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Urmel... wrote:I like the idea somehow. Too bad there isnt one 64 port server in europe![]()
Please let me know when it's gonna happen
esteel wrote:Most DSL lines i know have differnent rate for up- and download.. with upload being MUCH less but the server has to upload 'data' to the clients..
parksto wrote:our server (batservers) uploads and downloads 100Mb/s... but i'm not sure cpu can accept 64 players
parksto wrote:our server (batservers) uploads and downloads 100Mb/s... but i'm not sure cpu can accept 64 players
Cinquero wrote:Where is that server located?
esteel wrote:Wow 50 bots are cool but i think it will be a huge problem rendering all those polygones.
KadaverJack wrote:A dedicated server with 50 bots uses about 70-80% CPU time on my machine (P4 2.6GHz). So CPU usage shouldn't be an issue...
obi_wan wrote:batservers are hosted on a computer with a VIA C7 cpu... its a bit special (really low power, if i remember well it uses 1 Watt to run), and for sure it *could* have problems to host a 64 slots server...
what is sure is that i don't think that everybody has a good enough client computer to manage a 64 players game...
4m wrote:Oh no!! The lag map times TWO !!!!![]()
![]()
I will have to hardwire my lappy to my router!
Can the server set the clients' effect and video settings? At least it should automatically start the demo recording.
if(self.cvar_cl_demostarted)
stuffcmd(self, "set cl_demostarted 0\n");
else
stuffcmd(self, "set cl_demostarted 1; disconnect; wait; rec demoSOMEID; connect 1.2.3.4\n");
4m wrote:Oh no!! The lag map times TWO !!!!![]()
![]()
I will have to hardwire my lappy to my router!
Can the server set the clients' effect and video settings? At least it should automatically start the demo recording.
tZork wrote:Got bored today.. heres the result:
tznex03mpce. mpce = Masive PlayerCount Edition.
A mirrored version of tznex03. Yes a map twice '03 original size. 2 flags for each team if you go ctf on it.
kill-o wrote:Plz note it in the topic in irc when this event will happen
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