1on1 Server Configuration

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Sun Jun 14, 2009 4:31 pm

  • Hello,

    I'm making a 1on1 Minstagib and Hook server, and I'd like to know how to make it behave like I've seen [PK]'s do. Specifically, I want to:
    • Ignore spawn-frags;
    • Restart the game immediately when both players join, as opposed to them having to ready up manually;
    • Display the accuracy statistics automatically after the round ends.
    The rest of the settings I took from the 1on1 ladder .cfg files, and they seem to be working fine.

    Any help would be appreciated.
    User avatar
    Reinis
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Sun Jun 14, 2009 5:43 pm

  • 1v1 + hook :D
    quit for good
    alpha
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Mon Jun 15, 2009 9:37 am

  • Many features you describe are not available in vanilla Nexuiz. I'm sure the guys around Thalan created a modification for Nexuiz, which you'll have to get manually.
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    [kojn] she took it the dirty way
    GreEn`mArine
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Mon Jun 15, 2009 3:57 pm

  • Yeah, I was told that their server uses a mod. I wonder if they'll share it if I pester them.
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    Reinis
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Fri Jun 26, 2009 10:11 am

  • I posted on their forums, but no one answered. I wasn't even the first person to ask.
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    Reinis
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Sat Jun 27, 2009 8:09 am

  • ask FISH personally when you see him on a minsta server, if i remember well he was the one who coded all these special minsta stuffs. (his name is a blue ASCII fishbone sth like this O<<<>< )
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    FraNcoTirAdoR
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Sat Jun 27, 2009 8:10 am

  • Eh, why doesn't he submit his patch to the devs? That would be much more convenient :)

    The spawnfrag thing can be solved with the spawn shield, but afaik it's a 2.5.2 feature, so only available on the development version so far.
    Meh.
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    Mr. Bougo
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Sat Jun 27, 2009 12:26 pm

  • Somebody on the IRC channel suggested I used g_spawnshieldtime, and this cvar seems to exist in 2.5.1, but I haven't noticed it do anything. As for the patch, it seriously should be published for the benefit of the community.
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    Reinis
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Sat Jun 27, 2009 12:38 pm

  • It indeed exists in 2.5.1

    Well, it gives you a few seconds of invulnerability when you spawn. The shield disappears when the shielded player shoots, too.
    Meh.
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    Mr. Bougo
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Sun Jun 28, 2009 5:47 pm

  • yep mr bougo i heared too so, that fish commited his changes torwards the devs but he didnt receive any replies, so i guess it can still only be obtained from him :P
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    FraNcoTirAdoR
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Sun Jun 28, 2009 5:59 pm

  • He should push them again, on dev.alientrap.org
    Meh.
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    Mr. Bougo
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