DSN - Damn Small Nexuiz

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Sun Apr 12, 2009 11:58 am

  • morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
    So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.


    That's true, and it will obviously be easy to spot someone using this because of the required screenshot for each match. Of course the cheater could however play the demo back on another pc and take a screenshot there... :/

    Anyway, the only thing I currently see that could be considered cheating is the forced playermodel box and the 2d sprite items. Other than these, you can get the same view with r_drawviewmodel 0;r_showsurfaces 3.
    Not that I think any sane person would enter a tournament with an eee pc :P
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    FruitieX
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Sun Apr 12, 2009 8:29 pm

  • morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
    So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.


    May I ask how it is cheating?
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    CrazyClone
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Sun Apr 12, 2009 9:04 pm

  • CrazyClone wrote:
    morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
    So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.


    May I ask how it is cheating?


    Because it changes game data, and in this case even makes the players more visible.
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    FruitieX
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Sun Apr 12, 2009 10:11 pm

  • FruitieX wrote:
    CrazyClone wrote:
    morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
    So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.


    May I ask how it is cheating?


    Because it changes game data, and in this case even makes the players more visible.


    The game basically uses neon skins on the characters as it is. If someone wanted an advantage all they would have to do is change their brightness, so I don't see how it would be cheating. It especially wouldn't be cheating if we got sprites made because then the visibility on the characters wouldn't be changed. I don't know much about the Quake engine (or working with any engine in general) but doesn't Quake use a cone for damage?
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    Lee_Stricklin
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Mon Apr 13, 2009 2:59 pm

  • Here is the first version of a script that takes a fresh 2.5 install and turns it into DSN.
    Currently, it produces a pk3 that is 60.5 mb, as I did not remove ons-reborn this time in order to maintain better compatibility with 2.5 servers. If you plan to use this script, DO read the README and configure the script as described there.

    http://www.hrfdesign.com/crap/dsn_v2_r1_source.zip
    Script only for viewing purposes: http://fruitiex.pastebin.com/f14ee3645

    And the release that was entirely built by this scipt:

    http://www.hrfdesign.com/crap/dsn_v2_r1.zip

    I've fixed a bunch of things in this release, like corrected the scales of items, optimized aggressor and soylent a bit, optimized the engine with -Os and converted the cl_showpressedkeys icons into jpg.

    TODO:
    - Toying with bsptool to remove lightmaps.
    - 2D CTF flags and domination points (I already attempted the flags, but can only make both flags either blue or red :/)
    - 2D first person weaponmodels (Lee_Stricklin, feel free to do this if you got time!)
    - Windows version? (I ain't going to do no batch scripting! Maybe just modify a few lines in my current bash script that adds the Windows binaries and libraries)
    - Compress wav files as ogg
    - cl_casings 0 as default ?
    Last edited by FruitieX on Mon Apr 13, 2009 4:25 pm, edited 5 times in total.
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    FruitieX
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Mon Apr 13, 2009 3:09 pm

  • I would replace zip with p7zip:
    7za a -tzip -mfb258 -mpass15 data.pk3 ./*

    You'll get better compression with that.

    Also use jpegoptim to reduce the size of the JPEG's.
    Ed
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Mon Apr 13, 2009 3:39 pm

  • Ed wrote:I would replace zip with p7zip:
    7za a -tzip -mfb258 -mpass15 data.pk3 ./*

    You'll get better compression with that.

    Also use jpegoptim to reduce the size of the JPEG's.


    Thanks for the tips! I'll rebuild a v2_r1 with these, as well as a texture for the PB cube which in v2 was invisible... (oops)
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    FruitieX
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Mon Apr 13, 2009 3:57 pm

  • morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
    So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.

    I fully agree!
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Wed Apr 15, 2009 6:10 pm

Thu Apr 16, 2009 9:13 am

  • GreEn`mArine wrote:
    morfar wrote:Btw. I'd like to mention that using this build is considered cheating.
    So it can't ever be used in ladders or tourneys. And only be used on really really bad computers.

    I fully agree!

    Those were my initial concerns regarding a mini-version. DSN should be made incompatible with official ladders and tourney servers.

    other than that: showbrand 7
    Image
    and here's my menu for DSN: http://amoebios.wikispaces.com/file/detail/dsn-menu.pk3
    4m [PB] (amoebios)

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Thu Apr 16, 2009 2:51 pm

Thu Apr 16, 2009 3:28 pm

  • As for making it incompatible, you can do that, although not technically...

    just set g_nexuizversion to 2.5dsn in defaultNexuiz.cfg or something like that. The mismatch can be found out in server side logs then, and a message is printed.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Apr 25, 2009 8:48 pm

  • Woo! DSN v3

    Sources: http://hrfdesign.com/crap/misc/dsn_v3_sources.zip
    Binary version: http://hrfdesign.com/crap/misc/dsn_v3.zip (37.8 MB!)

