Nexiuz first impressions

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Fri May 08, 2009 7:34 am

  • wtf is with these tiny interfac-*clicks* OH, cool..
    *tweaks a few settings and starts a single player game*
    *moves and looks around* ew, mouse lag..
    *begins jumping* floaty.. feels like I'm playing Halo..
    *fires weapon* Shotgun start, cool..
    *finds mortar and fires* more like a rocket launcher than a mortar..
    *encounters enemy by mortar in first map, juggles and airshots enemy* well that's just not as satisfying as it should be with the slow fall speed..
    *finds nex after a few more enemy encounters and fires* eheh, good ol' railgun *kills enemy a few more times*
    *finds rocket launcher and fires* wow, slow rockets..
    *finds cry and wonders how the hell it's supposed to be used*

    Match one end

    Match 2
    Q1DM6, awesome
    *goes straight to rocket spawn, gets a few kills with rocket launcher*
    *eventually finds hagar* lol, auto rockets?
    *finds electro* this supposed to be a shock rifle? that was hitscan though.. *hits enemy with it* wait, splash damage? is everything a freaking rocket launcher in this game?
    *goes through a few more kills using all the weapons until the match ends*

    yeah, not commenting on the movement because I really have no clue how to move yet, but what's with all the splash weapons? also I've yet to find anything remotely similar to a lightning gun yet, which makes me sad :(
    Eldrek
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Fri May 08, 2009 7:46 am

  • Welcome to nexuiz. There is no LG weapon. If you join the channel #nexuiz on quakenet in IRC, I can show you some stuff and help you out to improve your settings, if wanted. My nickname is all-bundy there
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    Bundy
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Fri May 08, 2009 8:31 am

  • First impressions are very important. Which is why I'd like to inform you the name is spelled NexuIz not NexIuz :P
    Now with new shiny avatar.
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    PinkRobot
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Fri May 08, 2009 8:40 am

  • Welcome to Nexuiz!

    Interesting first impression. I'm not surprised by the comments, because I've heard similar things from experienced players coming from other FPs games. Unfortunately, I have to say that a common reaction is "I am not used to any of this, so everything is stupid." I hope you don't have that kind of feeling about the game. There are a lot of Nexuiz players that have come from UT/Quake.

    I think there are a lot of details to this game that aren't obvious at first. I would never claim that the game is perfect. It certainly has areas where it could improve, but it's an evolving game and changes quite often over time. I'd say give it a few weeks or a month before you critique things too badly. Make sure to discuss some features with experienced players so you can get up to an advanced level faster. I highly suggest hanging out in IRC on irc.quakenet.org/nexuiz

    You mentioned the electro being like a rocket launcher. If you fire out a few secondary shots (the blue electro balls) and shoot at them with the primary shot, they all explode. That's very unlike rocket behavior and makes the electro unique. The secondary fire for all of the weapons tend to make them unique, despite a lot of them having radius damage.

    With rocket speed, the rockets being slow is a good thing. They have a big blast radius, and you can remote detonate them. If they were faster, that would be too much. Some argue that rockets are already too powerful. If you're curious, you can view some statistics for the weapons. http://nexuiz.affro.net/WeaponData/
    Dokujisan
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Fri May 08, 2009 9:54 am

  • It is not QuakeWorld (and not UT either and there is no shaft, yet). Use laser to move, single player is for first time players to get feel of the game, you need to come online quickly. The joy is there.
    Alien
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Fri May 08, 2009 10:50 am

  • Hi!

    Negative criticism is a good thing too, maybe more important than positive :)
    But is there by any chance anything you actually *liked* about the game?
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Fri May 08, 2009 11:10 am

  • Dokujisan wrote:With rocket speed, the rockets being slow is a good thing. They have a big blast radius, and you can remote detonate them. If they were faster, that would be too much. Some argue that rockets are already too powerful. If you're curious, you can view some statistics for the weapons. http://nexuiz.affro.net/WeaponData/

    ROFL... Are u still playing Nexuiz 2.4.2? Coz this comment fits perfectly for it.
    Now the sausage launcher (that's the proper name of the rocket launcher in Nexuiz 2.5) is crappy. It looks slower than RL2.4.2 (even if it isn't, maybe coz of the bigger size of the rocket, dunno, but many players feels this) and mainly it has a ridiculous blast radius: like, u r at 1 meter of distance from the explosion and nothing, no hit. It's like a firework now... It was in 2.4.2 too much powerful and i agree that its power had to be reduced, like it has been, but not reducing so much the blast radius... now it's simply: RIDICULOUS

    Another thing Eldrek noticed is the mortar too big, that's true, it LOOKS (it's not) unreasonably big. Like many other weapons though, not as big as the mortar...

