[Request] All death messages?

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Thu Dec 31, 2009 7:31 am

  • Can someone post all death messages in this thread please? Preferably with a description of how you get them?
    Like, when you're killed with the nex, or when you kill someone with a nex? I've got a miscellaneous project going. :mrgreen:

    Thank you guys!
    nituvious
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Thu Dec 31, 2009 7:10 pm

  • nituvious wrote:Can someone post all death messages in this thread please? Preferably with a description of how you get them?
    Like, when you're killed with the nex, or when you kill someone with a nex? I've got a miscellaneous project going. :mrgreen:

    Thank you guys!


    as a mapper you can modify the death messages as you want. like cortez believed he could fly, or cortez didnt know that lava is hot
    Aneurysm 4 the win !!!!! :D
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    cortez
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Thu Dec 31, 2009 8:17 pm

  • Code: Select all
    trunk/data/qcsrc/server $ grep deathtypestring *
    defs.qh:float WR_SUICIDEMESSAGE = 7; // sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
    defs.qh:float WR_KILLMESSAGE    = 8; // sets w_deathtypestring or leaves it alone
    defs.qh:string w_deathtypestring;
    g_damage.qc:               w_deathtypestring = "couldn't resist the urge to self-destruct";
    g_damage.qc:                bprint("^1", s, "^1 ", w_deathtypestring, "\n");
    g_damage.qc:                  w_deathtypestring = "was blasted by";
    g_damage.qc:                  p = strstrofs(w_deathtypestring, "#", 0);
    g_damage.qc:                     bprint("^1", s, "^1 ", w_deathtypestring, " ", a, "\n");
    g_damage.qc:                     bprint("^1", s, "^1 ", substring(w_deathtypestring, 0, p), a, "^1", substring(w_deathtypestring, p+1, strlen(w_deathtypestring) - (p+1)), "\n");
    nexball.qc:      w_deathtypestring = "is a weirdo";
    nexball.qc:      w_deathtypestring = "got killed by #'s black magic";
    w_campingrifle.qc:         w_deathtypestring = "shot themself automatically";
    w_campingrifle.qc:         w_deathtypestring = "sniped themself somehow";
    w_campingrifle.qc:            w_deathtypestring = "failed to hide from #'s bullet hail";
    w_campingrifle.qc:            w_deathtypestring = "died in #'s bullet hail";
    w_campingrifle.qc:            w_deathtypestring = "failed to hide from #'s rifle";
    w_campingrifle.qc:               w_deathtypestring = "got hit in the head by #";
    w_campingrifle.qc:               w_deathtypestring = "was sniped by #";
    w_crylink.qc:      w_deathtypestring = "succeeded at self-destructing themself with the Crylink";
    w_crylink.qc:         w_deathtypestring = "could not hide from #'s Crylink"; // unchecked: SPLASH (SECONDARY can't be)
    w_crylink.qc:         w_deathtypestring = "was too close to #'s Crylink"; // unchecked: SECONDARY
    w_crylink.qc:         w_deathtypestring = "took a close look at #'s Crylink"; // unchecked: SECONDARY
    w_electro.qc:         w_deathtypestring = "could not remember where they put plasma";
    w_electro.qc:         w_deathtypestring = "played with plasma";
    w_electro.qc:            w_deathtypestring = "just noticed #'s blue ball";
    w_electro.qc:            w_deathtypestring = "got in touch with #'s blue ball";
    w_electro.qc:            w_deathtypestring = "felt the electrifying air of #'s combo";
    w_electro.qc:            w_deathtypestring = "got too close to #'s blue beam";
    w_electro.qc:            w_deathtypestring = "was blasted by #'s blue beam";
    w_fireball.qc:         w_deathtypestring = "should have used a smaller gun";
    w_fireball.qc:         w_deathtypestring = "forgot about some firemine";
    w_fireball.qc:               w_deathtypestring = "could not hide from #'s fireball";
    w_fireball.qc:               w_deathtypestring = "saw the pretty lights of #'s fireball";
    w_fireball.qc:            w_deathtypestring = "got too close to #'s fireball";
    w_fireball.qc:            w_deathtypestring = "tasted #'s fireball";
    w_fireball.qc:            w_deathtypestring = "tried to catch #'s firemine";
    w_fireball.qc:            w_deathtypestring = "fatefully ignored #'s firemine";
    w_grenadelauncher.qc:         w_deathtypestring = "tried out his own grenade";
    w_grenadelauncher.qc:         w_deathtypestring = "detonated";
    w_grenadelauncher.qc:            w_deathtypestring = "didn't see #'s grenade";
    w_grenadelauncher.qc:            w_deathtypestring = "almost dodged #'s grenade";
    w_grenadelauncher.qc:         w_deathtypestring = "ate #'s grenade";
    w_hagar.qc:      w_deathtypestring = "played with tiny rockets";
    w_hagar.qc:         w_deathtypestring = "hoped #'s missiles wouldn't bounce";
    w_hagar.qc:         w_deathtypestring = "was pummeled by";
    w_hlac.qc:      w_deathtypestring = "should have used a smaller gun";
    w_hlac.qc:      w_deathtypestring = "was cut down by";
    w_hook.qc:      w_deathtypestring = "did the impossible";
    w_hook.qc:      w_deathtypestring = "has run into #'s gravity bomb";
    w_laser.qc:      w_deathtypestring = "lasered themself to hell";
    w_laser.qc:      w_deathtypestring = "was lasered to death by"; // unchecked: SPLASH
    w_minstanex.qc:      w_deathtypestring = "did the impossible";
    w_minstanex.qc:      w_deathtypestring = "has been vaporized by";
    w_nex.qc:      w_deathtypestring = "did the impossible";
    w_nex.qc:      w_deathtypestring = "has been vaporized by";
    w_porto.qc:      w_deathtypestring = "did the impossible";
    w_porto.qc:      w_deathtypestring = "felt # doing the impossible to him";
    w_rocketlauncher.qc:      w_deathtypestring = "exploded";
    w_rocketlauncher.qc:         w_deathtypestring = "got too close to #'s rocket";
    w_rocketlauncher.qc:         w_deathtypestring = "almost dodged #'s rocket";
    w_rocketlauncher.qc:         w_deathtypestring = "ate #'s rocket";
    w_shotgun.qc:      w_deathtypestring = "did the impossible";
    w_shotgun.qc:      w_deathtypestring = "was gunned by"; // unchecked: SECONDARY
    w_tuba.qc:      w_deathtypestring = "hurt his own ears with the @!#%'n Tuba";
    w_tuba.qc:      w_deathtypestring = "died of #'s great playing on the @!#%'n Tuba";
    w_uzi.qc:      w_deathtypestring = "did the impossible";
    w_uzi.qc:         w_deathtypestring = "was sniped by";
    w_uzi.qc:         w_deathtypestring = "was riddled full of holes by";
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    FruitieX
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Fri Jan 01, 2010 12:30 pm

  • Damnit I was going to do that today FruitieX... I actually JUST DID THAT in fact, you bastard :(

    Except, mine was better as it was a regex search pattern for strings only :P
    Do it yourself, or stop complaining.
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    Samual
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Mon Jan 04, 2010 12:15 pm



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