Moderators: Nexuiz Moderators, Moderators
fronten wrote:something like 'SHOW NAME OF PLAYER IN FOCUS' would be nice..
Please make the Nexgun more weak..
this is a true HIGH-Framerate-weapon, so all 'normal' players have a true disadvantage.. and yes, Nexuiz is highly demanding multiple Gigahertz..
Gut_Eater wrote:Has anyone mentioned "path-/ filenameexpansion" yet? Or is it implemented and i haven´t realised?!
If not, then it is my wish for the next version. I hate typing those long demo-names.
Nexuiz does not yet have such a feature and i have no idea if its planned.. But in case you can leave Nexuiz or are about to start it only for watching a demo, you can copy the filename and paste it with CTRL-V Wink
fronten wrote:recording demos. -
does it in any way inflict the game play?
does it drop the framerate?
does it influence ping and movement?
Mohij wrote:Three things:
-First the teleporter should have some nice looking effect, not only a star textured wall (every other game I know has it: Quake3 the UT series, Serious Sam, ...)
-Second, the shooting flares of the Machine Gun disappears to slow, so when you move the flare is always to far on the left/right/front/back
-no realtime level lights/shadows, instead compiled light maps like in Quake3 or UT, I think this is a great speed factor, because the game runs much faster for me when I turn them off
I played both, 1.5 and 2.0, my points apply to both.esteel wrote:Hehe, with the 'two versions' right now it would be interesting to which one you refer Smile
Yes, it is a bit better, but still not good. All weapons have this issue, but it is most visible with the machine gun. I think other games solve this problem by making the projectile invisible for the shooter for the first short distance. And the muzzle flash should disappear instantly (that's how all the other shooters do it). That's just my humble opinion.esteel wrote:I guess you mean the muzzle flash with 'flare'? It should fade faster in 2.0.
Yes, I know about those blurry lightmaps, but isn't it possible to compile those (nonmoving and flashing) shadows and lights that you get when turning on realtime world lights and shadows into the lightmaps?esteel wrote:Every map HAS precompiled light maps. Thats why you can disable the realtime lights/shadows... Those effects are very neat though Smile

esteel wrote:Local servers ARE found if they are running on port 26000!
esteel wrote:And you can open the console any time with shift-escape. Was mentioned many times in the forum and its also in the FAQ
I think thats good enough for most cases..
dominic wrote:Well, for some reason it didn't work when me and a friend tryied to play a LAN game. Maybe his firewall was blocking broadcasts (he was the server), or maybe that's because the "public server" option was not checked
Well, sory about that.I thought only # (the key next to the '1' on my french layout) would open the console. This one doesn't work in the menu and I didn't expect that there was another key (or key combination in this case) to open the console
esteel wrote:It would be cool if it were possible to transform some of the T:N maps, those were pretty big and good for CTF. Though i have no idea if its legally possible nor if the former T:N team would aprove it. And i think CTF can be very much in Nexuiz..
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