Teammate indicator

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Fri Jul 21, 2006 8:15 am

  • The teammate indicator should be reworked. I havent managed to think of a better way yet though, but there is two reasons for it:

    1. I dont like id ;)
    2: Try and read the sign after executing low.cfg
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    tChr
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Tue Jul 25, 2006 10:53 am

  • It would be possible to make the current version very very high resolution so that it will still look ok with a high picmip but i think with certain high picmips it will still have problems..
    With map textures one can define a shader and exclude it from being picmiped but people told me its not possible with this indicator.

    Is it really necessary to be able to read the text 'teammate'? I like the quake3 teammate indicator. It was just a yellow triangle. And i saw some newbies (that would not use low.cfg) pump lead into my player even though i was standing right before them so they should be able to read it and also told them to stop because this was a team-based game..
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    esteel
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Tue Jul 25, 2006 11:31 am

Tue Jul 25, 2006 11:36 am

  • you could also write in a triangle the word "team", so that it could be written bigger than 'team mate' and is easy to understand.

    i did a little test : try this on a local server and tell me if it please you ;) (two versions in the archive)

    http://www.free-fps.com/download/custom ... cators.zip
    Last edited by obi_wan on Tue Jul 25, 2006 11:37 am, edited 1 time in total.
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Tue Jul 25, 2006 11:36 am

Wed Jul 26, 2006 6:45 pm

  • I think we should keep it, with one minor adjustment ...
    If you shoot a teamate it should change the texture, into a big flashing text at font size 92 "DON'T SHOOT YOUR TEAMMATE NOOB!" :)

    Serius now, could use an update, but it's ok as it is for me.
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Wed Jul 26, 2006 7:15 pm

  • gib any player pumping more then 2 rounds into a team mate in 1 sec, flash "NO NO NO NO" in big red letters on hes screen for 10 mins then lowlevelformat hes harddrive :twisted: :D :lol:

    Well, somekinda smart centerprint system could work. ie not print a messeage for the ocational acidental ff but only for clear atempts to kill a teammate. this would need somekinda timer and tracking, but i think its rather doable with the tools at hand.

    On anotehr similar note, making chatt more VISIBLE and less dangerous would be nice. I often find myself not usoing the chatt untill i can get into a fairly safe place. dunno why realy but somethign just ticks me of abt gettin gibd for saying somehting ;) And once you take the time to say something, often ppl (specialy the not yet experiances ones) will miss the message in the flood of other messages.
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Thu Jul 27, 2006 6:36 am

  • that is simple: the bloody message just has to stay longer :) (duno if the client is able to configure this)
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Thu Jul 27, 2006 6:47 am

  • It's just a mess that the kill-messages are and look the same like chat messages - instead of splitting it up into the left/right corner like every other game does it ^^
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Thu Jul 27, 2006 8:00 am

  • yeah some system messages are pretty useless. noobs have always been asking me what "You got the nex" means. would it work to "split" system messages and chat into two rows? the system messages on top and the chat below that.

    i like the triangle. could it be done to show who you are aiming at?
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Thu Jul 27, 2006 8:44 am

  • 4m wrote:noobs have always been asking me what "You got the nex" means.


    well when you dont use weapon autoswitch such messages are important, at least i use them :p
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    obi_wan
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Thu Jul 27, 2006 5:49 pm

  • obi_wan wrote:
    4m wrote:noobs have always been asking me what "You got the nex" means.


    well when you dont use weapon autoswitch such messages are important, at least i use them :p
    Exactly. "WHEN" !
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Fri Jul 28, 2006 6:12 am

  • Hmm how about putting the name of the gun on the weapon icon ... should also solve it ...
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Sat Jul 29, 2006 10:23 am

  • well... what i was thinking of was (if som one has the time to edit the engien) to have a chatt area and a message (pickupps frags etc..) aria and that the chatt messiges never fades awy (un less the area is full)..

    and that with the wepons... how abote making (like in UT) having the wepons icons allvase visibul... and that the wepon that u have s icon is brighter...?
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