Nexuiz 2.5 beta builds

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Tue Feb 24, 2009 11:14 pm

Wed Feb 25, 2009 8:28 am

  • Downloading... but actually just to see if its working on my computers, i use a svn checkout every day so don't expect me to act like i'm surprised to see whats new :P

    And a small sidenote, while there currently is a -PATCH up for download chances are very high that the next version will not provide a patch because of the huge size.
    User avatar
    esteel
    Site admin and forum addon
     
    Posts: 3924
    Joined: Wed Mar 01, 2006 8:27 am

Wed Feb 25, 2009 7:34 pm

  • Are there any Beta servers up, or are we expected to run our own ones (respectively testing beta clients on SVN an 2.42 servers)?
    uncomfortable
    random
    mean
    embarrassing
    limited
    User avatar
    Urmel
    Forum addon
     
    Posts: 1744
    Joined: Fri Mar 03, 2006 10:06 am
    Location: Offline

Wed Feb 25, 2009 7:35 pm

  • Simply test on current SVN ones, they're just as good for that purpose.

    Over The Lazy Dog is always current.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
    Posts: 3809
    Joined: Thu Mar 02, 2006 4:46 pm
    Location: BRLOGENSHFEGLE

Wed Feb 25, 2009 8:41 pm

Wed Feb 25, 2009 10:21 pm

  • Nexuiz Ninjaz run SVN. If you have any questions or concerns while playing say '-z-' in game to highlight me on IRC.
    User avatar
    [-z-]
    Site Admin and Nexuiz Ninja
     
    Posts: 1794
    Joined: Mon Nov 13, 2006 12:20 am
    Location: Florida

Fri Feb 27, 2009 8:54 am

  • i found a annoying bug :(

    when i start to play nexuiz, the console is over flooded with: "0.8 0.8 0.8" and this 10 times a second.

    i cant read something in the console and thats very bad.

    and now the good thing :)

    ultimatly i can play with the new guns on my own server! yay

    ...but i cant change the refire (...) because the console D:

    but all in all good work :D
    MaStEr
    Member
     
    Posts: 30
    Joined: Sun Aug 17, 2008 9:11 pm

Fri Feb 27, 2009 9:56 am

  • I had this in team games too. I guess it was already fixed, it was a debug print in the team radar code which is only active in team games. That debug print was already removed in SVN.
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Fri Feb 27, 2009 10:21 am

  • Yes, it'll be fixed in the release. Bear with it in the test release :)
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
    Posts: 3809
    Joined: Thu Mar 02, 2006 4:46 pm
    Location: BRLOGENSHFEGLE

Fri Feb 27, 2009 11:40 am

  • Actually if you connect to the mentioned servers above you will download a new csprogs.dat file which is also fixed. At least playing online is 'ok' then.. NOT offline because downloaded files are not loaded on restart for security reasons.
    User avatar
    esteel
    Site admin and forum addon
     
    Posts: 3924
    Joined: Wed Mar 01, 2006 8:27 am

Fri Feb 27, 2009 2:56 pm

Sat Feb 28, 2009 6:06 pm

  • i'm downloading right now :P :P :P :P
    Kay
    Alien
     
    Posts: 182
    Joined: Sat Jun 07, 2008 4:46 pm
    Location: Behind bars

Sun Mar 01, 2009 11:26 pm

  • (I seem to have misplaced my sourceforge account.)

    I can't see the portal models until I connect to a server and play on a map with the port-o-launch. Then I can see them locally too.

    The models were there and had coronas when enabled. They also had shadows with r_shadow 1 or 2, There were no models on the test00 map or with sv_cheats 1; impulse 99.

