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Flying Steel wrote:GRAPPLE HOOK AND JET PACK INTEGRATION INTO DEFAULT
(They have to be speed/endurance balanced with the other movement types and offhand instead of pickups.)
Flying Steel wrote:CHARACTER CLASSES IN DEFAULT
(Stronger but slower conventional movement classes for noobs, weaker but faster special movement classes for veterans.)
<Ozomahtli> what?
halogene wrote:I disagree, at least regarding the current setup of hook and jet pack. Everytime I played on servers where these were enabled they completely screwed up gameplay.
Flying Steel wrote:At first glance I'd say that MIGHT actually work. Though this would require careful balancing. . .
But then again will new players that choose the heavy character ever learn bunny hopping, if it is harder to do it right with that character?
Flying Steel wrote:No MASTER, it was the PRECIOUS! The PRECIOUS made us do its! Seriously though, that wasn't really what I was saying.
Those two features scare off new players, though. Fortunately, there are two ways to counter them without removing them IMO:
GRAPPLE HOOK AND JET PACK INTEGRATION INTO DEFAULT
(They have to be speed/endurance balanced with the other movement types and offhand instead of pickups.)
CHARACTER CLASSES IN DEFAULT
(Stronger but slower conventional movement classes for noobs, weaker but faster special movement classes for veterans.)


Samual wrote:Nice that no one has replied to comment on my ideas... Thank you very much >.>
chooksta wrote: WHY NOT REMOVE ROCKET DELAY!!!
Yoda almighty wrote:I have showed Nexuiz to many of my school friends. they liked it for awhile, but eventually got bored and complained about how fast it was, and how it really didn't have any gameplay. then someone else found urban terror, and EVERY SINGLE ONE switched to that instead.
and I SHOWED them how to laser jump, and bunny hop, and several other things. a lot of them already knew about it from other games with similar concepts. they didn't care.
chew on that one for awhile. :\
chooksta wrote:yer , i know the rl delay is a loss , shame really , i just think restrictions are a bad thing , but , ive showed , er , noobs , and they get it quite fast , and all love it!
ok , what about the rest ive typed?
also , i would be awesome if the creators poped into other servers and had a chat to the people who play (yes , i know time difference) , not all the time , but some of the time.
you guys must realise , that i would of payed an easy aust$100 for this game
ive never seen a game that keeps on giving! ,amazing!
need more response!!!
tZork wrote:what lda17h said, and personally i dont mind at all. if Nexuiz was changed into game that suited those ppl it would very likely not suit me or many of the ppl who now play it. yes its in a rather a narrow genre that most ppl no not enjoy; but the ones who do, does so allot
divVerent wrote:As for game modes - keyhunt really should get more exposure, as it is a game mode designed for good game play and nothing else.
Unlike CTF, it doesn't try to mimic any "maybe known" game, but is specifically designed for FPS with fast movement.
What it however needs, is way more exposure. Many players can play it, but not many people play it on servers (because these servers are too often empty). Maybe we should start pushing 2-team keyhunt instead of 3-team keyhunt, simply because it works better with only few players (so it can be fun even with just 4, just like CTF). 3-team keyhunt is way better though, but maybe shouldn't be the "usual" mode any more.
The main goal would be to make keyhunt so popular that some commercial game takes over the idea. Because then we would have their marketing department on our side - and Nexuiz, as only free game with that mode, would gain popularity from it a lot.
Same of course goes for other modes that currently are unique to Nexuiz. We should not remove them, but improve them and make them more popular, until finally someone else takes them over.
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