2.5.2 beta builds. Official test thread.

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Wed Aug 05, 2009 5:30 pm

  • I am not sure what/how to report my findings, so I thought I would post here first. Let me know if I should report a bug or something after reading my post...
    ------------------------------
    I am running Mac OS X 10.5.6 on my MacBook (2 Ghz Intel Core 2 Duo, aluminum unibody MacBook). [I also have a (almost?) 2 yr old iMac that I play Nexuiz 2.5.1 on]

    Nexuiz 2.5.1 ran/runs fine on both my MacBook and iMac, with one exception: on both machines, about 1 in 10 games (but never the first game) freezes about 2-5 seconds after the match begins. This issue was addressed in this thread concerning freezing on Macs, where 'Lixi' suggested that the problem was the "sound thread lock bug" (AKA bug #21). Due to this annoyance, I decided to try out 2.5.2_beta (or whatever NEWEST version is called). Here are the results:

    *** Sound bug (Bug # 21) appears to be fixed ***

    I have played about 20 matches now, with no freezing. Now, this doesn't prove anything. I have probably gone this many matches w/o freezing before -- but probably only once! Usually I would have gotten a freeze by now.

    *** Weird screen tilting after a hit ("motion blur") is working ***

    I am not sure what new extras this NEWEST version includes, but one thing I immediately noticed is how my screen seems to tilt to one side or the other after getting hit. Is this the 'motion blur' effect that others mentioned, or is that something else?

    *** Major sound problems -- almost no sound! ***

    I don't seem to be hearing many sounds. Oftentimes I hear only silence. Here is a complete list of what I seem to be hearing:

    (1) Picking up armor (all sizes ... the usual different sounds for the different sized armor pickups) [so, no, I do not hear *anything* when picking up health -- volume on high]

    (2) When I hit another player with any weapon, there is a small hollow 'dink' sound. I think this is the normal sound, but it sounds strange on its own w/o the other usual weapon sounds.

    (3) When another player hits me, I hear the 'splat' sound. Again, I think this is normal, but is sounds funny when listened to on its own.

    (4) I hear the squishy exploding body sound (when gibs fly everywhere) when I kill an enemy or when an enemy kills me. However, I do not hear the dying player's screams, "ahahahhh..."

    (5) I hear the ambient sounds of the level (if any). I'm not talking about jump pads (I don't hear those), I'm talking about the weird background sounds you hear in 'desert factory' (like hearing the sparks when I am near objects that have sparks flying off them). Many levels do not have any such background sounds. Another example of an ambient sound I do hear is the gurgling of the green ooze in the slime pit.

    (6) I hear the flag-capture noise when capturing a flag, as well as the announcer's "flag captured" or "blue team scores".

    (7) I am not super sure about this, but I *think* I hear some sort of noise when I am near a strength power-up that is just appearing.

    That's it! I've fired most guns (not hook or jetpack though...) on several different levels. I've even sat around on a level to see if the "one minute remaining" warning sounds for me -- it doesn't. I only hear the sounds from the above [7] categories. No music, no gunfire, no jumping sounds, no announcer's "triple kill", etc. ... :(

    I've checked the audio settings, and they seem to be normal. Any suggestions?
    badmilk
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Wed Aug 05, 2009 5:51 pm

  • the screen tilting after being hit is call "Damage Kick" and has been there for a very long time, its under settings/effects. cant help you with the other problems.
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    Mizu Kitsune
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Wed Aug 05, 2009 6:01 pm

  • Mizu Kitsune wrote:the screen tilting after being hit is call "Damage Kick" and has been there for a very long time, its under player setup/damage kick. cant help you with the other problems.
    There, fixed that for ya.
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    paperclips
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Wed Aug 05, 2009 6:30 pm

  • Sepelio wrote:Joining a 2.5 server with 2.5.2 beta results in the sprites for flags, flag carriers being displaced completely. Very confusing. Such as:

    http://omploader.org/vMjNvcw/sprite_displace1.jpg

    and also

    http://omploader.org/vMjNvdA/sprite_displace2.jpg


    Known, and it's not a bug, but an incompatibility we can't fix.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Aug 05, 2009 6:53 pm

  • I can confirm that my lag problems weren't the SVN's fault. Next time I'll make sure I'm not using a server with a ping of 300. :P
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    MC SE7EN
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Wed Aug 05, 2009 6:54 pm

  • badmilk wrote:I am not sure what/how to report my findings, so I thought I would post here first. Let me know if I should report a bug or something after reading my post...