    TODO:

    - Remove unneccessary details in maps that don't affect gameplay/client side prediction
    - Give the PB box model a tag_weapon
    - More 2D sprite items (flag!)
    - Remove 3rd person and 1st person weaponmodels
    - Fix final_rage (broken?)
    - DSN branding
    - Incompatibility with 2.5
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    FruitieX
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Mon Apr 27, 2009 12:46 am

  • FruitieX wrote:- DSN branding


    I would be willing to make a theme for it, in case noone else chooses to.
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Mon May 04, 2009 11:04 am

Wed May 06, 2009 1:22 am

Wed May 13, 2009 10:00 am

  • FruitieX, my internet situation hasn't improved much, but (of course) i'd like to apply as dev, but i find it a bit complicated. Can you point me to the right guide and what apps/settings you used? (if you're going to add me at all)

    Here's what i wanted to change:
    Versions. Size, platform, etc. And as the small version has only a dummy PB box (PB FTW!), the images and sounds for the playermodels can be removed.

    i was also thinking (and that's the reason why i didn't start an SF project) to host DSN on NexuizNinjaz like Ouns. (if -z- would allow it)
    4m [PB] (amoebios)

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Fri May 15, 2009 4:26 pm

  • 4m, got an SF account? If not, register one and I'll add you as another project admin :)
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    FruitieX
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Sat May 16, 2009 1:38 am

  • You need to make me an admin on it to change the site of it >.>
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Tue May 19, 2009 12:46 pm

Tue May 19, 2009 12:56 pm

Fri Jun 05, 2009 4:22 pm

  • Instead of sprites for the characters, I've been working on making low poly tanks, to make the models more interesting, but not too much on CPU. They're like little personal robot suits, but with treads to make sure no animation is necessary. Jumping will look a little weird, but other than that, I think they'll make the game look more interesting. I'm also trying to mess with the textures, make them super low res, and to make them look more "cartoonish", that way the game has interesting artwork, but not too much load on the little buddies. I'll try to post screens of the models later, I'm currently on my netbook, so I don't have the tank with me.
    xakh
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Sun Jun 07, 2009 5:04 pm

Sun Jul 05, 2009 7:39 pm

  • As long as this is not used for competitive matches, nobody will get pissed off; right?

    My comp's specs are more than enough for standard Nexuiz, but my GPU and framerate leave much to be desired.

    I'm running a desktop-replacement notebook here, does that count close enough to a netbook?
    My will be done.
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    AnArKiSt
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Tue Jul 07, 2009 11:58 am

  • If you wanna play then play! It's made so people can play! Not more, not less. If you feel you have an unfair advantage you can increase your handicap, disable crosshair, hud, etc.

    r_drawviewmodel 0; showtime 0; showfps 0; shownetgraph 0; crosshair 0; viewsize 120
    4m [PB] (amoebios)

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Wed Jul 08, 2009 2:02 pm

  • or, you can play in 8-bit mode:

    v_contrastboost -2 (only works in svn (and soon 2.5.2), iirc)
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    FruitieX
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Fri Jul 10, 2009 2:33 pm

Wed Jul 15, 2009 1:41 pm

  • ok I'm back and am currently using a laptop so I found the DSN version.

    I'm really glad that it is released for the netbooks etc - however I downloaded the remix because I truly hate the player's block.. I much rather the original models but when i used the remix my laptop slowed down at roughly 7 FPS !! (probably because of textures)

    I'm happy to use the recent DSN version as i get relatively 100 FPS but i hate those annoying blocks.

    Any idea how to change them to player models without changing the Nexuiz's version?

    Cheers!
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    Oat
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Wed Jul 22, 2009 9:25 pm

  • The poly count of the models has to be reduced. Maybe a modeler would do that.

    Makes you think.... a cube has 6 square sides, each side made of 2 triangles. A tetrahedron has 4 triangular sides....
    4m [PB] (amoebios)

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Fri Jul 24, 2009 8:17 pm

  • 4m wrote:The poly count of the models has to be reduced. Maybe a modeler would do that.

    Makes you think.... a cube has 6 square sides, each side made of 2 triangles. A tetrahedron has 4 triangular sides....


    And a plane has two triangular polygons.
    And a triangle has one triangular polygon.

    :P
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