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Sat Apr 29, 2006 1:25 am

  • IO fyou wan tto add clipping for specators, you would have to add teleport support and stuff too, or it would be impossible to follow theplayers properly.
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    tChr
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Mon May 01, 2006 8:19 pm

  • something like 'SHOW NAME OF PLAYER IN FOCUS' would be nice..

    sometimes i would like to know whom i am shooting at ;)


    Please make the Nexgun more weak..
    this is a true HIGH-Framerate-weapon, so all 'normal' players have a true disadvantage.. and yes, Nexuiz is highly demanding multiple Gigahertz..
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Tue May 02, 2006 9:12 am

  • Has anyone mentioned "path-/ filenameexpansion" yet? Or is it implemented and i haven´t realised?!
    If not, then it is my wish for the next version. I hate typing those long demo-names :) .
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    Gut_Eater
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Tue May 02, 2006 12:21 pm

  • fronten wrote:something like 'SHOW NAME OF PLAYER IN FOCUS' would be nice..
    Please make the Nexgun more weak..
    this is a true HIGH-Framerate-weapon, so all 'normal' players have a true disadvantage.. and yes, Nexuiz is highly demanding multiple Gigahertz..

    Showing the opponents name is currently no that easy. First the clientside stuff has to get stable and usable enough. And then it can also be used for much more cool stuff :)
    Nexuiz is not that demanding, neither on the CPU nor on the GPU if you turn down the eyecandy. Remember lots of the advanced feature are on par with features found in doom3/quake4.
    In this thread you'll find some tweaks..

    Gut_Eater wrote:Has anyone mentioned "path-/ filenameexpansion" yet? Or is it implemented and i haven´t realised?!
    If not, then it is my wish for the next version. I hate typing those long demo-names :) .

    Nexuiz does not yet have such a feature and i have no idea if its planned.. But in case you can leave Nexuiz or are about to start it only for watching a demo, you can copy the filename and paste it with CTRL-V ;)
    Last edited by esteel on Thu Aug 31, 2006 8:05 pm, edited 1 time in total.
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Tue May 02, 2006 2:25 pm

  • Nexuiz does not yet have such a feature and i have no idea if its planned.. But in case you can leave Nexuiz or are about to start it only for watching a demo, you can copy the filename and paste it with CTRL-V Wink


    Yes, one can use copy and paste, but i think path-/ filenameextension would be more convenient. Not only for watching demos.
    So it still remains on my personal wishlist :) .

    Thx for your answer.
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Sat May 06, 2006 6:32 am

  • I want to auto demo recording and auto screenshot.
    I've held 1on1 tourney a few day ago , then i recorded demo and screenshot per match by hand. It was a bit pain :?
    sorry for my bad english :)
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Sat May 06, 2006 10:53 am

Sat May 06, 2006 12:26 pm

Sun May 07, 2006 3:07 pm

  • recording demos. -
    does it in any way inflict the game play?

    does it drop the framerate?
    does it influence ping and movement?
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Sun May 07, 2006 4:05 pm

  • fronten wrote:recording demos. -
    does it in any way inflict the game play?

    does it drop the framerate?
    does it influence ping and movement?

    Theoretically it might drop the framerate, but I would be surprised if demo recording would cost more than 1 or 2 fps. Demo recording will surely not influence your ping, movement or gameplay.
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    KadaverJack
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Tue Jun 13, 2006 3:36 pm

  • Three things:
    -First the teleporter should have some nice looking effect, not only a star textured wall (every other game I know has it: Quake3 the UT series, Serious Sam, ...)
    -Second, the shooting flares of the Machine Gun disappears to slow, so when you move the flare is always to far on the left/right/front/back
    -no realtime level lights/shadows, instead compiled light maps like in Quake3 or UT, I think this is a great speed factor, because the game runs much faster for me when I turn them off

