Nexuiz 2.0 Forum Release

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Tue Jun 13, 2006 7:37 am

  • Agree with obi...very nice job optimizing this baby. Now it's all grown up....I'm gonna cry :cry:
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    PHREAK
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Tue Jun 13, 2006 8:12 am

  • tChr wrote:I seriously dont like the chenge of the air control. Its like a flightsim.
    oh.. and consider adding obi_man's loading-screen and menu screen. Its very good.

    Kojn posted some nice demos on how to use the new air control efficently. And if you are in control of the server (like in instantaction/campaign/create) you can change the physics on the fly. I will however not tell right now as the new physics are great once you get used to it and i do not want to see every server use different physics.. grrr at those admins :)

    ClimHazzard wrote:Played it. Doesnt really feel any different.
    But i found an annoying bug. I tried the campaign, and while playing i tried going into the options menu. My screen went black and i had to shutdown my mac. =[

    It should not feel very different but noticable though.. The new air control makes it feel different together with the new weapon tweaks. Most stuff that was changed is not 'in your face' but its still there :)
    This crash is however bad. Can you try entering log_file bug.txt in the console and then getting it to crash? Maybe there is a error message in the log. Its located either in Nexuiz/data/bug.log or ~/.nexuiz/data/bug.log

    JayThi wrote:I dont know - did you removed the Nexuiz intromovie on startup?
    And 2.0 need longer to load (the menu and the maps) compared with 1.5.
    Some things i miss:
    - lowpoly/lowquality playermodels
    - you know ;) (the weapon selectable on the right or left side)

    The intro movie was replaced by a shorter movie showing the alientrap logo. Many people complained that the old one was too long..
    Does it need much longer to startup? I think you might be right in that it needs 1-2 seconds longer..
    There have been preperations that might lead to high/low poly models in later versions. That has to be enough for now.. :)

    PHREAK wrote:Agree with obi...very nice job optimizing this baby. Now it's all grown up....I'm gonna cry :cry:

    Uhh.. don't worry your baby will not leave home and leave you alone ;)
    Last edited by esteel on Thu Aug 31, 2006 8:23 pm, edited 1 time in total.
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  • Very Nice.. thx.. but to keep this short:

    In campaign: LMS (Bloodprison) Level 18: player starts with 0 Lives instead of 9 when entering game

    ...

    got to play on now, toodle-oo!
    Last edited by hurzel 2 on Tue Jun 13, 2006 8:25 am, edited 1 time in total.
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  • hurzel 2 wrote:In campaign: LMS Bloodprison player starts with 0 Lives instead of 9

    That bug is known (mentioned in an earlier post with 1 live instead of 0) and fixed for the final version.
    Last edited by esteel on Thu Aug 31, 2006 8:23 pm, edited 1 time in total.
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  • esteel wrote:
    hurzel 2 wrote:In campaign: LMS Bloodprison player starts with 0 Lives instead of 9

    That bug is known (mentioned in an earlier post with 1 live instead of 0) and fixed for the final version.

    Dang! Sorry, didn't see that post (and haven't found it yet) - sorry. You're QUICK!
    hehe
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  • hurzel 2 wrote:Dang! Sorry, didn't see that post (and haven't found it yet) - sorry. You're QUICK!

    Bugs can only be fixed if people find AND REPORT them so thanks for reporting anyway! Noone can expect you to read every other post and mentioning a bug twice is not a bad thing. Sometime its even good because it reminds people to finaly fix it..
    Quick? That happens when one does not have a life :P :)
    Last edited by esteel on Thu Aug 31, 2006 8:23 pm, edited 1 time in total.
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Tue Jun 13, 2006 11:54 am

  • Hi, I just tried to download the 2.0 release, but all the mirrors on sourceforge seem to be dead? Could it be?
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Tue Jun 13, 2006 12:01 pm

  • Coke1984 wrote:Hi, I just tried to download the 2.0 release, but all the mirrors on sourceforge seem to be dead? Could it be?

