Shuold damage though walls and floors be on by default

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Should shooting mortars at underside of walkways damage players above the walkway?

Yes (do damage even if explosion damage is blocked, unlike other games)
27
69%
No (do no damage if explosion damage is blocked, like other games)
12
31%
 
Total votes : 39


  • as of 2.0 it is configurable on the servers weither you want it to be possible to inflict damage to opponents by shooting at walls, whereas the expolosion inflicts damage to players on the other side of the wall/floor/ceiling. The default setting is off (no damage). Do you think this is good, or do you like the old behaviour as default?
    Last edited by tChr on Fri Jun 16, 2006 12:50 am, edited 1 time in total.
    the spice extend life!
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    tChr
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Fri Jun 16, 2006 12:50 am

  • yes
    :)
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Fri Jun 16, 2006 3:15 am

  • yield, yield, yield FOR GOD SAKE.


    Yield like the Dealth Bomber! (Dave and tchr know what i mean :) )
    :]

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Fri Jun 16, 2006 7:24 am

  • as a RL user, i couldn't answer no to that question.... :p :)
    in a map like 'Downer' for example, i really liked to make fly people that go for the RL :) no i cant even shoot themthrough the stairs :(
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    obi_wan
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Fri Jun 16, 2006 7:48 am

  • i think it's plain silly ... (beeing able to hit someone trough walls, don't know even why we have the option ...)
    Qantourisc
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Fri Jun 16, 2006 8:49 am

  • Well, I'm not sure about this one so I didnt vote.
    While it doesn't make sense for it to be on, I have to admit of using it in previous versions.
    Hmmmmmm
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    PHREAK
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Fri Jun 16, 2006 8:52 am

  • If yes, Bluesky will become a VERY painful map. :)
    Zico
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Fri Jun 16, 2006 12:43 pm

  • it's what made nexuiz so special for me ^^
    kill-o
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Fri Jun 16, 2006 1:28 pm

  • gve it a boom from under too! :twisted:
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    C.Brutail
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Fri Jun 16, 2006 1:58 pm

Fri Jun 16, 2006 5:21 pm

Fri Jun 16, 2006 10:35 pm

  • if you've played the game, you'll know its an integral part, you have to slow down at times, if there spamming a certain point, but it's easier enough to drop down and nex someone, considering there aiming at a wall rather then you :)
    :]

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Fri Jun 16, 2006 10:41 pm

  • Yes :)
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    s9^
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Sat Jun 17, 2006 12:39 am

  • Thanks to everyone who voted said 'yes' in a poll without a 'yes' answer.
    I appreciate it.
    :)
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Sat Jun 17, 2006 1:36 am

  • 8)
    Opferlamm
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Sat Jun 17, 2006 3:42 am

  • Dave wrote:Thanks to everyone who voted said 'yes' in a poll without a 'yes' answer.
    I appreciate it.


    I tried to change it to yes and no so you wolud understand it too :twisted: , but since replies was posted (or spmething), i was not able to change the poll alternatives.
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Sat Jun 17, 2006 3:43 am

  • Zico wrote:If yes, Bluesky will become a VERY painful map. :)
    'Weøve played Blue sky on 1.5 quite a wile, and there its a nessecity.
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Sat Jun 17, 2006 8:40 am

  • now i understand why my rockets seemed to caress anyone!!

    please turn damage ON by default please!!!!

    it's a feature!! when i shoot a rocket under a stair because i know a enemy is hiding i wanna him BLOW UP!!!

    now is toooo easy to camp
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    Milla
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Sat Jun 17, 2006 9:32 am

  • Shoting through walls isn't a new feature, it was in quake3 too in some osp mod afaik.
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    C.Brutail
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Sat Jun 17, 2006 6:31 pm

  • I'd have to vote yes - but ideally with somewhat reduced damage for those shots.
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    kyre
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Sun Jun 18, 2006 8:50 am

  • /OFF
    Nice sig Dave :P
    /ON

    Well I guess I could live with the lowered damage thru wall/floor.
    I guess that way, we get the best of both worlds.
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    PHREAK
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Sun Jun 18, 2006 10:19 am

  • Personally I almost never shot trough a wall , i always lobed my stuff over it ... Because I felt it was like it was an exploid ...
    EDIT: Just let the server set this, on some it's on on others it's off...
    Last edited by Qantourisc on Sun Jun 18, 2006 5:45 pm, edited 1 time in total.
    Qantourisc
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Sun Jun 18, 2006 5:22 pm

  • Must be ON, On In !

