And divVerent, if the damage is already done......why not make a different game mode for all the damage to go to, right?
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Moo wrote:"Repeating the same stupid jump 100 times and being stuck there does not exactly motivate you. For this, you'd need a different style." - Div0
Or, you could do it the old-fashioned way, which always seems to work (repetition!!!).
Example: I had trouble at first with completing cyberparcour03. However, after trying atleast 10-15 times, I WAS ABLE TO COMPLETE IT!!! I FELT SOOOOOOOOOO AWESOME!!! It was the feeling of well-earned success. Failure and willpower compelled me to complete it, and I did!
Also, I like how you say the maps are unbeatable when clearly several players have beat them.
Well, CTF maps had obstacles too. Plus, CTF evolved as gameplay (although it still keeps the basic concept), why can't race?

Moo wrote:1) I've beaten nexrun1 with the magic of repetition also.
2) 1 hour a day for 1 year can get you to the point of mad skillz
3) If it's ruining the game type, yet mappers are still making maps of this sort, then shouldn't it have its own game type?
divVerent wrote:ozorun - CTS


divVerent wrote:Unbeatable to mere humans who play perhaps one hour a day. Not to the 24/7 monkeys.



divVerent wrote:The problem is that it's bad enough that mostly such maps are made.
[-z-] wrote:divVerent wrote:The problem is that it's bad enough that mostly such maps are made.
Probably one of the most ignorant things I've heard you say, simply because others don't share your vision about what ~Race should be~.
BAD enough? Really? Jesus christ, I've never seen so many people be so happy about dying on a defrag style map than with Cyber Parcour 1. This map is epic, plain and simple. The latest revision is easy enough for a player of any skill level to complete as Icarus has show above.
Everything doesn't have to be so black and white all the time. I think there are better ways to compromise than saying mappers are creating bad maps that are ~ruining the game type~ because as the race records for NN Race prove, it's doing just the opposite.
divVerent wrote:sev should feel free to fix his map, so people actually spawn correctly at the beginning of the __RACE__.

morfar wrote:I included it because it looked awesome. And I didn't know it was missing some entities, because I never play Race.
Still, imo it's Race and not CTS. Sure the biggest weakness is the death by falling. But players are not forced to play it. Just as they are not forced to play any official map.
divVerent wrote:And the "community" which "like" these maps don't actually like the MAPS, but like boasting and watching noobs like me fail at them in spectator mode.
divVerent wrote:"No...The objective of CTS is to complete it, then optimize your run. BTW, you run in RACES."
Except most people can't even GET to optimize their run as it's impossible to beat to them.
However, you would be surprised at the amount of "noobs" joining race servers and spending 2 hours on a single map, asking and receiving help.
There are various type of maps because Race mode is still new, people are trying different things with the mode, it doesn't matter if that is not how it was intended to be used, you obviously cannot control that, you either accept the diversity of it all and we'll find ways to seperate those into categories somehow, or you stay frustrated.
divVerent wrote:The problem is not diversity, but the lack thereof. When on a server, people always vote for these impossible maps, and never for playable ones. So the ones that are actually fun never get to be played.
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