    Revision 6015 using the sdl version.
    kubuntu 8.04 64 bit
    nvidia 8600gt

    a startup log with

    name kanonmat ; developer 1

    in empty autoexec.cfg and config.cfg
    http://paste.debian.net/29536/
    expires 2009-03-05 00:20:39

    **EDIT**
    Ok, its on sourceforge too: http://sourceforge.net/tracker/index.php?func=detail&aid=2653102&group_id=81584&atid=563407
    (a k a macrobat)
    And yes, Watchmen is the best graphic novel ever. Black Hole is quite nice too.
    User avatar
    kanonmat
    Member
     
    Posts: 22
    Joined: Sun Apr 20, 2008 8:42 pm
    Location: Linköping, Sweden

Sun Mar 01, 2009 11:53 pm

  • The game is loading extra pk3 from ~/.nexuiz/data and this one seems suspect :
    Added packfile /home/kanonmat/.nexuiz/data/svn_weapons.pk3 (22 files)

    Please try again after moving theses pk3 in ~/.nexuiz/data/dlcache.
    Ronan
    Alien trapper
     
    Posts: 292
    Joined: Tue Mar 20, 2007 10:25 pm
    Location: France

Mon Mar 02, 2009 12:47 am

  • **SOLVED**
    Yes, removing svn_weapons.pk3 did the job.
    (a k a macrobat)
    And yes, Watchmen is the best graphic novel ever. Black Hole is quite nice too.
    User avatar
    kanonmat
    Member
     
    Posts: 22
    Joined: Sun Apr 20, 2008 8:42 pm
    Location: Linköping, Sweden

Mon Mar 02, 2009 1:40 pm

Wed Mar 04, 2009 4:34 am

  • morfar wrote:As we are in feature freeze now we need lots of bug testing.

    Beta builds/patches can be found at:
    http://emptyset.endoftheinternet.org/~r ... iz/builds/
    (nexuiz-NEWEST.zip)

    Change log at:
    http://www.alientrap.org/devwiki/index. ... xuiz.Patch

    Bugs are reported at:
    http://www.nexuiz.com/bugs
    Or in this thread.

    GLHF


    I am seeing three issues on 2.5beta newest as of 2/27. My test was on my 2.5 beta server (all custom maps) and 2.5beta client both on Ubuntu 8.10

    In the client I am missing some of the audio (flag capture and some other announce items.)
    Flags show up as transparent with no "skin" or color on them.
    Mouse wheel doesn't work at all.

    Ironically when I go to NexNinjaz all of these work. Is my server install not correct?

    TX
    thedevnull
    Member
     
    Posts: 29
    Joined: Wed Apr 16, 2008 12:35 am

Wed Mar 04, 2009 10:52 am

  • What server did you connect to? Was that a beta server? Of course some of the changes in this beta also require an uptodate server..

    Or on the other hand, which client did you use to connect? A 2.4.2 client to connect to a beta server? There have been lots of changes and you need to do some manual work to allow 2.4.2 clients to connect properly (server currently running the beta do that. I"m not sure yet if that should continue when 2.5 is really released. might make it "easier" for people to go and update :) )
    User avatar
    esteel
    Site admin and forum addon
     
    Posts: 3924
    Joined: Wed Mar 01, 2006 8:27 am

Thu Mar 05, 2009 3:57 am

  • esteel wrote:What server did you connect to? Was that a beta server? Of course some of the changes in this beta also require an uptodate server..

    Or on the other hand, which client did you use to connect? A 2.4.2 client to connect to a beta server? There have been lots of changes and you need to do some manual work to allow 2.4.2 clients to connect properly (server currently running the beta do that. I"m not sure yet if that should continue when 2.5 is really released. might make it "easier" for people to go and update :) )


    Hello Esteel,

    Both client and server are 2.5 beta. The server is my personal server (not yet public.) As I said everything works fine when I connect to the Ninjaz servers so am I doing something wrong on the server or client? Any ideas? Should I go with a newer build?