    ;)

    when shooting a small wall/workway or even half-transparent stairs i logically expect it to hit through ..


    btw; for quake3 it was also ON in the demo/test version, but turned off for the retailversion (maybe later with some fix)

    i really think it's a feature.
    fronten
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Sun Jun 18, 2006 9:57 pm

  • shit turn on those f****g damage plz plz!!

    i was playin on q1dm6 and i've had to abandon from the anger...

    please turn on on every srvr



    :O wow maybe i take this game too seriously :) must calm down :) :)
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    Milla
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Tue Jun 20, 2006 9:17 am

  • Well as much as i LOVE this feature/bug i must also admint that this might ba a turn off for beginners and its somewhat strange. I can live with it on or off but this change does also require a change of tactics. Now (with it off) the better strategic place id on top of a map as its harder to get hit. With damage through floor on the position directly under the victim is better. Both require a certain skill!
    A argument against DTF would be that with 'off' both people have at least a chance to see and hit each other. If one does look down to hit the opponent he becomes visible and hittable.. So its more fair.
    And some maps (blood prison, toxic, darkplace) demonstrate the power 'off' gives to mappers. Just create small gaps, cracks or holes here and there were one can do prediction shots or lob a grenade into.
    Oh and the electro combo has a huge radius so this feature might be overused with it and spoil the balanced gameplay.

    Never the less i voted yes to reenable it because i really like the twist of shooting below someones feet ;)
    Last edited by esteel on Thu Aug 31, 2006 8:45 pm, edited 1 time in total.
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    esteel
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Tue Jun 20, 2006 9:54 am

  • i understand that some people, esp. those new to the game, are annoyed by damage through walls. if i understood it correctly, it has never been an intended feature, but a bug in LH's engine.
    BUT: c'mon, its pure fun shooting people who think they can hide behind / beneath walls :D
    i'm too used to it anyway, so i voted YES 8)

    edit (offtopic) : Yay! sweet 100....losing my virginity and finally becoming an alien :)
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    Daedalus
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Tue Jun 20, 2006 10:31 am

  • Due to popular demand damage-through-floor is renabled.
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    SavageX
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Tue Jun 20, 2006 11:53 am

  • i am not sure if this engine works like q3;
    but if, than there is still a difference between a direct hit and a hit trough a wall - the splash damage.

    so infact hiding behind a small wall gives the advantage not to be hit directly..
    infact you can secure yourself by distance.

    infact the mappers now can control of they like DTF or not by their wall/floor design..

    maybe this can also be seen as an anti-camping feature, because the camper cannot feel secure even if he doesnt see the opponent.

    furthermore players can 'check' their predictions by the 'target hit'-sound even more.

    anyway - i really like DTF.

    i really think that hiding behind a 1-pixel-wall, grid-fence(?) or stairs that are ~50% transparent is quite unrealistic.


    to have this going public on the servers we'll need to wait for the next release or fix, dont we?
    fronten
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Tue Jun 20, 2006 12:42 pm

  • SavageX wrote:Due to popular demand damage-through-floor is renabled.


    god bless you :)


    but i agree that some sort of damage reduction would have to be implemented, to prevent an easy abuse...


    edit: and, esteel, are other games that behaves wrong, not nexuiz, try to detonate a grenade behind a wall (i do it almost every day ;P) and watch if it defends you well
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    Milla
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Tue Jun 20, 2006 2:02 pm

  • SavageX wrote:Due to popular demand damage-through-floor is renabled.


    Thanks, so this discussion will finally end :D
    j/k
    Zico
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