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Mon Aug 10, 2009 9:57 pm

  • Great Job, All My Mac Sound Problems Were Fixed With The New Libs.
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    infernoscorpion
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Tue Aug 11, 2009 2:42 am

Tue Aug 11, 2009 11:50 am

  • I got the following problems with the beta game:

    - The screen size set to 1680x1050, the menu background wont fit properly?

    Image

    - When pressing alt by default do no get accuracy readings

    - I managed to get it to crash selecting certain mutators when creating my own game, selecting low, gravity jet pack and vampire i think? :?

    - The T.A.G seeker has been removed :(
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    Cuinnton
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Tue Aug 11, 2009 1:31 pm

  • Cuinnton wrote:- The screen size set to 1680x1050, the menu background wont fit properly?

    It is already fixed.
    EDIT: No, it's not fixed, I confused this problem with another related problem with the resolution slider.

    Cuinnton wrote:- I managed to get it to crash selecting certain mutators when creating my own game, selecting low, gravity jet pack and vampire i think? :?

    Can u try to reproduce it? I've activated all mutators but Nexuiz didn't crash.

    Cuinnton wrote:- The T.A.G seeker has been removed :(

    Yes, don't ask me why.
    Last edited by terencehill on Tue Aug 11, 2009 8:58 pm, edited 1 time in total.
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    terencehill
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Tue Aug 11, 2009 3:24 pm

  • terencehill wrote:
    Cuinnton wrote:
    Cuinnton wrote:- The T.A.G seeker has been removed :(

    Yes, don't ask me why.


    Because LordHavoc hated it.
    Last edited by tZork on Tue Aug 11, 2009 4:18 pm, edited 1 time in total.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Aug 11, 2009 3:27 pm

  • tZork wrote:
    terencehill wrote:
    Cuinnton wrote:
    Cuinnton wrote:- The T.A.G seeker has been removed :(

    Yes, don't ask me why.


    Because LordHavoc hated it.


    i kinda liked it, but the rage of the secondary seemed limited (had to be toe to toe for it to hit anyone in my experience) and the primary was just too darn hard to hit people with, esp when they were moving...
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    MC SE7EN
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Tue Aug 11, 2009 4:14 pm

  • i'm gonna miss the tag seeker.
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    Mizu Kitsune
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Tue Aug 11, 2009 4:19 pm

  • MC SE7EN wrote:
    tZork wrote:
    terencehill wrote:
    Cuinnton wrote:
    Cuinnton wrote:- The T.A.G seeker has been removed :(

    Yes, don't ask me why.


    Because LordHavoc hated it.


    i kinda liked it, but the rage of the secondary seemed limited (had to be toe to toe for it to hit anyone in my experience) and the primary was just too darn hard to hit people with, esp when they were moving...


    Ironically the argument was that it required no skill to use :D
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Tue Aug 11, 2009 4:19 pm

  • tZork wrote:Ironically the argument was that it required no skill to use :D


    well, i suck, so that might explain it. :D
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    MC SE7EN
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Tue Aug 11, 2009 4:37 pm

  • No problems here with the new version. :)
    http://www.odf-online.org/ Home to Flight Back, D321GO!, and other Descent related projects, all open source!
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    Darcshadow7
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Tue Aug 11, 2009 6:36 pm

  • tZork wrote:
    Ironically the argument was that it required no skill to use :D

    it required a hell of a lot of skill to use with the speed of it and accuracy as well as to not kill yourself with the secondary.
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    Mizu Kitsune
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Tue Aug 11, 2009 9:01 pm

  • Cuinnton wrote:- The screen size set to 1680x1050, the menu background wont fit properly?

    Sry, in a previous post I said it's fixed but it's not, I confused this problem with another related problem with the resolution slider. Or is it still the same?
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    terencehill
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Tue Aug 11, 2009 9:29 pm

  • The max resolution supported by my monitor is 1280xXXX but I've just find out that the drivers of my ATI graphic card allow me to set higher resolutions: in fact they are 1280xXXX. I can see only a part of the screen at once, I have to move the cursor to see the rest of it.