    Blah blah blah


    Try updating to 10.5.7. I have the same setup as you on a white plastic MacBook and I haven't experienced any of these issues. That might solve some of them, or at least help.
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    MC SE7EN
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Wed Aug 05, 2009 6:58 pm

Thu Aug 06, 2009 6:09 am

  • Yes. Servers of this version (or SVN ones) contain specific code to work around this by distinguishing between old and new clients.

    However, such code can't be retroactively added to old servers...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Aug 06, 2009 11:11 am

  • I played this offline and here is what I found.


    Improvements: Seems to run a bit better, new Pyria model looks amazing, hella better character representation in menu, motion blur, improved recoil (weapons feel A LOT better), new HUD and ways to customize it, model-specific gibs, AI a little sharper, Aggressor's face-lift, crosshair hit detect options, the list goes on...

    New Annoyances: Didn't see "damage kick" option, some might not like the recoil system due to the moving crosshair (personally I like it), I didn't see an option for the old n busted HUDs (though I don't know why anybody would want to go back to them)

    Old Annoyances: Hit box problems (characters seem to step out of them occasionally), Animations (looking, crouching, skating when firing, etc.), no center weapon, can't tell the difference (visually) between 16 and 32 bit

    Do Want: Some of Sc0rp's tracks implemented

    Overall: This game stands up against the decade-old classic Unreal Tournament GotYE (one of the best games ever made). The gameplay is among some of the best I've ever seen, and I've played at least 1.5k of games in my life time. As for the overall look: outside of a few blurry textures (mostly liquid) and animation issues, I'd say this is one of the best looking games out there due to it's art style and overall graphics. As with last few releases I've played you guys did some damn good work, I can see you guys have clearly been busting your asses developing this.
    I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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    Lee_Stricklin
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Thu Aug 06, 2009 9:48 pm

  • Good job as usual, I'm now not pointing out the individual things I like about 2.5.2, as I like most of the changes, also motion blur, and I'm interested to see how the steering rockets turn out ingame.

    However, please, the fact that the crosshair is moving on screen now is making me sick, really! Please add a cvar to have the crosshair stationary at all times.

    Also, the 2.5.1 game engine is 45-65% faster compared to the "2.5.2" engine that is contained in the nexuiz090804 zip archive (I am talking about putting this 2.5.2 engine into a 2.5.1 environment, which means using the 2.5.1 config and data.pk3). Is there any explanation for this? A particular (new) setting I missed? Please note that this is a massive performance loss. And it's a engine-only problem too.
    GreEn`mArine
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Fri Aug 07, 2009 12:55 am

  • Game crashes sometimes when I start a map. As soon as I spawn the first time it just crashes and quits. No weird console output for you though. Sorry. Happens online and in single-player. Didn't happen in 2.5.1
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    MC SE7EN
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Fri Aug 07, 2009 4:53 am

  • i still want to know if there is an alt link for svn build system. I've noticed some crashing here and there.
    +The Dude+
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    Mizu Kitsune
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Fri Aug 07, 2009 5:51 am

  • No, the file got lost and I simply don't have the time to redo it from scratch.

    Anyone still have the ORIGINAL zip file (do NOT pack your installation into a new one, I really need the original one)?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Fri Aug 07, 2009 7:15 am

Fri Aug 07, 2009 11:33 am

  • paperclips wrote:
    Ixion wrote:@paperclips: that's weird. I got that issue in 2.5+. But that's totally pulseaudios fault.. because killing it fixes the sound for me.
    I REALLY hope Ubuntu will remove that crap. The sooner the better. Why would anyone need a sound server? It does not make sense.
    No man, _no_. Its just badly implemented, they fixed it A LOT since heron/intrepid.

