Nexuiz 2.1 - here is a real release candidate

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Wed Sep 06, 2006 12:47 pm

  • Finaly i can kill through floors again :). I like the new version number more then the old 2.0.1 one.
    I have been using the client for quite some while now and its working very well. The server part was being tested on the RBI servers so i really hope noone finds more bugs today :)
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    esteel
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Wed Sep 06, 2006 5:47 pm

Thu Sep 07, 2006 2:08 am

  • Mmm was it my tired brain (uhm... what's left of it) or is the game running a little better, too? It seems fine so far, I think I'll get to really test it in the next couple of days, see you on the servers. :wink:
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    BusterDBK
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Thu Sep 07, 2006 8:15 am

  • Mmm lots of nice stuff in the change list.

    Sweetness!
    FEATURE: when maps/mapname.sizes exists, the map is only chosen when there are at least (first line) and at most (second line) players
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Sep 07, 2006 8:53 am

  • BusterDBK wrote:Mmm was it my tired brain (uhm... what's left of it) or is the game running a little better, too? It seems fine so far, I think I'll get to really test it in the next couple of days, see you on the servers. :wink:

    I can't remember any changes that would make the engine faster. Actually i would expect a VERY VERY slight drop in FPS as some compiler settings had to be toned down in order to compile with gcc 4.1. LordHavoc reported a resulting drop of 0.3% in fps.. so in case you had 1000 fps you would now only have 997 :P
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    esteel
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Thu Sep 07, 2006 10:20 am

  • esteel wrote:
    BusterDBK wrote:Mmm was it my tired brain (uhm... what's left of it) or is the game running a little better, too? It seems fine so far, I think I'll get to really test it in the next couple of days, see you on the servers. :wink:

    I can't remember any changes that would make the engine faster. Actually i would expect a VERY VERY slight drop in FPS as some compiler settings had to be toned down in order to compile with gcc 4.1. LordHavoc reported a resulting drop of 0.3% in fps.. so in case you had 1000 fps you would now only have 997 :P


    In that case it seems I was plain tired :lol:. I like the name display, too.
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    BusterDBK
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Thu Sep 07, 2006 10:32 am

  • Yeah now you know whom to blame. Just point your crosshair at him. Some people really do stupid things in CTF..

    I read a first complain about the disconnect during mapdownload. You can no longer chat with the people already playing this way but have to wait to reconnect ;)
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    esteel
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Thu Sep 07, 2006 12:43 pm

  • esteel wrote:LordHavoc reported a resulting drop of 0.3% in fps.. so in case you had 1000 fps you would now only have 997 :P

    Oh noes!!! No big loss really if it's for stability.
    Laters losers.
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Thu Sep 07, 2006 1:05 pm

  • esteel wrote:I read a first complain about the disconnect during mapdownload. You can no longer chat with the people already playing this way but have to wait to reconnect ;)


    Yes, that disconnect isn't the perfect solution and LordHavoc does plan to change it to something which is more integrated in the protocol. But not in the near future. Maybe for 3.0 or whatever...

    And... people complain either way. Either about the disconnect, or about the black screen... :P
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Sep 07, 2006 1:36 pm

  • Isnit possible to show ahnything else than this blank screen?
    uncomfortable
    random
    mean
    embarrassing
    limited
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    Urmel
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Thu Sep 07, 2006 2:08 pm

  • Urmel... wrote:Isnit possible to show ahnything else than this blank screen?


    No, the "black screen solution" didn't work right. It wasn't changed to disconnect/reconnect because of the black screen - displaying a LOADING... screen would have been possible instead if just that were the problem.

    But a FULL content download without reconnecting would have required quite some redesign of the engine, and that was out of scope. The map reloading actually crashed because of some surprise in the engine code I still don't fully understand how to fix. And the "reload all models" method doesn't work with map sounds, sky boxes and some other things anyway.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Sep 07, 2006 2:29 pm

  • Okay, now I know why I experienced those crashes in 2.0 after downloading maps.

    I also believe there was something wrong today when I played the running man 1on1 level in the single player campaign. Right after the game loaded it had some small pauses because of the lack of memory (this is common in my case), and after that happened the footsteps sounded a bit odd. It was as if there were more sounds and a bit higher pitched or something (and like broken), I can't really describe it. I don't remember hearing that thing before and all went okay after the next level got loaded. Anyway, it's a minor bug if it even was a bug.

    This happened on my Sempron running with 256 RAM, a GeForce4 MX440, on a Gigabyte K7 Triton series motherboard (it has an nForce2 chipset and I think the soundcard is AC97 compatible). OS is SuSE Linux 10.0, I was using Window Maker and the sound sistem was set to Autodetect (I think it uses TOSS), with the default drivers.
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    BusterDBK
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Thu Sep 07, 2006 2:34 pm

  • Well, as far as I know Nexuiz has no code whatsoever to pitch up/down sounds and I don't see how that would happen. :(

    Was it still playable for you afterwards?

    (How is Nexuiz running on your machine, btw?)


    edit: BTW, I think the new compiler options may very well improve performance on Celerons or Semprons because the engine executable is much smaller now and thus may run a tiny bit faster on machines with small caches.
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    SavageX
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Thu Sep 07, 2006 2:45 pm

  • Oh it was perfectly playable even with the weird sounds and, as I said, these got fixed when I got to the next level.

    The game usually runs ok, I use 800x600x32, textures set to 'best', no anisotropic filtering, particles set to 1.0, and the rest of the details to off, except for deluxe mapping and gloss. Usually there is no trouble with the framerate, as I get as much as I need for fluent gameplay (over 30fps).

    The big problem is when I enter a game that has a lot of weapons or is crowded with a lot of stuff going on. It seems the pretty low RAM doesn't stand much of a chance and the system keeps using swap, causing those long long pauses at the beginning of the game that make me a very easy target :?.
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    BusterDBK
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Thu Sep 07, 2006 3:53 pm

  • BusterDBK wrote:It was as if there were more sounds and a bit higher pitched or something (and like broken), I can't really describe it. I don't remember hearing that thing before and all went okay after the next level got loaded. Anyway, it's a minor bug if it even was a bug.


    Sounds like you use ALSA and dmixer. You could disable dmixer, but if it only happens sometimes for you, you maybe rather want to live with this flaw than to live without dmixer...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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