New Movement.

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Tue Jun 13, 2006 2:13 am

  • Some of you may be struggling...or not using the new movement to it's full possibilities.


    I will be uploading a few demos to my webspace on PN, i will put the links here, to show you how the new movement works and how it can be used, this will be all about how you can now turn around some of the corners and such, whilst keeping your speed.


    they will be up tomorrow night, or today depending on the time i have.


    but they will be up by late tomorrow night.
    :]

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Tue Jun 13, 2006 3:59 am

  • wow, cool! ;)

    Thx!
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Tue Jun 13, 2006 4:11 am

  • Demos at

    http://kojak.planetnexuiz.de/


    the demos you want to watch IN THIS order



    run1.dem (basicas, and a few more harder movements)
    ctfrun2.dem (think this is the correct demo :| )
    ctflaser.dem (shows how to gain speed and be able to take corners)
    quickcap.dem (last demo, lease important, showing a fairly fast 10.150 second cap on "runningman map" just using the basic movement.



    Ive only played the game for like 2 hours at the most.


    So the movement may not be the smoothest at parts, as it isnt as flexible to what im used to, but it certainly does rock :)

    also i did these at 4am onwards...so i want to go to bed :D

    run1.dem shows the basics.



    I also forgot to mention on the ctf run's when i go round the main bend with armour shards (you will know which one i mean when you watch)

    if yopu hold right/left dependign which way your going round it (to there base or to yours) if you press jump you can turn left/right again, keeping your speed and not hitting the wall, or hugging it.


    Like i say ive only played for less then 2 hours, but this should get you guys in the right direction, hope some more manoevarble maps are made to take advantage of the movement.
    :]

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Tue Jun 13, 2006 4:33 am

  • speed.dem

    Watch this demo as soon as you have watched run1.dem


    speed.dem (Shows how the do speed whilst cornering REPEATEDLY)

    I think i did about 3-8 laps of dm16 on the middle levels.


    It also tells you how to corner, now as sharp which i have noticed is better as you get to keep you speed, its just getting used to not holding foward and a strafe :)

    but it's so much better i guarantee you, now you can turn :)
    :]

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Tue Jun 13, 2006 7:47 am

  • Nice demos. But silvercity can also be used to show off the new air control when using the jumppads. You can get from each of the upper side jumppads up the roof with the Nexpowerup. Or on evilspace to use the side jumppads to get to the rocket launcher. Or the armor floating in the air if you 'brake' :) at the right position. Its now also a lot harder to get pushed off into the void on space maps.
    I did not yet test it fully but you also have more air control when pressing forward/strafe but then you can't make as close turns with with just strafe then.
    And just to mention it, the best way to gain speed is now to just jump in a stright line. No funny stuff like strafejumping or bunnyhopping those might even slow you down. That way its possible to get twice as fast as normal when jumping from one corner to the other in silvercity.
    Last edited by esteel on Thu Aug 31, 2006 8:23 pm, edited 1 time in total.
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Tue Jun 13, 2006 8:03 am

  • some concrete air control examples :

    http://bureau.oligraphes.com/nexuiz/demos/obi_mvt.zip

    *edit by esteel*: Better right click and save as.. the server does not seem to have MIME configured correct.. */edit*
    *corrected by obiwan... that .zip file should be ok now :)
    Last edited by obi_wan on Tue Jun 13, 2006 8:24 am, edited 1 time in total.
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Tue Jun 13, 2006 8:13 am

  • esteel wrote:Nice demos. But silvercity can also be used to show off the new air control when using the jumppads.


    THe new air conrol is (idontlikeit). The side effect you mention are nice, but still it feels like I have wings.. wich I dont.
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Tue Jun 13, 2006 8:21 am

Tue Jun 13, 2006 9:31 am

  • yes really people need to see this stuff to know what they can do with the game. I know that if i hadn't seen a lot of the trickjumps/etc back when i started playing. i would probably have played less!
    anyway...i just got out of bed because its like 9000degrees in my room which is oriantated so the sun hits it very early...now i need COFFEE!!!
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Tue Jun 13, 2006 9:55 am

  • awesome work there kojak, now i'll hate you even more on extra2 :)
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Tue Jun 13, 2006 12:26 pm

Tue Jun 13, 2006 10:03 pm

  • Thanks guys.

    to esteel, i would of show more examples, if i had a day or so to play, but since i played for like an hour fragging, and then did the movement after + 4-5am in the morning :)


    and yes the quick cap is interesting, but it is possible to make it faster :)



    the new movement is so good, i really need to watrch demos for once of tricks, cause i never bothered in the other versions.


    reasons why it's so good, is because it allows so much diversity and really makes much better use of getting to places, it just feels better to me.
    :]