    My experience is that pulseaudio gets worse and worse for every Ubuntu release.
    At this rate I predict 9.10 will not even have sound :P
    I'm sorry for being negative, but I think only 0.5% need a sound server.

    Sound code only changed slightly for SDL. So dunno what your problem is.
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    morfar
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Fri Aug 07, 2009 4:40 pm

  • Did some nitpicking and found a small bug with the gibs. Basically what happened was whenever I fragged somebody, some of the gibs would get stuck in the air after they're done scattering.


    Ixion wrote:
    paperclips wrote:
    Ixion wrote:@paperclips: that's weird. I got that issue in 2.5+. But that's totally pulseaudios fault.. because killing it fixes the sound for me.
    I REALLY hope Ubuntu will remove that crap. The sooner the better. Why would anyone need a sound server? It does not make sense.
    No man, _no_. Its just badly implemented, they fixed it A LOT since heron/intrepid.

    My experience is that pulseaudio gets worse and worse for every Ubuntu release.
    At this rate I predict 9.10 will not even have sound :P
    I'm sorry for being negative, but I think only 0.5% need a sound server.

    Sound code only changed slightly for SDL. So dunno what your problem is.


    Shockingly Pulse Audio now works properly on my system, I deleted an .asoundrc file that I had and allowed the thing to start up without being killed and everything works properly now.
    I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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    Lee_Stricklin
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Sun Aug 09, 2009 9:18 pm

  • f*cking cool.... almost. only some sounds work, i cant hear all sounds. like weapon sounds, voices, pain, everything. only the beep of the chat, splash if you die and the big armor pickup.


    :? :? :? :? :?


    btw im using osx (2.5.1 worked fine)
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    Kay
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Sun Aug 09, 2009 9:37 pm

  • i had that sound issue on nexican after playing a few games..i restarted nexuiz and it solved it.
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    MC SE7EN
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Mon Aug 10, 2009 11:43 am

  • For those of you having sound issues on OSX, please provide me some debug information. When these problems happen again open the console (Shift+ESC) and do the following command:

    Code: Select all
    condump sound-problem.log


    This dumps your console to a file, which ends up in a hidden directory. Since Finder is a bitch when it comes to hidden directories, open the Terminal (in Applications -> Utilities) and do the following command:

    Code: Select all
    mv ~/.nexuiz/data/sound-problem.log ~/Desktop/


    The file is now on your Desktop, open it and paste the contents on a website like http://www.pastebin.com/ and then post a reply here :-).



    From the sounds described it looks like libogg isn't working properly, this library has been upgraded and does load/work for me. It's still possible to revert to the old library, but I'd rather attempt to fix the issue on the newer lib, condump output should at least help in that regard.
    Before posting a reply, please read about the bikeshed
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    merlijn
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Mon Aug 10, 2009 1:03 pm

  • I use tinkertool for showing hidden files on osx :P
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    Kay
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Mon Aug 10, 2009 2:28 pm

  • Kay wrote:I use tinkertool for showing hidden files on osx :P


    as do i...then i put the hidden folder in my Finder sidebar and hid the hidden files again and it stayed there.. :D easy access, and everything can stay hidden.
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    MC SE7EN
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Mon Aug 10, 2009 2:30 pm

  • Maybe you could actually include some Nexball maps so people could play it instead of just looking at the empty maplist on the Create tab. ;)
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    MC SE7EN
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Mon Aug 10, 2009 2:49 pm

  • it says this:


