Nexuiz 2.0.1 RC 2

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Sun Aug 13, 2006 8:47 pm

  • Not much should have changed from RC1, but still I'd like you to test it... http://141.2.16.3:7780/nex/nexuizpatch2 ... umonly.zip

    The changes since RC1 are only engine side:

    • new command: cd loop name, plays cdtracks/name.ogg as if it were a CD track (useful to mappers). Analogously defined: cd play name. That way, a mapper can bundle his own audio track to a map without having to fear track number clashes.
    • command history in the console behaves (entering an empty line no longer empties the history, cursor is correctly positioned at the end of the selected history line just like in bash)
    • curl status text changed from "(will connect 1.2.3.4 when done)" to "(will join 1.2.3.4 when done)" to be grammatically correct :P
    • new cvar: con_term_colors ansi, outputs the server console in ANSI colors instead of Quake color codes; con_term_colors strip, removes Quake color codes from the server console (this feature might be subject to change for the final version)


    Oh, and here something about the new jumppad property "height" which might be of interest to mappers: the height value works like described in http://t.div0.ccc-offenbach.org/jumppads.pdf - jump pad tuning should be much easier with this.

    As for installing the patch - "extracting over" should be the way to go if you are on Windows or Linux, and on OS X the preferred way is to copy or move Nexuiz 2.0's data...pk3 file into the extracted patch. You can also extract this over the RC1 patch without any problems, however, you could then delete RC1's datapatch20060810.pk3 to save some hard drive space.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Aug 14, 2006 1:22 am

  • To get this right (because I've missed RC1):
    Can I also install RC2 on a FRESH 2.0 installation or do I still need parts from RC1?
    (Probably stupid, but very tired now)
    Zico
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Mon Aug 14, 2006 1:38 am

  • Zico wrote:Can I also install RC2 on a FRESH 2.0 installation or do I still need parts from RC1?

    Yes, you can. RC1 is not needed, the patch is for 2.0 (but it can also be applied to RC1...).
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    KadaverJack
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Mon Aug 14, 2006 7:09 am

  • There has already been one bug... if you are a mapper and wonder why the jumppads don't work right when their target is another jumppad, get http://141.2.16.3:7780/nex/progs.dat and put that in your data directory. The bug is a superfluous and wrong check.

    If you are not a mapper, you can probably ignore this and wait for 2.0.1, since no existing map relies on the new jumppad features.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Aug 14, 2006 9:25 am

  • I just added the fixed progs.dat to the zip files. If the download got currupted for you for some reason, you should redownload. Non-mappers won't need that change.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Mon Aug 14, 2006 12:11 pm

Tue Aug 15, 2006 11:06 am

  • esteel wrote:I tried 2.0.1 rc2 on a windows computer and noticed mouse4/5 did not work in the sdl variant. In the wgl variant (nexuiz.exe) they did work fine. I have no idea if its a new problem as i no longer use windows at home..

    Confirmed on my machine.
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    morfar
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Tue Aug 15, 2006 12:14 pm

  • esteel wrote:I tried 2.0.1 rc2 on a windows computer and noticed mouse4/5 did not work in the sdl variant. In the wgl variant (nexuiz.exe) they did work fine. I have no idea if its a new problem as i no longer use windows at home..


    Can't confirm. My test system: XPSP2, ATI 9600M, Catalyst Mobile driver version 6.7. Using a USB mouse, no specific drivers installed. The wheel works fine, both for console scrolling and for weapon selection.

    Or are you referring to actual buttons? If that is the case, I can't check - I don't have such a mouse.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Tue Aug 15, 2006 1:34 pm

Tue Aug 15, 2006 2:11 pm

  • Can't fix, this is SDL's problem. SDL only supports 4 buttons in DirectX and 3 buttons in GDI. More button codes were added "at some time" for GDI (5 buttons then) and for DirectX 8.1, but SDL doesn't use either. DP BTW uses the GDI method and allows up to five buttons to work.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Wed Aug 23, 2006 3:34 pm

  • Is that data dir setup ok?

    Code: Select all
    >>> /usr/share/games/nexuiz/data/data20060616_hotfix.pk3
    >>> /usr/share/games/nexuiz/data/menu.dat
    >>> /usr/share/games/nexuiz/data/common-spog.pk3
    >>> /usr/share/games/nexuiz/data/data20060614.pk3
    >>> /usr/share/games/nexuiz/data/waypointeditor.cfg
    >>> /usr/share/games/nexuiz/data/progs.dat
    >>> /usr/share/games/nexuiz/data/datapatch20060813.pk3


    ebuild file for Gentoo Linux is at https://stier.dynu.com/~myportage/games-fps/nexuiz/.
    Cinquero
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Wed Aug 23, 2006 3:42 pm

  • Cinquero wrote:Is that data dir setup ok?

    Code: Select all
    >>> /usr/share/games/nexuiz/data/data20060616_hotfix.pk3
    >>> /usr/share/games/nexuiz/data/menu.dat
    >>> /usr/share/games/nexuiz/data/common-spog.pk3
    >>> /usr/share/games/nexuiz/data/data20060614.pk3
    >>> /usr/share/games/nexuiz/data/waypointeditor.cfg
    >>> /usr/share/games/nexuiz/data/progs.dat
    >>> /usr/share/games/nexuiz/data/datapatch20060813.pk3


    ebuild file for Gentoo Linux is at https://stier.dynu.com/~myportage/games-fps/nexuiz/.

    You can remove data20060616_hotfix.pk3, it's no longer needed.
    And why are there menu.dat & progs.dat outside the pk3 files?
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    KadaverJack
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Wed Aug 23, 2006 3:44 pm

  • And why are there menu.dat & progs.dat outside the pk3 files?


    Because I don't like the quit confirmation dialog... :-)
    Cinquero
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Wed Aug 23, 2006 3:46 pm

  • mmmh i dunno if its a bug or a removed bug, so a screenshot is better :) ... since the 2.0.1 RC1 and RC2 the ground in starship is different for me, like a bit transparent (before it was totally opaque) :
    Image
    [NSB] ppwer !
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    obi_wan
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Wed Aug 23, 2006 3:47 pm

  • Cinquero wrote:Because I don't like the quit confirmation dialog... :-)

    Just tap F10 :P
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    KadaverJack
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Wed Aug 23, 2006 3:50 pm

  • obi_wan wrote:mmmh i dunno if its a bug or a removed bug, so a screenshot is better :) ... since the 2.0.1 RC1 and RC2 the ground in starship is different for me, like a bit transparent (before it was totally opaque) :]

    it wasn't opaque before, but the texture has changed, so the new look is intended ;)
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    KadaverJack
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Wed Aug 23, 2006 4:16 pm

  • Let's put it like this: we HAD to change these textures.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
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Wed Aug 23, 2006 6:22 pm

Wed Aug 23, 2006 7:01 pm

  • esteel wrote:Hmm and i think startship was transparent the whole time?


    Yes, the texture before was a transparent pink square grid.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
    User avatar
    divVerent
    Site admin and keyboard killer
     
    Posts: 3809
    Joined: Thu Mar 02, 2006 4:46 pm
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