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Tue Jun 13, 2006 3:43 pm

  • Mohij wrote:Three things:
    -First the teleporter should have some nice looking effect, not only a star textured wall (every other game I know has it: Quake3 the UT series, Serious Sam, ...)
    -Second, the shooting flares of the Machine Gun disappears to slow, so when you move the flare is always to far on the left/right/front/back
    -no realtime level lights/shadows, instead compiled light maps like in Quake3 or UT, I think this is a great speed factor, because the game runs much faster for me when I turn them off

    Hehe, with the 'two versions' right now it would be interesting to which one you refer :)

    I'm pretty fine with the teleporters.. but something fancy is ok too. I like the teleport end-points in warfare.. something like this for teleporters would be cool (a Nexuiz 2.0 map)

    I guess you mean the muzzle flash with 'flare'? It should fade faster in 2.0.

    Every map HAS precompiled light maps. Thats why you can disable the realtime lights/shadows... Those effects are very neat though :)
    Last edited by esteel on Thu Aug 31, 2006 8:24 pm, edited 1 time in total.
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Tue Jun 13, 2006 3:55 pm

  • Better documentation would make the game more professional looking and would probably help to keep new users rather than them leaving the game as they don't know how to set up the game correctly. I would be happy to contribute to this.
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Tue Jun 13, 2006 5:21 pm

  • esteel wrote:Hehe, with the 'two versions' right now it would be interesting to which one you refer Smile
    I played both, 1.5 and 2.0, my points apply to both.
    esteel wrote:I guess you mean the muzzle flash with 'flare'? It should fade faster in 2.0.
    Yes, it is a bit better, but still not good. All weapons have this issue, but it is most visible with the machine gun. I think other games solve this problem by making the projectile invisible for the shooter for the first short distance. And the muzzle flash should disappear instantly (that's how all the other shooters do it). That's just my humble opinion.
    esteel wrote:Every map HAS precompiled light maps. Thats why you can disable the realtime lights/shadows... Those effects are very neat though Smile
    Yes, I know about those blurry lightmaps, but isn't it possible to compile those (nonmoving and flashing) shadows and lights that you get when turning on realtime world lights and shadows into the lightmaps?

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Tue Jun 13, 2006 5:47 pm

  • there is an issue, at least it has been that since the server controls placement of everything, the more lag you have the furhter the muzzle flame will get from you :)

    Edit:
    There is no such thing as muzzle flame on modern ammo anyways XD
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    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Tue Jun 13, 2006 6:36 pm

  • Problem in Nexuiz is that the flash is just spawned and stays there. Best solution for the muzzle flash is to attach it to the guns so they move with the guns.. That however requires work on the models first. Such a thing is however planned for the future. For now the faster fading muzzle flash should be enough.

    Well a exchange of the teleporters requires work on the maps and right now Nexuiz is about to release the next version, so only bug fixing right now :). Maybe an other thing for the future.

    I think the light maps are fine..
    Last edited by esteel on Thu Aug 31, 2006 8:25 pm, edited 1 time in total.
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Tue Jun 13, 2006 7:25 pm

  • Hey, I never intended to get those ideas included in the 2.0 release.
    Those are just some ideas for afterwards. :D
    Keep the thing going. :D
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Tue Jun 13, 2006 10:51 pm

  • I would like to see a message that says admin: <message here> when you type cc say <message here>

    when you type cc say hi , you get the server name : hi appearing. Now if your server name is long you dont have space for the message. Plz could something like that get worked on.

    Even a admin message in the middle of the screen perhaps? Anyway i hope someone agrees with me coz i know some dont like the idea.
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Thu Jun 15, 2006 4:59 am

  • More officially supported CTF maps would be nice :wink:
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Thu Jun 15, 2006 10:16 am

  • Honestly, Nexuiz is not the greatest CTF game. I'd like to see more team game mode maps, but not CTF, you can just run by the other players too easily, and get too powerful with health and items
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Thu Jun 15, 2006 10:41 am

