http://www.boomtown.net/en_uk/articles/art.view.php?id=12222
The Boomtown site has reviewed Nexuiz.
What do you think of the review?
Moderators: Nexuiz Moderators, Moderators
Too bad the controls feel somewhat unresponsive, which takes a lot away from the fastpaced feel the game promotes.
The sometimes weird physics aren't too helpful either when it comes to fluent movement.
The gameplay is a mix of elements from other games, but in all honesty, it offers nothing really new to hold a player's interest for a long time.
The game consist mainly of online deathmatches or botmatches.
The only gripe is that it's hard to tell which weapon does what, especially because the models have a similar look.
You could compare them to Quake 3's or UT99's graphics, with some extra special effects.
The artificial intelligence is good, and bots can and will surprise you from time to time.
The arsenal is well balanced, and if you've played shooters before, most of the weapons will feel familiar.[/quote
It might not be perfectly balanced but its good the way it is because i think there needs to be a slight inbalance as to make one want to attack because he is (feels) stronger.. This makes matches interesting..On the other hand, if you tweak down most of the advanced options, even a GeForce 1 card should be sufficient enough to run the game at a good framerate.
Thats almost too much flattering..
Not sure:The sound effects are good, though more diversity would add a lot to the overal experience. The music tends to become tedious pretty fast, and can luckily it be turned off.
Sound is a weak point in Nexuiz but i think its good enough and the sound track is good while driving around in the car.. i never listen to music while playingSo i'm not sure what to say about this. The announcers again are just cool and the effects are nicely done.
Conlusion:All taken into consideration, Nexuiz is a decent game worth trying out. The oldskool gameplay is straightforward and easy to jump into. And the forgiving system requirements are a pro in this age of nextgen gaming.
esteel wrote:The bad things:Too bad the controls feel somewhat unresponsive, which takes a lot away from the fastpaced feel the game promotes.
I'm sorry but i really have NO idea what they are talking about. Unresponsive controls? I play Nexuiz since the day 1.0 was out and i never found the controls unresponsive. Could ANYONE please enlighten me as to what is unresponsive in Nexuiz? I really mean it. If there is anything wrong maybe it can be fixed but i just see nothing wrong.
CheapAlert wrote:mind you I always had bad unresponsive and sluggish controls with darkplaces, in both non SDL and SDL builds
it seems to be an based on this:esteel wrote:On the other hand, if you tweak down most of the advanced options, even a GeForce 1 card should be sufficient enough to run the game at a good framerate.
Thats almost too much flattering..
http://www.alientrap.org/nexuiz/index.php?module=info wrote:Nexuiz will not require a high end system. Video cards such as a Geforce1 will be able to run Nexuiz...
A good start would be a new "press" section on www.nexuiz.com which would include the information from the "info" "media" and "team" sections, and would incorporate more detailed information about the game, such as how to take advantage of the game's unique features (and explicitly describing the game's unique features), for use in reviews.tZork wrote:perhaps the main point to be learnt is that almost every reviewer have missed teh games main point so thise obviosly need to get more focus soemhow. More visible dokumentation, quickstart quides whatever. in short; it needs to be less of a learning curve to understand the game.
... and the sound track is good while driving around in the car..
divVerent wrote:CheapAlert wrote:mind you I always had bad unresponsive and sluggish controls with darkplaces, in both non SDL and SDL builds
Even in singleplayer games?
I suppose it might have been lag which caused them to think that...
CheapAlert wrote:divVerent wrote:CheapAlert wrote:mind you I always had bad unresponsive and sluggish controls with darkplaces, in both non SDL and SDL builds
Even in singleplayer games?
I suppose it might have been lag which caused them to think that...
Yes, even in single player.

You could compare them to Quake 3's or UT99's graphics, with some extra special effects.
Zico wrote:Fact: Nexuiz has tons of special effects like Bumbmapping, Deluxemapping, Realtime shadows etc. that drive even my hardware nuts.
BUT: (and don't see this as stupid critic) If I only look to it as a "normal player" without technical background I could say:
"Nexuiz eats my hardware but Doom3/Q4 RUNS AND LOOKS BETTER on Max Details."

You could compare them to Quake 3's or UT99's graphics
CheapAlert wrote:mind you I always had bad unresponsive and sluggish controls with darkplaces, in both non SDL and SDL builds
Dave wrote:tZork wrote:perhaps the main point to be learnt is that almost every reviewer have missed teh games main point so thise obviosly need to get more focus soemhow. More visible dokumentation, quickstart quides whatever. in short; it needs to be less of a learning curve to understand the game.
A good start would be a new "press" section on www.nexuiz.com which would include the information from the "info" "media" and "team" sections, and would incorporate more detailed information about the game, such as how to take advantage of the game's unique features
Vermeulen wrote:the first release though was clearly too soon, and i don't think a lot of people would think 'they could sell it'. We would have had a lot larger of an impact if even the quality of 1.5 was initially released

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