    It seems like it.. there are other links in this thread..
    I really hope those SF.net problems get fixed by the time the final version is released.
    Last edited by esteel on Thu Aug 31, 2006 8:24 pm, edited 1 time in total.
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Tue Jun 13, 2006 12:04 pm

  • esteel wrote:Right.. and for the same reason the rocketlauncher does not switch after you have shoot the last rocket. Because that way you can still detonate it with +attack2 (mouse2 by default). It should however switch when you have detonated that last rocket :)

    whet e\when the last rocket has detonated by itself?
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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Tue Jun 13, 2006 12:16 pm

  • tChr wrote:
    esteel wrote:Right.. and for the same reason the rocketlauncher does not switch after you have shoot the last rocket. Because that way you can still detonate it with +attack2 (mouse2 by default). It should however switch when you have detonated that last rocket :)

    whet e\when the last rocket has detonated by itself?

    Then it will switch too :)
    Last edited by esteel on Thu Aug 31, 2006 8:24 pm, edited 1 time in total.
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Tue Jun 13, 2006 12:19 pm

  • tChr wrote:whet e\when the last rocket has detonated by itself?

    That'll also trigger the weapon switch.

    Edit: too late (as usual :P)
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Tue Jun 13, 2006 12:37 pm

  • esteel wrote:
    Coke1984 wrote:Hi, I just tried to download the 2.0 release, but all the mirrors on sourceforge seem to be dead? Could it be?

    It seems like it.. there are other links in this thread..
    I really hope those SF.net problems get fixed by the time the final version is released.


    Ah thanks, I didn't read the other post earlier... Got it now!
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Tue Jun 13, 2006 3:22 pm

  • One problem I've found that will be easy to fix is with the low/med/high/ultra.cfg files. Not every value is listed in each config file so if you exec low.cfg then exec med.cfg or high.cfg you will still be left with the lowest texture resolution (high gl_picmip).

    Some of the stuff on Ultra doesn't look that good. The bloom is overdone for a start, it needs toning down.
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Tue Jun 13, 2006 3:30 pm

  • Ed wrote:One problem I've found that will be easy to fix is with the low/med/high/ultra.cfg files. Not every value is listed in each config file so if you exec low.cfg then exec med.cfg or high.cfg you will still be left with the lowest texture resolution (high gl_picmip).
    Some of the stuff on Ultra doesn't look that good. The bloom is overdone for a start, it needs toning down.

    Those files did get some refinements.. And they all list the same variables. However if you had take a closer look at the FAQ you would have found out that a vid_restart is needed after you exec those files.
    Is the bloom the only thing you do not like?
    esteel wrote:Know bugs with it (and already fixed for the final release) are HDR not looking as perfect as it should and you start LMS in the single player mode with only 1 live :)
    Last edited by esteel on Thu Aug 31, 2006 8:24 pm, edited 1 time in total.
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Tue Jun 13, 2006 3:34 pm

  • So final 2.0 final should be released today? If so, then I can wait until the final is released to download it.

    What is the policy if I wanted to up the final version to Usenet?
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Tue Jun 13, 2006 3:38 pm

  • y0himba wrote:So final 2.0 final should be released today? If so, then I can wait until the final is released to download it.
    What is the policy if I wanted to up the final version to Usenet?

    I hope it will be released today.. But nowadays its not a big problem to download 190mb twice :)
    You can upload the final version on Usenet if you like.. Actually according to the license you do not even have to ask. Just do it if you want to, as long as its really the final version you upload :)
    Last edited by esteel on Thu Aug 31, 2006 8:24 pm, edited 1 time in total.
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Tue Jun 13, 2006 3:44 pm

  • In an attempt to attract more players, I am going to upload the final with a huge header that says something to the effect that this is the best free FPS ever :)
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Tue Jun 13, 2006 3:54 pm

  • y0himba wrote:In an attempt to attract more players, I am going to upload the final with a huge header that says something to the effect that this is the best free FPS ever :)


    And IMHO you would not be a liar :)
    I think the same.
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Tue Jun 13, 2006 4:25 pm

