dynamic slicing (brainstorm)

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Sun Nov 15, 2009 8:04 pm

  • what is about importing dynamic slicing in nexuiz?
    http://jslice.sourceforge.net/ (2d or 3d? or nex compatible? ...i dont know)

    it would be cool with swords or shoot holes in players...
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    Sven
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Sun Nov 15, 2009 8:49 pm

  • Is that the wrong link or didn't you read the introduction text?

    A tool that helps debugging Java code by providing triggers on values that go out of an expected range isn't really going to fit Nexuiz in any way :shock:
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    merlijn
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Tue Nov 24, 2009 4:41 pm

  • and i already posted an article about this, i think. but this wont be implemented until the physics can handle it, although HL1-goldsrc was able to support his and bumpmappiing,
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    Mizu Kitsune
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Wed Dec 02, 2009 11:59 am

  • merlijn wrote:Is that the wrong link or didn't you read the introduction text?

    A tool that helps debugging Java code by providing triggers on values that go out of an expected range isn't really going to fit Nexuiz in any way :shock:


    damn, but you're right i didn'T read xD

    but dynamic slicing would be great but the thing with the physics: okay first physics and then think about d.s.
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