MAPS WANTED - First Nexuiz Halloween Party!

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Tue Oct 27, 2009 7:20 pm

  • *90% YAY* am i the only one who make a halloween map? maybe i take the old one and add some pumpkins and fog and cauldrons or you can can do it too ;)
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Tue Oct 27, 2009 7:24 pm

  • I lost all my motivation for mapping so nothing is going to be submitted from me, not for this halloween anyway. Just went back to working on my Smelter conversion.
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Tue Oct 27, 2009 8:33 pm

  • Nah, I have some plans too, but I haven't got time to start mapping.
    But I promise I'll cook something out till thursday ;)
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Wed Oct 28, 2009 3:41 am

  • ok sev i just played it . the frames are better now . playable . good work on the map . I like the new flags and i see you found the beer and cigarette models . i was going to use those once but never had an excuse to . and i found a couple secrets . one checkered room has an illusionary wall . nice . great work
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Wed Oct 28, 2009 11:42 am

  • hehe thy but im not sev ;)
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Wed Oct 28, 2009 5:51 pm

  • If you guys don't have time to build a full new map, then just convert an existing one by theming it with items.

    Shouldn't take long. Pick a good map. Change some textures. Darken it a little. Change some colors. Add some decals. Add in a few halloween items. Rename and compile. :-)
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Wed Oct 28, 2009 7:21 pm

  • Dokujisan wrote:If you guys don't have time to build a full new map, then just convert an existing one by theming it with items.

    Shouldn't take long. Pick a good map. Change some textures. Darken it a little. Change some colors. Add some decals. Add in a few halloween items. Rename and compile. :-)

    Sven wrote:*90% YAY* am i the only one who make a halloween map? maybe i take the old one and add some pumpkins and fog and cauldrons or you can can do it too ;)

    xD
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Thu Oct 29, 2009 12:38 pm

  • New remake of MedivalV2. This is the beta, so theres probably a few issues or minor adjustments to be made. Finally, a use for Oblivion's PlagueDoctor :D .
    http://omploader.org/vMm5ldg/MedivalEvil.pk3
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    idk why, but i had fog off in the last pic. too lazy to retake it...
    :added cobwebs, static plague guys, skeletons in cages, an evil-eyes, cauldrons, pumpkins, coffins in alcoves, and many tombstones. made a deep red-black fog to diminish lighting, and surrounded the entire map in a caulk box to let the vis stage get past MedivalV2's massive number of leaks, and finally I caulked 95% of the outside of the map, which should boost fps and compensate for the models and fog.
    Enjoy
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Thu Oct 29, 2009 12:47 pm

  • very cool :D (lol first i saw the post i thought grasshopper posted that... then i saw the author xD)
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Thu Oct 29, 2009 12:50 pm

  • my cauldron doesnt work :( i made a target_spawn which spawns a model. when someone touch the model he begins to BURN like by firemines but doesn't work xD
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Thu Oct 29, 2009 7:49 pm

  • Oblivion, your model pack is 404, could you please do something about that?
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Thu Oct 29, 2009 8:36 pm

  • Tell you what guys, if I get really bored I'll see if I have the time in the next few days to make a halloween'd up version of hydronex but its unlikely as I have a coding assignment due. Feckin java.
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Thu Oct 29, 2009 10:09 pm

Fri Oct 30, 2009 1:01 pm

Sat Oct 31, 2009 6:35 am

  • W00T! map completed! MedivalEvil is here. it has some unresoled vis issues that cause a FPS drop, i believe related to the map's own brushes, but other than that its done, just in time too :P

    EDIT: This has a FPS-drop bug. use the new version.
    http://omploader.org/vMm5zcg/MedivalEvil.pk3

    :added sound in bases and in siderooms, added 3 new models, aded negative lighting effects, and increased the height of some of the arches by 16qu

    thanks sven, morphed and oblivion for the models!
    Last edited by dax on Tue Nov 03, 2009 5:04 am, edited 1 time in total.
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Sat Oct 31, 2009 5:54 pm

Sat Oct 31, 2009 8:09 pm

Sun Nov 01, 2009 1:11 am

  • I made a map too... See what happens is, there is no floor... you just spawn and fall endlessly. Also, there is lots and lots of blackness everywhere. I figure it would mimic like a nightmare of falling off a cliff or something :P But well, i'm not releasing it as it sucks completely.
    Do it yourself, or stop complaining.
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Sun Nov 01, 2009 2:59 am

  • ill try and get on sometimes this week and check it out...someone needs to throw together the Doombunny model and stick it on here as well. :D
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Tue Nov 03, 2009 5:03 am

Sat Mar 20, 2010 8:39 am

  • Darcshadow7 wrote:Ok its done.


    Main Concept:
    Image

    And please tell me which armour you would like more for the 3D model.

    Armour Choices:
    Image


    #1 looks more Nexuiz-Ish in my opinion.
    But ill let you guys decide.

    (Pictures By My Sister)


    I guess the first one was better than the second. I'll choose the #1 Darcshadow. I like it more because for me, it is more presentable than the #2. :D However, they are both nice and awesome. You're a good sketcher. Well, that's good for you and I'm happy for that. Keep up a good work. :)
    Last edited by arjjonath16 on Thu Apr 15, 2010 7:18 am, edited 1 time in total.
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  • I will indeed try to model these sometime, but for now, I have another job I am currently working on. So stay tuned. Although, if someone else feels like doing it, go ahead. :)
    http://www.odf-online.org/ Home to Flight Back, D321GO!, and other Descent related projects, all open source!
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