    Code: Select all
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    ^7Nexuiz Mac OS X 05:16:30 Aug  4 2009 - release
    ^7Trying to load library... "libz.dylib" - loaded.
    ^7Added packfile /Users/kaypisarowitz/Downloads/Nexuiz-2/data/common-spog.pk3 (26 files)
    ^7Added packfile /Users/kaypisarowitz/Downloads/Nexuiz-2/data/data20090804.pk3 (8793 files)
    ^7Added packfile /Users/kaypisarowitz/.nexuiz/data/castleV2.pk3 (173 files)
    ^7Added packfile /Users/kaypisarowitz/.nexuiz/data/cellar3.pk3 (12 files)
    ^7Added packfile /Users/kaypisarowitz/.nexuiz/data/map-aggressor-ctf_r3.pk3 (14 files)
    ^7Added packfile /Users/kaypisarowitz/.nexuiz/data/monkey.pk3 (17 files)
    ^7Added packfile /Users/kaypisarowitz/.nexuiz/data/nxmdls-fel-jag-lei-sui-v2.pk3 (146 files)
    ^7Added packfile /Users/kaypisarowitz/.nexuiz/data/oldfactory_beta1.pk3 (56 files)
    ^7Added packfile /Users/kaypisarowitz/.nexuiz/data/pkcube.pk3 (30 files)
    ^7Added packfile /Users/kaypisarowitz/.nexuiz/data/zzz_svn-compat-6015.pk3 (1561 files)
    ^7Added packfile /Users/kaypisarowitz/.nexuiz/data/zzz_svn-compat-7041.pk3 (255 files)
    ^7Trying to load library... "libcurl.4.dylib" - loaded.
    ^7Trying to load library... "libvorbis.dylib" "/Users/kaypisarowitz/Downloads/Nexuiz-2/Nexuiz.app/Contents/MacOS/libvorbis.dylib" - failed.
    ^7Trying to load library... "libmodplug.dylib" - loaded.
    ^7Trying to load library... "libogg.dylib" - loaded.
    ^7Trying to load library... "libtheora.dylib" "/Users/kaypisarowitz/Downloads/Nexuiz-2/Nexuiz.app/Contents/MacOS/libtheora.dylib" - failed.
    ^7Trying to load library... "OffscreenGecko.dylib" "/Users/kaypisarowitz/Downloads/Nexuiz-2/Nexuiz.app/Contents/MacOS/OffscreenGecko.dylib" - failed.
    ^7execing quake.rc
    ^7execing default.cfg
    ^7execing defaultNexuiz.cfg
    ^7
    ^7A warning about this being a SVN development version was set up.
    ^7This build shall be used for development and testing only!
    ^7
    ^7If you want to disable this warning, add the line
    ^7showbrand 0
    ^7to your autoexec.cfg.
    ^7
    ^7execing physics25.cfg
    ^7execing newhook.cfg
    ^7execing ctfscoring-div0.cfg
    ^7execing weapons.cfg
    ^7execing effects-normal.cfg
    ^7execing turrets.cfg
    ^7execing unit_machinegun.cfg
    ^7execing unit_hk.cfg
    ^7execing unit_hellion.cfg
    ^7execing unit_mlrs.cfg
    ^7execing unit_flac.cfg
    ^7execing unit_fusreac.cfg
    ^7execing unit_plasma.cfg
    ^7execing unit_plasma2.cfg
    ^7execing unit_tesla.cfg
    ^7execing unit_phaser.cfg
    ^7execing unit_walker.cfg
    ^7execing unit_ewheel.cfg
    ^7couldn't exec unit_repulsor.cfg
    ^7execing config.cfg
    ^7execing data/campaign.cfg
    ^7execing config_update.cfg
    ^7execing autoexec.cfg
    ^7Client using an automatically assigned port
    ^7Client opened a socket on address local:2
    ^7Client opened a socket on address 0.0.0.0:0
    ^7Client opened a socket on address [0:0:0:0:0:0:0:0]:0
    ^7Initializing Video Mode: fullscreen 1920x1200x32x60hz
    ^7Loading OpenGL driver /System/Library/Frameworks/AGL.framework/AGL
    ^7Loading OpenGL driver /System/Library/Frameworks/OpenGL.framework/OpenGL
    ^7GL_VENDOR: ATI Technologies Inc.
    ^7GL_RENDERER: ATI Radeon HD 2600 PRO OpenGL Engine
    ^7GL_VERSION: 2.0 ATI-1.5.44
    ^7Trying to load library... "libjpeg.62.dylib" - loaded.
    ^7Trying to load library... "libpng12.0.dylib" - loaded.
    ^7>> kEventClassApplication (UNKNOWN eventKind: 103) <<
    ^7Draw_CachePic: failed to load gfx/complete
    ^7Draw_CachePic: failed to load gfx/inter
    ^7effectinfo.txt:3456: skipping unknown command origin