    About the electro Eldrek, I suggest u (as Dokujisan suggested u) to play with it shooting with secondary fire some balls and fire them with primary: it's deadly and fun! I think that the electro is the coolest Nexuiz' weapon. And it can be used with fun either by a noob, which likes to spam with it, or by a skilled player.
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    terencehill
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Fri May 08, 2009 11:29 am

  • Total list of RL changes:

    Damage: 130 to 120 max, 50 to 35 min
    Radius: 170 to 150
    Speed: UNCHANGED

    And it still is the second best weapon in the stats (only Nex is higher). Can you explain that to me, instead of spreading lies?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 08, 2009 11:36 am

  • I can not confirm that the RL has become much weaker in game, at least not in the games I played in 2.5. For me it's just about the same (considering the feelings I have about it/its usage).
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    GreEn`mArine
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Fri May 08, 2009 11:47 am

  • RL should have faster rockets and less splash.
    quit for good
    alpha
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Fri May 08, 2009 12:20 pm

  • Then it's electro primary with remote detonation :P
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 08, 2009 12:25 pm

  • divVerent wrote:Then it's electro primary with remote detonation :P


    Electro is for area-of-effect damage, and tactical defense. Spammers choice #1. And as for rl, well I just happen to like quake style rl, that's it..
    quit for good
    alpha
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Fri May 08, 2009 12:26 pm

  • Guess where electro primary has its parameters from: Q3A RL.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 08, 2009 12:31 pm

  • Wow. That's an eye-opening revelation to me.
    quit for good
    alpha
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Fri May 08, 2009 12:49 pm

  • divVerent wrote:Can you explain that to me, instead of spreading lies?

    Can u before tell me the lies I've said? Tnx. Pls make a list of them.


    The rl requires less aiming skills than other weapons, it can damage more players at once and it's overused by medium and low skilled players). That's why it is still used and it's the second in weapon stats as before.
    And IMHO this isn't true anymore in 1on1 with skilled players. RL now is very weak compared to the nex and enough weaker than mortar too now.

    In my opinion the blast radious is wrong. U know what? Sometimes it happens that I shot a rocket between 4-5 players and I don't hit... I wonder if I shot a rocket or a banger.
    But wait...... LOL
    Ive just looked now at the weapon data sheet about the radius: RL 150, Mortar 140. WHAT!?!?!? No fucking way... A grenade that has (almost) the same blast radius of a rocket? A huge rocket as the rocket of Nex2.5? Oh man! Never noticed before this... it's just stupid.

    Let's fix these 2 points:
    1. A rocket should be MORE powerful (radius, damage) than a grenade (in general, I know that in the reality the contrary is possible too)
    2. the visual rappresentation of the rocket in game should be appropriated to its power.

    These 2 things are pretty obvious, but they aren't in Nexuiz 2.5. I wonder why?
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    terencehill
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Fri May 08, 2009 1:01 pm

  • 1. Then we'd have to nerf the mortar even more. Otherwise, the RL is clearly overpowered.
    2. Agreed, I did not propose the change to make the rocket look bigger. That came from one of the progamer crowd ("OMG ROCKET SO TINY CANT SEE")
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 08, 2009 1:09 pm

  • Well rocketlauncher is very unique the way it is now, im sure in no any games are rockets slow like this... :D I think its speed is not *that* horrible on the stock maps this game comes with, because you are fighting on close range. The real issue that people are just playing wide-open maps all the time, so the fighting distance is far much greater, that way rocketlauncher is completely useless. I agree with terence, mortar + nex combo is still unbreakable. Some added speed to rl (like +10%) wouldnt break balance in my opinion, especially because everything blows back rocket to the shooters face... (even laser too lol)

    divVerent wrote:1. Then we'd have to nerf the mortar even more. Otherwise, the RL is clearly overpowered.

    As far as i know mortar is the ONLY weapon that didnt get weaker in 2.5, so its trivial its overpowered now, maybe its throw speed really should be lowered a little, this way its completely replacing rocketlauncher because its perfectly usabe to close and medium (and even semi-long) distance too.
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    FraNcoTirAdoR
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Fri May 08, 2009 1:19 pm

  • Wrong, mortar's refire time got increased, yielding a much lower fire rate.

