i think this is working on being implemented.
also, i had an idea that whether ragdoll physics is used for death or not is based on the amount og extra damage done to you. like if you have 10 health, and get hit by 12 damage, you die with ragdoll physics, whereas if you have 10 health and take 50 damage, you explode into pieces.
Why has a developer ever needed any reason other than "it looks bloody awesome?"
-Archon