    ^7effectinfo.txt:3519: skipping unknown command origin
    ^7S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...
    ^7Initializing CoreAudio...
    ^7   Chunk size = 1024 sample frames
    ^7   Hardware format:
    ^7    44100 mSampleRate
    ^7     lpcm mFormatID
    ^7        8 mBytesPerPacket
    ^7        1 mFramesPerPacket
    ^7        8 mBytesPerFrame
    ^7        2 mChannelsPerFrame
    ^7       32 mBitsPerChannel
    ^7   Initialization successful
    ^7Sound format: 44100Hz, 2 channels, 16 bits per sample
    ^7CDAudio_Init: No CD in player.
    ^7Can't get initial CD volume
    ^7CD Audio Initialized
    ^7Draw_CachePic: failed to load maps/cellar4
    ^7Draw_CachePic: failed to load maps/darkcity_laserfun
    ^7Draw_CachePic: failed to load maps/downer_remake
    ^7Draw_CachePic: failed to load maps/evilremake
    ^7Draw_CachePic: failed to load maps/handsofgod_remake
    ^7Draw_CachePic: failed to load maps/jungle
    ^7Draw_CachePic: failed to load maps/lava_race
    ^7Draw_CachePic: failed to load maps/prisoncage
    ^7Draw_CachePic: failed to load maps/prisoncage.autosave
    ^7Draw_CachePic: failed to load maps/rusty_industry
    ^7Could not load BGM track.
    ^7VID_Restart: changing from fullscreen 1920x1200x32bpp, to fullscreen 1920x1200x32bpp.
    ^7Initializing Video Mode: fullscreen 1920x1200x32x60hz
    ^7Loading OpenGL driver /System/Library/Frameworks/AGL.framework/AGL
    ^7Loading OpenGL driver /System/Library/Frameworks/OpenGL.framework/OpenGL
    ^7GL_VENDOR: ATI Technologies Inc.
    ^7GL_RENDERER: ATI Radeon HD 2600 PRO OpenGL Engine
    ^7GL_VERSION: 2.0 ATI-1.5.44
    ^7Trying to load library... "libjpeg.62.dylib" - loaded.
    ^7Draw_CachePic: failed to load gfx/complete
    ^7Draw_CachePic: failed to load gfx/inter
    ^7effectinfo.txt:3456: skipping unknown command origin
    ^7effectinfo.txt:3519: skipping unknown command origin
    ^7S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...
    ^7Initializing CoreAudio...
    ^7   Chunk size = 1024 sample frames
    ^7   Hardware format:
    ^7    44100 mSampleRate
    ^7     lpcm mFormatID
    ^7        8 mBytesPerPacket
    ^7        1 mFramesPerPacket
    ^7        8 mBytesPerFrame
    ^7        2 mChannelsPerFrame
    ^7       32 mBitsPerChannel
    ^7   Initialization successful
    ^7Sound format: 44100Hz, 2 channels, 16 bits per sample
    ^7S_Startup: extra sound time = 44100
    ^7S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...
    ^7Initializing CoreAudio...
    ^7   Chunk size = 1024 sample frames
    ^7   Hardware format:
    ^7    44100 mSampleRate
    ^7     lpcm mFormatID
    ^7        8 mBytesPerPacket
    ^7        1 mFramesPerPacket
    ^7        8 mBytesPerFrame
    ^7        2 mChannelsPerFrame
    ^7       32 mBitsPerChannel
    ^7   Initialization successful
    ^7Sound format: 44100Hz, 2 channels, 16 bits per sample
    ^7S_Startup: extra sound time = 44100
    ^7S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...
    ^7Initializing CoreAudio...
    ^7   Chunk size = 1024 sample frames
    ^7   Hardware format:
    ^7    44100 mSampleRate
    ^7     lpcm mFormatID
    ^7        8 mBytesPerPacket
    ^7        1 mFramesPerPacket
    ^7        8 mBytesPerFrame
    ^7        2 mChannelsPerFrame
    ^7       32 mBitsPerChannel
    ^7   Initialization successful
    ^7Sound format: 44100Hz, 2 channels, 16 bits per sample
    ^7S_Startup: extra sound time = 44100
    ^7]condump sound-problem.log
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    Kay
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Mon Aug 10, 2009 4:06 pm

