Moderators: Nexuiz Moderators, Moderators
tChr wrote:I seriously dont like the chenge of the air control. Its like a flightsim.
oh.. and consider adding obi_man's loading-screen and menu screen. Its very good.
ClimHazzard wrote:Played it. Doesnt really feel any different.
But i found an annoying bug. I tried the campaign, and while playing i tried going into the options menu. My screen went black and i had to shutdown my mac. =[
JayThi wrote:I dont know - did you removed the Nexuiz intromovie on startup?
And 2.0 need longer to load (the menu and the maps) compared with 1.5.
Some things i miss:
- lowpoly/lowquality playermodels
- you know(the weapon selectable on the right or left side)
PHREAK wrote:Agree with obi...very nice job optimizing this baby. Now it's all grown up....I'm gonna cry
hurzel 2 wrote:In campaign: LMS Bloodprison player starts with 0 Lives instead of 9
esteel wrote:hurzel 2 wrote:In campaign: LMS Bloodprison player starts with 0 Lives instead of 9
That bug is known (mentioned in an earlier post with 1 live instead of 0) and fixed for the final version.
hurzel 2 wrote:Dang! Sorry, didn't see that post (and haven't found it yet) - sorry. You're QUICK!
Coke1984 wrote:Hi, I just tried to download the 2.0 release, but all the mirrors on sourceforge seem to be dead? Could it be?
esteel wrote:Right.. and for the same reason the rocketlauncher does not switch after you have shoot the last rocket. Because that way you can still detonate it with +attack2 (mouse2 by default). It should however switch when you have detonated that last rocket
tChr wrote:esteel wrote:Right.. and for the same reason the rocketlauncher does not switch after you have shoot the last rocket. Because that way you can still detonate it with +attack2 (mouse2 by default). It should however switch when you have detonated that last rocket
whet e\when the last rocket has detonated by itself?
tChr wrote:whet e\when the last rocket has detonated by itself?
esteel wrote:Coke1984 wrote:Hi, I just tried to download the 2.0 release, but all the mirrors on sourceforge seem to be dead? Could it be?
It seems like it.. there are other links in this thread..
I really hope those SF.net problems get fixed by the time the final version is released.
Ed wrote:One problem I've found that will be easy to fix is with the low/med/high/ultra.cfg files. Not every value is listed in each config file so if you exec low.cfg then exec med.cfg or high.cfg you will still be left with the lowest texture resolution (high gl_picmip).
Some of the stuff on Ultra doesn't look that good. The bloom is overdone for a start, it needs toning down.
esteel wrote:Know bugs with it (and already fixed for the final release) are HDR not looking as perfect as it should and you start LMS in the single player mode with only 1 live
y0himba wrote:So final 2.0 final should be released today? If so, then I can wait until the final is released to download it.
What is the policy if I wanted to up the final version to Usenet?
y0himba wrote:In an attempt to attract more players, I am going to upload the final with a huge header that says something to the effect that this is the best free FPS ever
Crashzor wrote:hope to hear from samebody how is allowed to give information if i can do this or not.
Opferlamm wrote:When you play teamplay dm at a server with brightskins aktivitated, it's looking funny. Everybody is green. It is very hard to recognize your teammates at the color of the weapon.
esteel wrote:ClimHazzard wrote:Played it. Doesnt really feel any different.
But i found an annoying bug. I tried the campaign, and while playing i tried going into the options menu. My screen went black and i had to shutdown my mac. =[
It should not feel very different but noticable though.. The new air control makes it feel different together with the new weapon tweaks. Most stuff that was changed is not 'in your face' but its still there
This crash is however bad. Can you try entering log_file bug.txt in the console and then getting it to crash? Maybe there is a error message in the log. Its located either in Nexuiz/data/bug.log or ~/.nexuiz/data/bug.log9

ClimHazzard wrote:i dont have the log_fulebug.text file. Is that bad?
log_file bug.txtGreEn`mArine wrote:yes. when I created the pre-colored fullbright skins I was also asked to create a version for team-based gamemodes. this would have been possible easily, but it wasn't neccessary to do it because you have already very well visible blue/red/xx models when forcing a nexuz model (skin nexuz/mulder/xolar) and use the g_fullbright_player feature
Vociferous wrote:ClimHazzard wrote:i dont have the log_fulebug.text file. Is that bad?
i think what esteel means it that you can try and typein console and Then try and see if you can make nexuiz crash again[/u][/i]
- Code: Select all
log_file bug.txt
kyre wrote:Nex, seems even easier to hit targets with it than in 1.5. Probably not a good thing, but i'll go along with it, since the nex is my favourite.
Rocket launcher. Is it me, or are the rockets slower than in 1.5? The 2.0 version seems pretty useless as a long range weapon, and the rather too large blast radius (seems unchanged since 1.5) makes it hopeless for tight situations too.
Shot gun. Seems a little overpowered, seems a bit off that getting hit by a buck shot costs more than getting hit by a rocket.
Air control II, a bit over the top - nexuiz now feels like playing an updated Super Mario Bros(*), only with gibs.
HDR bloom is set too high - setting r_hdr_bloomintensity to 0.1 makes it look good.
ClimHazzard wrote:i dont have the log_fulebug.text file. Is that bad?
Return to Nexuiz - General Discussion