2.5.2 beta builds. Official test thread.

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Tue Sep 08, 2009 5:57 pm

  • Ixion wrote:
    MC SE7EN wrote:the settings for amount of Gibs and disabling Gore seem to have disappeared..where did they move to?

    Player setup


    ah ok..i thought id seen them somewhere, but i couldnt find them when i looked there..

    *slaps himself and goes to look again*

    thanks
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    MC SE7EN
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Fri Sep 18, 2009 7:37 pm

  • what is blocking this from releasing?



    btw a small bug, i don't know whether its already reported or not, and i'm not 100% sure whether it's really happening: you can se the "trails" of the bullets of the machine gun, even when this bullet already stopped at a wall before. a small picture:
    Code: Select all
       |
    xxx|  <- P
    O  |
       |

    You are O. P shoots with a machine gun at the direction of the arrow. | is a wall.then you can see the trails of the bullets at xxx, but you can't get damage from them.

    i noticed it when i saw many trails around me and shooted in the direction of the one with the machine gun, but there was only a wall. but maybe i'm just plain wrong :)
    jaykay
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Sat Sep 19, 2009 4:14 am

  • jaykay wrote:what is blocking this from releasing?


    My guess is they're busy trying to make videos to show it off or they're just trying to (further) embarrass Epic games (seriously, UT3 SUCKED).
    I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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    Lee_Stricklin
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Sat Sep 19, 2009 5:14 am

  • actually this is due to the new projectile coding, bullets travel through walls/objects based on velocity, speed, and force now so you can make the uzi into a chaingun and blast through the turets on the 1st spider bot test map without moving after spawning. and shoot straight through the super thick walls on that level.
    +The Dude+
    [-Project 2501-]
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Mon Sep 21, 2009 11:46 am

  • Mizu Kitsune wrote:actually this is due to the new projectile coding, bullets travel through walls/objects based on velocity, speed, and force now so you can make the uzi into a chaingun and blast through the turets on the 1st spider bot test map without moving after spawning. and shoot straight through the super thick walls on that level.


    Call of Duty 4 style penetration in the most chaotic arena combat game to date... Sounds interesting, I'm curious as to how this would work out.
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    Lee_Stricklin
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Mon Sep 21, 2009 4:50 pm

  • Mizu Kitsune wrote:actually this is due to the new projectile coding, bullets travel through walls/objects based on velocity, speed, and force now so you can make the uzi into a chaingun and blast through the turets on the 1st spider bot test map without moving after spawning. and shoot straight through the super thick walls on that level.


    wut.
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    Mr. Bougo
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Sun Sep 27, 2009 2:02 am

  • Why no release yet? nag nag nag.
    (a k a macrobat)
    And yes, Watchmen is the best graphic novel ever. Black Hole is quite nice too.
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    kanonmat
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Mon Sep 28, 2009 12:47 am

  • kanonmat wrote:Why no release yet? nag nag nag.


    It's been canned, the next release will be 2.5.5. From what I'm hearing they're going completely over-the-top with it.
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    Lee_Stricklin
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Mon Sep 28, 2009 2:08 am

  • Whoa, what?! Where did you hear that?

    Maybe you mean 2.5.3, that was canned in favor of making a bigger 2.5.5 release further out. But 2.5.2 is basically ready to be released, I thought they were just waiting for a site update or something.
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Mon Sep 28, 2009 7:21 am

  • Flying Steel wrote:Whoa, what?! Where did you hear that?

    Maybe you mean 2.5.3, that was canned in favor of making a bigger 2.5.5 release further out. But 2.5.2 is basically ready to be released, I thought they were just waiting for a site update or something.


    Heard it on Facebook and it disappeared from the Nexuiz roadmap. I was confused all to hell when I heard about it. If this information is inaccurate, then please somebody say so.

    Screen Shot (image aint working for some reason so I just put a link on here)
    http://i234.photobucket.com/albums/ee82 ... 1254122966

    Roadmap Page
    http://dev.alientrap.org/projects/roadmap/nexuiz
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    Lee_Stricklin
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Mon Sep 28, 2009 9:03 am

  • *sings*

    How many more nights must I sleep till 2.5.2 comes out


    :P
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    Vordreller
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Mon Sep 28, 2009 10:57 am

  • Till SOMEONE makes the website update ready.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Sep 28, 2009 11:06 am

  • divVerent wrote:Till SOMEONE makes the website update ready.


    I stand corrected :)
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    Lee_Stricklin
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Tue Sep 29, 2009 6:40 am

Thu Oct 01, 2009 4:22 pm

  • nexuiz 2.5.2 is already downloadable (computerbase.de)
    jaykay
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Thu Oct 01, 2009 4:45 pm

  • jaykay wrote:nexuiz 2.5.2 is already downloadable (computerbase.de)

    lol? They're fast... too fast. Locking this btw. 2.5.2 News coming soon.
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