  • By the way we also have another major problem....... The encoding dlls that cl_capturevideo uses for Windows were compiled with errors (Or present errors).. And thus crash the game instantly after using cl_capturevideo. I can't record a video with the latest dlls, I had to use the old theora ones.
    Do it yourself, or stop complaining.
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    Samual
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Mon Aug 10, 2009 4:42 pm

  • it tells me that it cant find the libraries to encode ogg and resorts to AVI...has been doing that since the first day i played..is that a bug or what?
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    MC SE7EN
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Mon Aug 10, 2009 8:40 pm

  • For OSX users there are updated libs now, that should resolve any of the issues described above.

    You can download the updated libs here: http://145.89.190.27/n/nexuiz-OSX-libs-08102009.zip

    To install them do the following steps:

    1. Go to the directory where you extracted the Nexuiz folder. Rightclick on the Nexuiz.app and Nexuiz-SDL.app and select 'Show package Contents'.

    2. Browse to the Contents/MacOS folder and remove all the libs (everything that starts with lib...), don't delete the nexuiz executables.

    3. Copy the libs from the zipfile above to the folder you deleted the old ones from.

    4. Start nexuiz normally and please provide a condump if anything fails.
    Before posting a reply, please read about the bikeshed
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    merlijn
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Mon Aug 10, 2009 8:48 pm

  • Code: Select all
    victims-emac:~ victim$ ./Games/Nexuiz/trunk/Nexuiz-SDL.app/Contents/MacOS/nexuiz-osx-sdlNexuiz Mac OS X 18:47:01 Aug 10 2009 9108M release
    Trying to load library... "libz.dylib" - loaded.
    Added packfile ./Games/Nexuiz/trunk/data/common-spog.pk3 (26 files)
    Trying to load library... "libcurl.4.dylib" - loaded.
    Failed to init SDL joystick subsystem:
    Trying to load library... "libvorbis.dylib" "./Games/Nexuiz/trunk/Nexuiz-SDL.app/Contents/MacOS/libvorbis.dylib" - failed.
    dlopen: No such file or directory
    Trying to load library... "libmodplug.dylib" "./Games/Nexuiz/trunk/Nexuiz-SDL.app/Contents/MacOS/libmodplug.dylib" - loaded.
    Trying to load library... "libogg.dylib" "./Games/Nexuiz/trunk/Nexuiz-SDL.app/Contents/MacOS/libogg.dylib" - loaded.
    Trying to load library... "libtheora.dylib" "./Games/Nexuiz/trunk/Nexuiz-SDL.app/Contents/MacOS/libtheora.dylib" - failed.
    dlopen: No such file or directory
    Trying to load library... "OffscreenGecko.dylib" "./Games/Nexuiz/trunk/Nexuiz-SDL.app/Contents/MacOS/OffscreenGecko.dylib" - failed.
    dlopen: No such file or directory
    execing quake.rc
    execing default.cfg
    execing defaultNexuiz.cfg

    A warning about this being a SVN development version was set up.
    This build shall be used for development and testing only!

    If you want to disable this warning, add the line
    showbrand 0
    to your autoexec.cfg.