    Cuinnton, can u try to change the resolution of your screen (not in Nexuiz) to 1680x1050 and see if it happens the same thing I've said?

    EDIT: Neveremind, it's not your case, u have only the background stretched, it surely doesn't depend on what I've said.
    Last edited by terencehill on Wed Aug 12, 2009 2:21 pm, edited 2 times in total.
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    terencehill
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Wed Aug 12, 2009 5:03 am

  • Cuinnton wrote:I got the following problems with the beta game:

    - The screen size set to 1680x1050, the menu background wont fit properly?

    - I managed to get it to crash selecting certain mutators when creating my own game, selecting low, gravity jet pack and vampire i think? :?


    As for screen size: cannot get fixed without redesigning the image.

    As for the crash: need more info. What kind of crash (Host_Error, or crash to operating system)? Does it happen if you do the same again? What exact crash message?
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Aug 12, 2009 3:20 pm

  • Mizu Kitsune wrote:
    tZork wrote:Ironically the argument was that it required no skill to use :D

    it required a hell of a lot of skill to use with the speed of it and accuracy as well as to not kill yourself with the secondary.


    I as well think it sucks that the TAG seeker got canned. Consider this:


    Nex:

    Hitscan
    Two Hits for Immediate Kill


    TAGS:

    Not Hitscan, With Slow "Tag" Projectile
    Two Hits for Delayed, Very Avoidable Kill from Rocket Projectiles


    So why does the TAG Seeker require no skill but the Nex does? Why was the TAG Seeker removed but the Nex wasn't?
    Flying Steel
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Wed Aug 12, 2009 10:00 pm

  • Afaik, the argument was not that it took no skill to use. I was told that Lord Havoc is of the opinion that, since Nexuiz is a fast paced game where aim is very important, a weapon that does most of its damage with automatically aimed rockets is not desired. And although a lot can be said for that, I still regret seeing the weapon go. It was unique and fun.
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    PinkRobot
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Thu Aug 13, 2009 1:28 am

  • PinkRobot wrote:Afaik, the argument was not that it took no skill to use. I was told that Lord Havoc is of the opinion that, since Nexuiz is a fast paced game where aim is very important, a weapon that does most of its damage with automatically aimed rockets is not desired. And although a lot can be said for that, I still regret seeing the weapon go. It was unique and fun.


    But the TAGS is the weapon where aim makes the most difference. Aim factors in two-fold:

    1) The tag round is a slow projectile with no splash, thus aim is difficult.

    2) One of your best defenses against the missiles is to shoot them down as they seek you.

    #2 could be enhanced further by making the missiles' hitboxes bigger, so that more of the weapons could do a more reliable job of shooting them down. And give them each only 1 hit point of armor if they didn't already.

    Then it is all about aim- can the wielder hit the target with tags faster and more consistently than he can shoot down the salvos? That determines who wins.
    Flying Steel
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Thu Aug 13, 2009 8:39 am

  • Yes, aiming the tag is hard, but the tag does not do any damage. The damage is done by the things that you then don't have to do any effort for. Anyway, I was only telling you what I had heard and I am already giving my own interpretation to it with this post :/
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    PinkRobot
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Fri Aug 14, 2009 6:16 am

  • As far as I know the crash was not because of the mutators, but it was my OS (vista). The game sometimes crashes when it can't initialize something graphic related. I think it has to do with my 8800GTX not running OpenGL as well as it should... So false alarm.

    As for the menu screen everything works fine just all the backgrounds don't fit to screen. I'm running a 22in monitor with 1650 x 1050 OS res. When I slide the resolution slider the res changes instantly (new to 2.5.2 i assume?) and properly, but only the 4:3 res' allow the background to fit properly. I'm not a programmer but cant you just make it so the background updates and stretches to the right screen size?

    Also not sure if its an Easter egg or not but I found when u select the mutator to have a single weapon available, in game if you try to select the laser twice, pressing 1 by default you get the message...

    http://i89.photobucket.com/albums/k208/ ... 000000.jpg

    And last of all I don't know about you guys but the current weapon ammo is a bit hard to see in fast paced situations. Maybe it would be better if they took up more of the room available and the selected ammo is always in the same place, and the unselected ones move out of the way.