    Uzi: secondary got higher spread, primary slightly less damage
    Mortar: higher refire times
    Electro: primary damage 80->60, secondary damage 60->50, per-combo damage 70->80 (yes, if used right, electro now is stronger)
    Crylink: damage 20->18
    Nex: damage 140->130
    Hagar: damage 40->37, radius 70->65
    RL: damage 130->120, radius 170->150

    This ended up yielding pretty good damage stats. Only against the still way overpowered nex nothing can be done.
    Last edited by divVerent on Fri May 08, 2009 1:23 pm, edited 1 time in total.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 08, 2009 1:22 pm

  • divVerent wrote:1. Then we'd have to nerf the mortar even more. Otherwise, the RL is clearly overpowered.
    2. Agreed, I did not propose the change to make the rocket look bigger. That came from one of the progamer crowd ("OMG ROCKET SO TINY CANT SEE")


    Actually I have very very very low settings, and I never complained about it, only when it was made bigger :P

    /me stares at Unknown[NF]
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    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Fri May 08, 2009 1:33 pm

  • divVerent wrote:Only against the still way overpowered nex nothing can be done.


    Yeah I think its just the nature of most people to prefer instahit accouracy weapon, the only way would be to discourage spam and overusage is to underpower like it was done in qlive, but game experience is shitty that way anyway... So i dont think nex would get off from the first place of weapon usage statistics, and since the game is called NEXuiz maybe its not such a big problem :D
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    FraNcoTirAdoR
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Fri May 08, 2009 1:44 pm

  • Basically, less maps should contain a nex, and instead the camping rifle should be placed, which lies in weapon balance with the others.
    1. Open Notepad
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    divVerent
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Fri May 08, 2009 1:55 pm

  • Actually, mappers should stop making SUCKY maps, where you can snipe from hundreds of miles away anybody. (Yes, this is partially my fault too.) Don't include any of the long ranged hitscan weapons on open maps.
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Fri May 08, 2009 2:03 pm

  • But that's what these weapons are for.

    Well, I still think the camping rifle solves it - as long as the mapper does not put hundreds of ammo pickups next to it. Because, with one ammo pack, you just have 8 shots, and its ammo is very scarce on most maps.

    Actually, I should go farther: if you place the rifle on an open map, do NOT place any bullets ammo, and also do not place a MG, as it serves as rifle ammo. If you feel you must place bullets ammo, put it as far away from the rifle as possible.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri May 08, 2009 3:01 pm

  • Bigger rocket is good, cause rocket should be bigger than grenade, shouldn't it? I don't have an opinion about 2.5 balance cause it is unplayable so far for me (haven't tried 2.5.1 yet).

    I also couldn't see the rocket in hagar and crylink spam fest.
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Fri May 08, 2009 4:56 pm

  • MY suggestions to an usable RL and to balance better RL and Mortar:

    Rocket Launcher
    blast radius 170 (current 150)
    max damage 110 (current 120) (to compensate higher radius)
    Since the min and max damage were lowered in 2.5, the RL is still weaker than 2.4.2 RL, but at least is a RL that launches rockets, not fireworks.
    Maybe also a slightly increased speed.

    Mortar
    blast radius 120 (current 140)
    At least there is a difference between a rocket and a grenade.
    min damage 25 (current 35)
    It can't be 35, same as min damage for RL. Also this hopefully might limit the spam damage.
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    terencehill
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Fri May 08, 2009 5:00 pm

  • They aren't always bigger than a grenade launcher, just longer :D
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Fri May 08, 2009 6:22 pm

Fri May 08, 2009 6:49 pm

  • morfar wrote:2.5 settings is fine.
    If I could decide (oh I can!) Nexuiz would never change weapon balance ever again :twisted:
    Promise?
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Fri May 08, 2009 7:52 pm

  • C.Brutail wrote:Actually, mappers should stop making SUCKY maps, where you can snipe from hundreds of miles away anybody.


    Said the guy who made facing worlds :)
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Fri May 08, 2009 8:09 pm

  • terencehill wrote:Ive just looked now at the weapon data sheet about the radius: RL 150, Mortar 140.

    terencehill wrote:MY suggestions to an usable RL and to balance better RL and Mortar:

    You cannot change 2 weapons only that the numbers fit more to the description and call that balancing. This will always change the balance against all other weapons as well. Just looking at the numbers (DPS), the mortar is ridicilous weak, but we all know it is not. The Rocketlauncher is very strong and the main choice for every bulldog/infight, especially in combination with the mortar. Dont look at the numbers which never tell you how useful a weapon is ingame. If you use the weapons in the right situations, they are all amazingly strong. Of course, there are a lot more situations where you can use the mortar/nex over the RL. But I think this has nothing to do with the blast radius, speed or damage the rocketlauncher does. It has something to do with the maps and situations!
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