    Set: wrong number of parameters, usage: set <variablename> <value> [<description>]
    Set: wrong number of parameters, usage: set <variablename> <value> [<description>]
    execing physics25.cfg
    execing newhook.cfg
    execing ctfscoring-div0.cfg
    execing weapons.cfg
    Set: wrong number of parameters, usage: set <variablename> <value> [<description>]
    Set: wrong number of parameters, usage: set <variablename> <value> [<description>]
    execing effects-normal.cfg
    execing turrets.cfg
    execing unit_machinegun.cfg
    execing unit_hk.cfg
    execing unit_hellion.cfg
    execing unit_mlrs.cfg
    execing unit_flac.cfg
    execing unit_fusreac.cfg
    execing unit_plasma.cfg
    execing unit_plasma2.cfg
    execing unit_tesla.cfg
    execing unit_phaser.cfg
    execing unit_walker.cfg
    execing unit_ewheel.cfg
    couldn't exec unit_repulsor.cfg
    execing config.cfg
    couldn't exec data/campaign.cfg
    execing config_update.cfg
    execing autoexec.cfg
    Client using an automatically assigned port
    Client opened a socket on address local:2
    Client opened a socket on address 0.0.0.0:0
    Client opened a socket on address [0:0:0:0:0:0:0:0]:0
    Initializing Video Mode: window 800x600x32x60hz
    Linked against SDL version 1.2.13
    Using SDL library version 1.2.13
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: ATI Radeon 9600 OpenGL Engine
    GL_VERSION: 2.0 ATI-1.5.48
    0 SDL joystick(s) found:
    Trying to load library... "libjpeg.62.dylib" "./Games/Nexuiz/trunk/Nexuiz-SDL.app/Contents/MacOS/libjpeg.62.dylib" - loaded.
    Trying to load library... "libpng12.0.dylib" "./Games/Nexuiz/trunk/Nexuiz-SDL.app/Contents/MacOS/libpng12.0.dylib" - loaded.
    Draw_CachePic: failed to load gfx/complete
    Draw_CachePic: failed to load gfx/inter
    S_Startup: initializing sound output format: 44100Hz, 16 bit, 2 channels...
    Wanted audio Specification:
       Channels  : 2
       Format    : 0x9010
       Frequency : 44100
       Samples   : 2048
    Obtained audio specification:
       Channels  : 2
       Format    : 0x9010
       Frequency : 44100
       Samples   : 2048
    Sound format: 44100Hz, 2 channels, 16 bits per sample
    Found 1 cdrom drives.
    No CD in drive 0.
    CDAudio_Init: No CD in player.
    Can't get initial CD volume
    CD Audio Initialized
    Could not load BGM track.
    Spaceman
    Alien trapper
     
    Posts: 264
    Joined: Tue Aug 28, 2007 10:53 am

Mon Aug 10, 2009 8:57 pm

  • @Space Man

    Something seems to be off on your end, and I'm completely clueless why this is happening. To give a little background info this is ONLY happening on the SDL version running on an ancient PPC mac :P. The AGL version does work properly in all cases, and I haven't seen any mess ups with SDL on my own machine.
    Before posting a reply, please read about the bikeshed
    User avatar
    merlijn
    Advanced member
     
    Posts: 84
    Joined: Tue Oct 21, 2008 10:18 am

Mon Aug 10, 2009 9:46 pm

  • it works. Thanks man! 8)
    [img]http://pisarowitz.com/kay/sig.png[/img]
    Kay
    Alien
     
    Posts: 182
    Joined: Sat Jun 07, 2008 4:46 pm
    Location: Behind bars

Mon Aug 10, 2009 9:56 pm

  • With the help of Merlijn and Blub/0 I made a new Nexuiz-sdl.app and the sound is now working.

    Thanks you Merlijn.

    Thank you Blub/0.
    Spaceman
    Alien trapper
     
    Posts: 264
    Joined: Tue Aug 28, 2007 10:53 am

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