guess which one of the two this guy is :)
    Last edited by esteel on Thu Aug 31, 2006 8:17 pm, edited 1 time in total.
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    esteel
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Sat Jun 03, 2006 3:52 pm

  • esteel wrote:
    [LDB]C.Brutail wrote:Correct me if I'm worng, but since the start of this forum, I can remember 2 (!) bans.. one in the old and one in the new. Please...

    Now guess which one of the two this guy is :)

    both?
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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Sat Jun 03, 2006 5:59 pm

  • Most likely its the same dude, yes.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sat Jun 03, 2006 6:04 pm

  • bwahahaha, the rtfm guy? :twisted: ;)
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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