    Tx!
    thedevnull
    Member
     
    Posts: 29
    Joined: Wed Apr 16, 2008 12:35 am

Thu Mar 05, 2009 4:08 am

  • another possibility is having a bad map package that contains an old progs.dat file, this could be over-riding changes.
    User avatar
    [-z-]
    Site Admin and Nexuiz Ninja
     
    Posts: 1794
    Joined: Mon Nov 13, 2006 12:20 am
    Location: Florida

Thu Mar 05, 2009 5:55 am

  • Great to see 2.5 is on the horizon! I have been playing the latest SVN build, and I have to say, it is fantastic! The new shotgun model and sound are infinitely better than what we had before.

    Some things I'd like to see

    -Instead of pressing Jump to start a match or respawn, I feel it would be a lot more streamlined if you press Fire instead, or at least have the ability to do so.

    -I would love to see a way to disable showing you the scoreboard when you die in DM, because I hate knowing my rank. It makes me anxious. In addition, I'd like a way to disable the new scoring display on the bottom left of the new HUD.

    -A bug, when you go to disable auto weapon switching in the middle of a game, the setting won't apply until you hit the apply now button on your player settings.

    -The water. There is no getting around the fact that it is fugly in Nexuiz. This can be easily evaded by the use of realtime reflections, such as are in the map Ruiner. But, even on my GTX280, they have a SEVERE performance hit, even when you set the reflection quality to the lowest setting, my FPS will dip into the 20s and 30s. An alternative to realtime reflections would be cubemaps, such as are used in Unreal Engine 2. Also Half Life 2 seems to do realtime reflections without much performance hit.

    -It would be cool for there to be special effects like motion blur, soft shadows, heat and particle distortion, etc...

    -A big one. There should be a way to cap the framerate. It fluctuates widely and can be a hindrance.

    -Please don't nerf the Crylink, it's my favorite weapon :(

    -In fast paced games, it can be tough to tell what weapon you just picked up. It would be great if when you pick up a weapon you don't already have, the weapon name could be briefly displayed in the middle of the screen, and not on the death log where it is instantly pushed away by death messages.
    003
    Advanced member
     
    Posts: 70
    Joined: Sat Jan 13, 2007 9:01 pm

Thu Mar 05, 2009 6:59 am

  • 003 wrote:Great to see 2.5 is on the horizon! I have been playing the latest SVN build, and I have to say, it is fantastic! The new shotgun model and sound are infinitely better than what we had before.

    Some things I'd like to see

    -Instead of pressing Jump to start a match or respawn, I feel it would be a lot more streamlined if you press Fire instead, or at least have the ability to do so.


    But where does spectating go then?

    -I would love to see a way to disable showing you the scoreboard when you die in DM, because I hate knowing my rank. It makes me anxious. In addition, I'd like a way to disable the new scoring display on the bottom left of the new HUD.


    cl_deathscoreboard 0 for the first part...
    The second part is unfortunately not possible, other than by setting vid_conwidth and vid_conheight to smaller values so it no longer fits (639 and 479 should work).

    -A bug, when you go to disable auto weapon switching in the middle of a game, the setting won't apply until you hit the apply now button on your player settings.


    That's not a bug, many settings work like that. It is simply because it has to be sent to the server.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
    Posts: 3809
    Joined: Thu Mar 02, 2006 4:46 pm
    Location: BRLOGENSHFEGLE

Thu Mar 05, 2009 7:04 am

  • divVerent wrote:But where does spectating go then?
    Hmm, maybe they could be swapped?

