Replacing weapons using mapinfo

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Wed Sep 09, 2009 5:50 pm

  • I found some information about this before, but it was incomplete information.

    For maps that have the new weapons in them, I would like to replace the new weapons with traditional weapons. Can I get complete information on doing this?
    Dokujisan
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Wed Sep 09, 2009 9:18 pm

  • the magic cvars are in g_weaponreplace_*. You may set these globally in your server.cfg, or modify the mapinfo for it to be map specific. Adding multiple arguments will randomly pick one from the list.

    Example:
    g_weaponreplace_electro "crylink electro electro"
    g_weaponreplace_crylink "crylink crylink electro"

    As you might expect, this changes the spawnpoints 1/3rd of the time to the other weapon.
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    merlijn
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Wed Sep 09, 2009 10:32 pm

  • thank you

    what are the official names of the weapons for those cvars?
    Dokujisan
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Wed Sep 09, 2009 10:59 pm

  • I think this is the reason I didn't figure it out before. The examples given were the easy weapon names :-) I could guess some of them, but not all of them, and not the new weapons.
    Dokujisan
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Thu Sep 10, 2009 7:41 am

Fri Sep 11, 2009 7:08 pm

  • What about that new fireball weapon?
    Dokujisan
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Sun Sep 13, 2009 7:34 am

  • You can have more control over individual weapon items using a .ent file, too.
    Just run the map, dump a .ent file using sv_saveentfile, and edit it (it appears in ~/.nexuiz/data/maps/ or ~/.nexuiz/data/data/maps, I forgot which...). It then just needs to be placed in your new pk3 revision alongside the bsp :)

    The syntax is pretty intuitive...
    Meh.
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    Mr. Bougo
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Mon Sep 14, 2009 5:10 am

  • cool, thanks.
    Dokujisan
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