    Or even the selected ammo becomes the size of the hp text
    ImageImage
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    Cuinnton
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Fri Aug 14, 2009 1:31 pm

  • Cuinnton wrote:Also not sure if its an Easter egg or not but I found when u select the mutator to have a single weapon available, in game if you try to select the laser twice, pressing 1 by default you get the message...

    That's normal, maybe u don't know that there is a new "weapon" in 2.5.2, called @!#%'n Tuba, activable pressing twice the laser key.

    To try this musical instrument/weapon start a local game, after having executed sv_cheats 1, and execute impulse 99 to get all the weapons, including the @!#%'n Tuba. Have fun! :)
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    terencehill
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Fri Aug 14, 2009 6:21 pm

Sat Aug 15, 2009 4:57 pm

  • just downloaded the 2.5.2 beta patch yesterday. At first when i tried it my view was tilting on the side when i was hit or moving fast. I played a bit with some variable like v_kick* and it seemed to have got back to normal. Not too sure which var fixed it. Im using SDL if thats of any use. Well what i wanted to say is that the new Aggressor looks very good and is much more enjoyable :D i love it
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    liolak
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Sat Aug 15, 2009 6:41 pm

  • Flying Steel wrote:
    PinkRobot wrote:Afaik, the argument was not that it took no skill to use. I was told that Lord Havoc is of the opinion that, since Nexuiz is a fast paced game where aim is very important, a weapon that does most of its damage with automatically aimed rockets is not desired. And although a lot can be said for that, I still regret seeing the weapon go. It was unique and fun.


    But the TAGS is the weapon where aim makes the most difference. Aim factors in two-fold:

    1) The tag round is a slow projectile with no splash, thus aim is difficult.

    2) One of your best defenses against the missiles is to shoot them down as they seek you.

    #2 could be enhanced further by making the missiles' hitboxes bigger, so that more of the weapons could do a more reliable job of shooting them down. And give them each only 1 hit point of armor if they didn't already.

    Then it is all about aim- can the wielder hit the target with tags faster and more consistently than he can shoot down the salvos? That determines who wins.


    agreed, and now to think of it, hlac is even more useless, why not remove hlac instead?
    +The Dude+
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    Mizu Kitsune
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Sat Aug 15, 2009 7:11 pm

  • It was LordHavoc's decision, as Lead Programmer and Co-Designer. The only one above LordHavoc is Lee Vermeulen, Project Founder and Co-Designer. His decision is authorative.

    You have to argue with LordHavoc to undo it. Complaining on the forum here won't do any good.

    Also, HLAC is not useless. Learn how to use it :P but yes, LH also didn't like that one, but at least it does not annoy him so much that he wants it removed.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Aug 15, 2009 10:06 pm

  • So, what about people who don't update? They can still use it be we can't? Or is it a matter of which servers update?
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    Vordreller
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Sat Aug 15, 2009 10:14 pm

  • ou can still use it if you recompile the updated progs.dat with the old ts code, but then they wouldnt be able to, this was the issue with q1 when people would make their mods, like ultra shotty and such, others cant use them, but you can.
    +The Dude+
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    Mizu Kitsune
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Mon Aug 17, 2009 5:26 am

  • Is 2.5.4 the first stable version since 2.5.1?
    The development version in SVN is 2.5.3.
    archl
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Mon Aug 17, 2009 12:55 pm

  • archl wrote:Is 2.5.4 the first stable version since 2.5.1?
    The development version in SVN is 2.5.3.


    i dont think there are 2.5.4 or 2.5.3 builds available..2.5.2 is the newest
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    MC SE7EN
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Wed Aug 19, 2009 8:05 am

  • hm.. is it just me or does the beta make the map dismal on dcc beginners, just look black? players and pickups are visible.
    Last edited by paperclips on Wed Aug 19, 2009 9:50 am, edited 1 time in total.
    [Want to develop? Look HERE]. Image Image Gif sauce.
    paperclips
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Wed Aug 19, 2009 8:35 am

  • Yes the map was completely removed, and not only hidden from the menu. :)
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