    Also I forgot to mention another bug I noticed (although this was playing on a 2.4.2 server), in dieselpower and a few other maps, lifts will fail to come back down properly if there is a dead body or gibs underneath them.
    003
    Advanced member
     
    Posts: 70
    Joined: Sat Jan 13, 2007 9:01 pm

Mon Mar 09, 2009 6:58 am

  • -A big one. There should be a way to cap the framerate. It fluctuates widely and can be a hindrance.


    cl_maxfps to your service.
    (a k a macrobat)
    And yes, Watchmen is the best graphic novel ever. Black Hole is quite nice too.
    User avatar
    kanonmat
    Member
     
    Posts: 22
    Joined: Sun Apr 20, 2008 8:42 pm
    Location: Linköping, Sweden

Mon Mar 09, 2009 11:21 am

  • 003 wrote:Also I forgot to mention another bug I noticed (although this was playing on a 2.4.2 server), in dieselpower and a few other maps, lifts will fail to come back down properly if there is a dead body or gibs underneath them.

    Gibs haved changed a lot in the beta and should not longer block anything..
    User avatar
    esteel
    Site admin and forum addon
     
    Posts: 3924
    Joined: Wed Mar 01, 2006 8:27 am

Tue Mar 10, 2009 10:49 pm

  • Hey guys,

    I have the following Problem:

    I join the game..
    make my settings..
    (maybe restart the game)
    start playing (online or offline the same!)
    and if i do my first Shot, the Game CRASH!
    I can do nothing und have to reboot the computer..

    A bug?
    Or simply my bad graphic card?
    Technical Details:
    Processor: Intel Dual core 1,4GHz
    Graphic: Mobile Intel 965 Express Chipset Family
    RAM: 2 GB
    Windows XP Home Sp2

    Help! :?

    And sry for my english *lol* i'm from Germany :roll: :P

    Lg
    [unconnected]Bizzy
    I know, my English is under all Pig! :-D
    Image
    BizzyBeaver
    Member
     
    Posts: 16
    Joined: Tue Mar 10, 2009 10:41 pm
    Location: Germany (Hessen)

Wed Mar 11, 2009 8:08 am

  • BizzyBeaver wrote:and if i do my first Shot, the Game CRASH!

    [...]

    Or simply my bad graphic card?

    [...]

    Graphic: Mobile Intel 965 Express Chipset Family


    It's rather likely the graphics are indeed to blame. Did you install a recent Intel graphics driver? Is the system otherwise stable? A decent computer will run weeks without even one single total crash.

    Any Nvidia or ATI graphics card (even the really cheap ones) will generally work much much better than Intel integrated graphics. So if Nexuiz isn't the only game you're interested in it may be a good idea to just put a "real" graphics card into your box if possible (impossible with notebooks, unfortunately).
    User avatar
    SavageX
    Site Admin
     
    Posts: 442
    Joined: Wed Mar 01, 2006 9:34 am

Wed Mar 11, 2009 8:32 am

  • Intel integrated in linux is miles ahead against nvidia and of course ati/amd in terms of features and usability.
    Alien
    Forum addon
     
    Posts: 1212
    Joined: Tue Apr 22, 2008 7:12 am

Wed Mar 11, 2009 8:50 am

  • Only if you just consider the open source drivers.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
    Posts: 3809
    Joined: Thu Mar 02, 2006 4:46 pm
    Location: BRLOGENSHFEGLE

Wed Mar 11, 2009 12:30 pm

  • No, you can even take closed nvidia in comparison.

    Currently intel: dri2 (allows composite managers manage opengl apps and should be faster than dri anyway), gem (uses new gpu memory management - Graphics Execution Manager), kms (Kernel Mode Setting - finally someone from kernel devs got a clever idea to get native resolution while booting, instead of getting bloated with unknown (libNoDescription, protofoo-1987compat) things X doing this (thing which could already be done 10 years ago)), 3d intel drivers can be/are built for new gallium architecture (in Mesa development version), uses UXA for even faster Xrender (I suppose it's 2d only) acceleration.

    Too bad that there is no real documentation (as always in linux) instead of reading obscure mailing lists or guessing from xorg acronyms what this/that should do or if it would work better.
    Alien
    Forum addon
     
    Posts: 1212
    Joined: Tue Apr 22, 2008 7:12 am

Next


Return to Nexuiz - General Discussion




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest