Nexuiz 2.5 beta builds

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Wed Mar 11, 2009 12:42 pm

  • Well, my System is very stable for long time!
    The Actual Driver is installed too!

    I can't take another Graphic card, because i only have a DELL Vostro 1500 Laptop! :oops:

    Can't the problem be otherwise? (Kann das problem nirgens anders liegen? ._.) :?
    I know, my English is under all Pig! :-D
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    BizzyBeaver
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Wed Mar 11, 2009 2:05 pm

  • Well the drivers are the most probable explaination. Do you know WHICH drivers exactly are installed? Could be some windows default drivers which really suck at opengl.. Can you try to see if there is a newer version of the drivers available from dell or maybe directly from intel?
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    esteel
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Wed Mar 11, 2009 3:14 pm

  • There are installed the actualst driver from DELL..
    They work with all my programs and 2.4.2 is funtioning too :lol:
    Just this damn bug with the first Shot :x
    I know, my English is under all Pig! :-D
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    BizzyBeaver
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Thu Mar 12, 2009 12:08 am

  • Alien wrote:No, you can even take closed nvidia in comparison.

    Currently intel: dri2 (allows composite managers manage opengl apps and should be faster than dri anyway), gem (uses new gpu memory management - Graphics Execution Manager), kms (Kernel Mode Setting - finally someone from kernel devs got a clever idea to get native resolution while booting, instead of getting bloated with unknown (libNoDescription, protofoo-1987compat) things X doing this (thing which could already be done 10 years ago)), 3d intel drivers can be/are built for new gallium architecture (in Mesa development version), uses UXA for even faster Xrender (I suppose it's 2d only) acceleration.

    Too bad that there is no real documentation (as always in linux) instead of reading obscure mailing lists or guessing from xorg acronyms what this/that should do or if it would work better.

    Yes you can.
    Nvidia:
    - Has had Redirected Direct Rendering for years now, which is what DRI2 gives
    - Has had a proprietary memory manager for years
    - No KMS
    - Has openGL 3 and has had openGL 2 for years, though gallium is more flexible and can have other acceleration API's added (direct3d, xrender(2d), video, opencl...)
    - Has VDPAU for HD video playback (NOTHING has anything close to this yet, XvMC is nowhere near this)
    - Has had fast proprietary 2D acceleration architecture for years

    Intel doesn't have a chance in terms of performance unless they release powerful graphics cards.
    ATi is still getting the drivers stabilized and adding features.
    uluyol901
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Thu Mar 12, 2009 8:44 am

Thu Mar 12, 2009 8:57 am

  • The rendering code was not changed much compared to 2.4.2 .. maybe your gfx card has problems with the raised gfx-memory requirements. Try enabling texture compression or/and lower the texture quality.. Or disable the use of lightmaps.
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    esteel
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Thu Mar 12, 2009 2:09 pm

  • after some testing of 2.5 beta I'd like to say

    WOW!

    I really like where 2.5 is heading. Good job everybody, great work and thank you for all your precious time that you invested!
    <Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
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    <Community>: http://www.xonotic.org
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    halogene
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Fri Mar 13, 2009 8:17 pm

  • Nexuiz 2.4.2 got hiccups on my machine (even the lowest settings) on some maps - mostly on open space and in 2.5 beta builds it's even worse. I'm having mostly >60 FPS but on some places I get even <20 FPS (~15 FPS) - in one place I have even 9-10 FPS. I've tried to disable everything and set every r_, gl_, cl_ settings which could give some graphic speed but it didn't help much. It's weird that even if I set textures to good or more and geometry detail to high, coronas, etc. (not the HDR, bloom, dynamic lights etc.) the FPS doesn't hurt more than the lowest settings. I've got Radeon 9600 (RV350) and I'm using Open Source drivers on Kubuntu 8.10 + KDE 4.2.1. (using pure X-server with xterm and launching Nexuiz - without KDE - didn't help either). I've been using fglrx drivers for few years and there I had ~90-150 FPS mostly and not going below 60 on Nexuiz versions to 2.4.2 but from few months I even can't use fglrx because my card is not supported anymore (now officially). It's strange that on friends Radeon 9000 (R2xx) on the same distro Nexuiz 2.4.2 has few more FPS than on my machine (I've got more RAM and more powerfull CPU, too and I've killed all the CPU and memory hungry processes). What can I do with this to make it work better?
    xeros
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Fri Mar 13, 2009 9:30 pm

  • Xeros, the open source drivers for R3xx based card was made without public specifications, based on the R2xx oss drivers. The performances in 3D are not very good, not enough for gaming. Fortunately, the rendering mode made in nexuiz2.5beta for the eeepc (r_showsurfaces 3) is also performing well with the xf86-video-ati drivers.