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Tue Jun 13, 2006 10:53 pm

Wed Jun 14, 2006 10:12 am

Wed Jun 14, 2006 1:35 pm

Thu Jun 15, 2006 5:27 pm

  • Yeah the first one is indeed known for a long time, and you can use the same thing to get up the the hagar ("behind you") instead of using the strairs. Or you jump from the armor to this little ledge and on to the hagar.
    The other jump is esentially the same but its a lot harder thats why i did not include it in an demo so far myself. It was already possible in pre 2.0 Nexuiz.
    And finaly the jump above the mortar is also known for a long time and if you look around the map you will find its also possible to get the crylink this way.
    In the old forum there was a nice collection of trickjumps available, well with the new map names they have to be redone anyway :)
    Last edited by esteel on Thu Aug 31, 2006 8:31 pm, edited 1 time in total.
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Thu Jun 15, 2006 6:23 pm

  • well i just had a revelation in regards to trick jumping it seems that using slowmo in a local will slow the game speed to almost a complete stop. now you can practice timing that annoying jump just right! and gradually increase the speed until you can do it in normal speed :)
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Thu Jun 15, 2006 6:43 pm

  • I hope there are people here who feel like doing map-specific trickjumps using the new Nex v2.0 and it's movement ... demos that I can put on the PlanetNexuiz.de page
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Thu Jun 15, 2006 8:58 pm

  • tChr wrote:THe new air conrol is (idontlikeit). The side effect you mention are nice, but still it feels like I have wings.. wich I dont.


    On Evil Space air control is slightly fatal. Flight direction influented by aiming.... sucks!! :evil:
    uncomfortable
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Thu Jun 15, 2006 9:33 pm

  • Urmel... wrote:
    tChr wrote:THe new air conrol is (idontlikeit). The side effect you mention are nice, but still it feels like I have wings.. wich I dont.


    On Evil Space air control is slightly fatal. Flight direction influented by aiming.... sucks!! :evil:

    Yes.. I also overhall have problem with nex aim with the new movement.
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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Thu Jun 15, 2006 9:39 pm

  • Once they say the Nex is too strong and then they say they can't aim with that gun :)
    *scnr*

    I now played some days with that new physics and i feel "at home" agin. and finally i it something. I think it's cool.
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Fri Jun 16, 2006 5:57 am

  • Urmel... wrote:Flight direction influented by aiming.... sucks!! :evil:

    Thats not totaly true.. If you just jump without pressing any keys you can turn around without changing your flightpath as before. Now you have however also the option it stop in midair when pressing 'backward', you can make a 180° turn when pressing strafe (left/right) and turning into that direction and if you press forward/strafe (left/right) you slightly move into that direction but turning does not affect your flight patch as much as with just strafe.
    Last edited by esteel on Thu Aug 31, 2006 8:33 pm, edited 1 time in total.
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Fri Jun 16, 2006 8:14 am

  • Nobody played quakeworld?
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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Fri Jun 16, 2006 9:43 am

  • GreEn`mArine wrote:I hope there are people here who feel like doing map-specific trickjumps using the new Nex v2.0 and it's movement ... demos that I can put on the PlanetNexuiz.de page

    I made a first collection:

    Hope the upload was ok..
    I think only the jumps on evilspace and the first one in runningman2 have not been possible with older physics. And yeah the one in farewell also but that map is new anyway.

    *edit* better use that demo pack: http://www.forums.alientrap.local/viewtopi ... =6709#6709
    Last edited by esteel on Fri Jul 14, 2006 2:53 pm, edited 1 time in total.
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Fri Jun 16, 2006 10:08 am

  • may i use the demos posted here to help me making a nexuiz promo-video ?
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Fri Jun 16, 2006 1:30 pm

Fri Jun 16, 2006 1:55 pm

Fri Jun 16, 2006 5:17 pm

  • I got hit by my own rocket on silver city :P
    Took a while to time it but it's possible to shoot your rocket from one corner of the bottom level to another and catch it.
    I'll see if I can get a demo of it.
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Fri Jun 16, 2006 7:42 pm

  • did not u do one of thet for like 1.5? or was it som one els?
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Fri Jun 16, 2006 7:48 pm

  • I've dont that in 1.0 since it was so easy to do. Hop like a monkey, strafe/forward...tada.
    I think I couldnt do it with 1.2.1 and never tried with 1.5 but 2.0 works, however not as easy or good as 1.0. With 1.0 it was a no brainer.
    Also, I got a bit faster than morfar and kojak in the demos by pressing jump BEFORE i land as well as looking up when i jump. It's only sloghtly faster and stupid to do ingame but faster nontheless :P
    I just don't have the turning down yet. I can do it by my self if I think about it by not while playing.
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