  • It would be cool if it were possible to transform some of the T:N maps, those were pretty big and good for CTF. Though i have no idea if its legally possible nor if the former T:N team would aprove it. And i think CTF can be very much in Nexuiz..
    Last edited by esteel on Thu Aug 31, 2006 8:30 pm, edited 1 time in total.
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Thu Jun 15, 2006 10:45 am

  • I'd like to see some sort of voice capability, always more fun to yell at the person you just killed. :P
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Thu Jun 15, 2006 5:58 pm

Thu Jun 15, 2006 8:30 pm

  • Already posted in the old forum and here again:
    Game-Mode: Invasion of UT-series

    IMHO we do't need "monsters" take some bots, normal models, make them a bit weaker, probably scaling them to a bigger "monster" (if this is possible) and I would be glad...
    In fact Invasion is basically nothing more like Team DM were you are alone (with some members) against dozens of spawning enemies. Add waves and Invasion is done. :)
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Mon Jun 19, 2006 3:10 pm

  • *me want invasion*
    It would be so cool to have invasion in Nexuiz, but some different models would be cool, too.
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Mon Jun 19, 2006 3:19 pm

  • I would like to see an option to join a server from it's IP or to browse servers on the local network. Right now (ok, I haven't tried 2.0 yet, so if it is in, forget I just posted that :oops: ), the only way to do that is through the console and I was unable to find anyway of accessing the console without starting a game first !
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Mon Jun 19, 2006 3:24 pm

  • Local servers ARE found if they are running on port 26000!
    And you can open the console any time with shift-escape. Was mentioned many times in the forum and its also in the FAQ :)
    I think thats good enough for most cases..
    Last edited by esteel on Thu Aug 31, 2006 8:43 pm, edited 1 time in total.
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Mon Jun 19, 2006 10:32 pm

  • esteel wrote:Local servers ARE found if they are running on port 26000!

    Well, for some reason it didn't work when me and a friend tryied to play a LAN game. Maybe his firewall was blocking broadcasts (he was the server), or maybe that's because the "public server" option was not checked, but we didn't want the server to be public on the Internet too. I could only manage to connect by using the console. Also, he used the default port and his firewall didn't prevent me from connecting from the console.
    esteel wrote:And you can open the console any time with shift-escape. Was mentioned many times in the forum and its also in the FAQ :)
    I think thats good enough for most cases..

    Well, sory about that. :oops: I thought only # (the key next to the '1' on my french layout) would open the console. This one doesn't work in the menu and I didn't expect that there was another key (or key combination in this case) to open the console. That's why I didn't search for it. Sorry again.
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Tue Jun 20, 2006 10:40 am

  • dominic wrote:Well, for some reason it didn't work when me and a friend tryied to play a LAN game. Maybe his firewall was blocking broadcasts (he was the server), or maybe that's because the "public server" option was not checked

    Well, sory about that. :oops: I thought only # (the key next to the '1' on my french layout) would open the console. This one doesn't work in the menu and I didn't expect that there was another key (or key combination in this case) to open the console

    It might the firewall but as far as i understand the client just does a broadcast on port 26000 and each server on the lan should report back. Either the server does not receive this because of a firewall of because its in an other network segment. Broadcasts are not forwarded by routers..

    Well Nexuiz works a bit different then other games there. In game you can open the console with the key left beside 1 but not when the menu is open. That was done so that you can enter this character. On many other european keyboards its ^ and that can be used to enter color code into your name for example..
    Last edited by esteel on Thu Aug 31, 2006 8:45 pm, edited 1 time in total.
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Tue Jun 20, 2006 7:46 pm

  • esteel wrote:It would be cool if it were possible to transform some of the T:N maps, those were pretty big and good for CTF. Though i have no idea if its legally possible nor if the former T:N team would aprove it. And i think CTF can be very much in Nexuiz..


    afaik there was never any maps compleated for t:n. the testmaps used was mostly (all?) from other t:* mods.

    I would be happy to make nexuiz versions of some alaris maps im working on but im afraid thise are "surface" maps and makes heavy use of blended terrain textures not available in darkplaces.
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    <Samua>Lies, that only applies to other people.
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