  • have have been thinking of writing a preview of the upcomming release so not the file's but just same information in tekst form what is comming in nexuiz2.0 in dutch and send it to a dutch gaming radio name'd ( gamesFM ).
    there a mean stream radio but it wil probley a good promotion for nexuiz2.0 and send i personaly think we don't have mutch dutch guys playing it woud be nice afcouse this is not my call if i can or can't do this because its not my project.
    so i'm becausly looking for you're promission to write this preview because i don't want to do anything illegaly.
    for more info about gamesfm pm me join #gamesFM @ quakenet or www.gamesfm.nl.

    same information about gamesFM:
    There a 1 of the big dutch gaming radio but the accept everthing for everbody a bit of GPL radio :D
    its made by users for users so a bit of the GPL spirit they are a good radio station but it woud be clear i was thinking that because otherwise i woud not take al the trobbel getting alowed to write a revieuw for them.
    there not used to reviewing open-source games but the way it looks now i'm the writer of the information and they probley give there own turn on this information.

    hope to hear from samebody how is allowed to give information if i can do this or not.
    Good luck whit the project and the 2.0 release.
    Greetings
    Crashzor
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Tue Jun 13, 2006 5:17 pm

  • Crashzor wrote:hope to hear from samebody how is allowed to give information if i can do this or not.


    Thanks alot, every kind of publicity is *highly* welcome!
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Tue Jun 13, 2006 5:39 pm

  • When you play teamplay dm at a server with brightskins aktivitated, it's looking funny. Everybody is green. It is very hard to recognize your teammates at the color of the weapon.
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  • Opferlamm wrote:When you play teamplay dm at a server with brightskins aktivitated, it's looking funny. Everybody is green. It is very hard to recognize your teammates at the color of the weapon.

    The default model (the brightskins used that feature) is now only used in non-team matches.. in team matches everyone should be red/blue anyway..
    Last edited by esteel on Thu Aug 31, 2006 8:25 pm, edited 1 time in total.
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Tue Jun 13, 2006 7:18 pm

  • yes. when I created the pre-colored fullbright skins I was also asked to create a version for team-based gamemodes. this would have been possible easily, but it wasn't neccessary to do it because you have already very well visible blue/red/xx models when forcing a nexuz model (skin nexuz/mulder/xolar) and use the g_fullbright_player feature
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Tue Jun 13, 2006 7:47 pm

  • esteel wrote:
    ClimHazzard wrote:Played it. Doesnt really feel any different.
    But i found an annoying bug. I tried the campaign, and while playing i tried going into the options menu. My screen went black and i had to shutdown my mac. =[

    It should not feel very different but noticable though.. The new air control makes it feel different together with the new weapon tweaks. Most stuff that was changed is not 'in your face' but its still there :)
    This crash is however bad. Can you try entering log_file bug.txt in the console and then getting it to crash? Maybe there is a error message in the log. Its located either in Nexuiz/data/bug.log or ~/.nexuiz/data/bug.log9


    i dont have the log_fulebug.text file. Is that bad?
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Tue Jun 13, 2006 8:00 pm

  • ClimHazzard wrote:i dont have the log_fulebug.text file. Is that bad?


    i think what esteel means it that you can try and type
    Code: Select all
    log_file bug.txt
    in console and Then try and see if you can make nexuiz crash again[/u][/i]
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  • It feels much more powerfull than in 1.5 and as soon as you play with 5+ players you don't really need other weapons since everybody is not at full health and only need about one or two shots with secondary fire and they are dead.
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Tue Jun 13, 2006 9:58 pm

  • I've barely played 2.0, and only ffa, so take my comments here with an excavator's worth of salt:

    Plus:
    Graphics, nicer everything, and faster to boot.

    New maps, I think warfare is my new favourite map - great visual style, and the quake references are cute. :-)

    Crylink, primary fire is no longer the polite tap on the shoulder the 1.5 version was. Secondary seems just about the right mix of spread, damage and ammo usage.

    Nex, seems even easier to hit targets with it than in 1.5. Probably not a good thing, but i'll go along with it, since the nex is my favourite. :-)

    Air control, nice that it's possible to change your mind about a jump while in the air. One of the things I really liked about the old behaviour was that you had to get the initial jump just right to land where you wanted. I think the new behaviour will be fine, but I would prefer if it was toned down a little.

