[MAP-Beta] Vita Mea

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Sat Jul 22, 2006 9:24 pm

  • http://141.2.16.3:7780/nex/maps/inofficial/vitamea_beta1a.pk3

    ObScreenshot:
    Image
    Image

    Can be played in CTF, TDM and also DM.

    Oh, I almost forgot: you open the pushwalls (there are in total four of them) using the space bar while walking past them... ;)
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sun Jul 23, 2006 12:13 am

  • I like it!

    It's very labyrinth-like. It kinda reminds me of a Doom level in the sense that it really stays at one height, not letting you get an overview, so if you get lost, you're lost ;)

    Really well designed, though!
    Shoe
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Sun Jul 23, 2006 12:57 am

Sun Jul 23, 2006 9:54 pm

  • This is the text file I wrote before building the map:

    Code: Select all
               ##################
               #^ssbbbcccrrrAAHH%
           #####%#####%#####*AHH#    Nex
      #####+ + +   f   + + +#####
      #Ahh#                 #hhA#
      #r* | a a a a a a a a | *r#    Hagar, MG
      #r  #                 #  r#
      ##-## c*c    H    c*c ##-##    Electro, Crylink
       # #%#%-%####%####%-%#%# #
       # %       hh#hh       % #
       # #+#      h%h      #+# #
       # ######    #    ###### #
       %A|rcbs|    |    |sbcr|A#
       #-######    #    ######-#
       #h#t#  h    %    h  #t#h#
       # %    h    #    h    % #
       #h#%#######-#-#######%#h#
       # #r                 c# #
       %h#                   #h%
       # #  %#############%  # #
    #### #  #      |      #  # ####
    #T # %  # #####%###-# #  % # T#
    # <%h#  | #  ||S||  # |  #h%> #
    #T # %  # #-###%##### #  % # T#
    #### #  #      |      #  # ####
       # #  %#############%  # #
       %h#                   #h%
       # #r                 c# #
    .....

    #:  wall
    %:  Nex symbol, FAQ, Specop or Marine
    %>: pushwall
    |:  door
    T:  teleporter (to same color, opposite side)
    t:  teleporter target
    .:  health1
    ,:  armor1
    r:  rockets
    s:  shells
    c:  cells
    b:  bullets
    H:  health25
    A:  armor25
    *:  weapon (see right)
    S:  strength
    +:  spawnpoint


    Just for those who wanted a (2D) map of it...

    (Telling you where the pushwalls are is no spoiler since you can see that when spectating anyway)

    And yes, I did put some more % than I originally thought of.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
    Site admin and keyboard killer
     
    Posts: 3809
    Joined: Thu Mar 02, 2006 4:46 pm
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