    About the catalyst drivers, support for 9600 was broken from catalyst 8.10 (the version included in kubuntu) to 9.1. It was fixed in 9.2, so you can download it from the official site. But you are right, amd announced they are dropping support for R300 to R500 gpu, so it wont be a long term solution.
    Ronan
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Fri Mar 13, 2009 11:00 pm

  • Thanks. The game looks somekind ugly (with r_showsurface 3) but it's really playable and now I can shot with Nex without problems :-)

    And about fglrx - I don't want to install it again - it has to much bugs (in paradox many of them are fixed in the leaked 9.4 beta (according to what people say on phoronix forum) but it doesn't support my card), so I'm stuck with good (without irritating bugs) open source drivers.
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Tue Mar 17, 2009 12:00 pm

  • Great to watch the people's efforts to avoid getting off topic. graphics drivers, uhuh, mkay, very interesting...

    BTT:

    I'm not quite sure anymore what I'm expected to test right now, SVN or the nearly one month old beta build. Strange is that. It looks like it's not only a freature feeze we're in...
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    Urmel
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Tue Mar 17, 2009 1:09 pm

  • Yes, we needed great code restructuring for the weapon system so someone could fix the weapon animations without having access to the source code files someone didn't provide and then left.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Mar 17, 2009 1:21 pm

Tue Mar 17, 2009 2:38 pm

  • Probably just offline, but for quite a while now.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Mar 18, 2009 4:45 pm

  • divVerent wrote:Probably just offline, but for quite a while now.


    Does morph ever play counterstrike?
    tundramagi
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Wed Mar 18, 2009 6:31 pm

  • tundramagi wrote:
    divVerent wrote:Probably just offline, but for quite a while now.


    Does morph ever play counterstrike?


    That's how ctf_dusty came to be...
    TVR
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Fri Mar 20, 2009 9:22 pm

  • On minstagib servers, when you hit somebody that picked up some extra lives, you don't hear any hit sounds when hitting him. Bug or feature?
    uncomfortable
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    Urmel
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Sat Mar 21, 2009 9:55 am

  • Urmel wrote:On minstagib servers, when you hit somebody that picked up some extra lives, you don't hear any hit sounds when hitting him. Bug or feature?

    Ah right, me and morfar actually noticed that some week(s) ago. I think morfar brought it up but I'm not sure, good that you reminded me of it. I personally want the hit sound back if it was removed on purpose, if not, I hope it'll be fixed.
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    ai
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Sun Mar 22, 2009 1:48 pm

  • What are those 0,8 values supposed to be telling me? I played some Domination game locally launched. Campaign, level 5.

    Not happening in the SVN version btw.

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    Urmel
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Sun Mar 22, 2009 3:52 pm

  • GreEn`mArine wrote:I had this in team games too. I guess it was already fixed, it was a debug print in the team radar code which is only active in team games. That debug print was already removed in SVN.

    divVerent wrote:Yes, it'll be fixed in the release. Bear with it in the test release :)
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    esteel
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Tue Mar 24, 2009 7:44 pm

  • Another thing that, although, seems to be intended, is the new voices and taunts. I kinda like the "yeeeah" and "pussy!" voices when I frag somebody or get fragged.

    What I don't like, however, is hearing those voices every time somebody frags some other body that's on the same server.

    Why is that? Does it have to be? Can I change some setting so I just hear the sounds that concern my own dumb self?
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    Urmel
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Tue Mar 24, 2009 8:09 pm

  • No, but you can turn them off (and also they are turned off by default).
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Mar 25, 2009 8:03 pm

  • I guess this is already known but I don't want to leave it unmentioned:

    The Nexgun isn't visible when joining a 2.5 server with the 2.42 but also the current SVN version.
    uncomfortable
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    Urmel
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Wed Mar 25, 2009 9:35 pm

  • At least in the case of the 'dcc new' server it was a config mistake. For others, well those servers would need to offer a compat pack for 2.4.2 clients. There was none offered but basicly this beta was more for client testing as again, we will hardly get any reports from beta servers..
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    esteel
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Wed Apr 01, 2009 11:29 pm

Thu Apr 02, 2009 8:07 pm

Thu Apr 02, 2009 10:20 pm

Thu Apr 02, 2009 10:44 pm

Fri Apr 03, 2009 7:20 am

  • Mirio wrote:today :P (3rd April)


    Really? Or are you "RickRolling" me? xD
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    CrazyClone
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Fri Apr 03, 2009 7:30 pm

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