    Minus:
    Rocket launcher. Is it me, or are the rockets slower than in 1.5? The 2.0 version seems pretty useless as a long range weapon, and the rather too large blast radius (seems unchanged since 1.5) makes it hopeless for tight situations too.

    Shot gun. Seems a little overpowered, seems a bit off that getting hit by a buck shot costs more than getting hit by a rocket.

    Air control II, a bit over the top - nexuiz now feels like playing an updated Super Mario Bros(*), only with gibs.

    HDR bloom is set too high - setting r_hdr_bloomintensity to 0.1 makes it look good.

    Overall impression:
    Yeah, I think it will grow on me, like 1.5 did, but it will take a little while. Tweaking the settings for the minus points I listed and 2.0 is an instant sell for me. =-)
    Many kudos to everyone involved in making this release, I know just how much hard work goes into it!


    (*) The original 8-bit nintendo version.
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Tue Jun 13, 2006 10:24 pm

  • GreEn`mArine wrote:yes. when I created the pre-colored fullbright skins I was also asked to create a version for team-based gamemodes. this would have been possible easily, but it wasn't neccessary to do it because you have already very well visible blue/red/xx models when forcing a nexuz model (skin nexuz/mulder/xolar) and use the g_fullbright_player feature

    Well with the current change there is no forced model in team matches. I'm thinking about adding a variable to control the skin in team matches but not sure if thats needed.. Also makes things more complicated.

    Vociferous wrote:
    ClimHazzard wrote:i dont have the log_fulebug.text file. Is that bad?

    i think what esteel means it that you can try and type
    Code: Select all
    log_file bug.txt
    in console and Then try and see if you can make nexuiz crash again[/u][/i]

    Exactly! If that does not work try to start Nexuiz with the command line option -condebug and then just try to crash Nexuiz again.
    That will make create a log file Nexuiz/data/qconsole.log but its also synced so that no messages get lost.

    kyre wrote:Nex, seems even easier to hit targets with it than in 1.5. Probably not a good thing, but i'll go along with it, since the nex is my favourite. :-)

    Rocket launcher. Is it me, or are the rockets slower than in 1.5? The 2.0 version seems pretty useless as a long range weapon, and the rather too large blast radius (seems unchanged since 1.5) makes it hopeless for tight situations too.

    Shot gun. Seems a little overpowered, seems a bit off that getting hit by a buck shot costs more than getting hit by a rocket.

    Air control II, a bit over the top - nexuiz now feels like playing an updated Super Mario Bros(*), only with gibs.

    HDR bloom is set too high - setting r_hdr_bloomintensity to 0.1 makes it look good.

    Nex should be a bit harder or at least more correct now.. Once again :). I guess its a plus for the net code and stuff if thats really true. Maybe it just fits your style of playing better now.
    I think the rocket launcher is unchanged from 1.5.
    I guess you are doing something wrong if the shotgun does more damage :). It can be quite a good weapon though.
    *lol* @ Mario. I think its just right. You will love it when people try to push you off space maps and once you found all the new ways around the maps..
    HDR is fixed as now mentioned a few times :P
    Last edited by esteel on Thu Aug 31, 2006 8:25 pm, edited 1 time in total.
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Tue Jun 13, 2006 11:18 pm

  • Well, the shotgun seems to do more damage. Or maybe it doesn't. I don't know. I never played much of 1.5 since I couldn't make it run well.

    What I really don't like, though, is how the shotgun really knocks you the hell around.

    My framerate is extremely erratic in this version. In the same map, it ranges wildly from about 20 to 200+, and all on the same map. It's extremely weird.

    And everything seems a lot darker. I need to crank up my gamma.
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Wed Jun 14, 2006 7:33 am

  • ClimHazzard wrote:i dont have the log_fulebug.text file. Is that bad?

    did you look in the hidden nexuiz folder :
    open your terminal (Applications>utilities>terminal) and type "open .nexuiz" now you can see the 'data' folder where nexuiz puts his screenshots hen you do some... and where is perhaps that file you want
    [NSB] ppwer !
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