Movement: faster, stronger, better.

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Sun Sep 10, 2006 8:40 pm

  • It annoys me at times, that people don't take full use...or any use at times of the movement in the game, it's hard to learn but once you get used to it its really good to have, you gain really fast speeds quickly and this helps in 1on1 especially.

    People say im really quick in 1on1, so i'm going to put some demo's of a few runs in the maps (for practicing movement), and also using speed toghether with one or 2 tricks so that you can see.

    so i will show you,

    nexuiz's physics version of circle jumping to gain speed.
    a few short movement runs on some of the maps so you can try yourself.
    using the teleporters to keep speed coming out of the other side so that you can attack quickly / fly all over the place :D

    http://esteel.planetnexuiz.de/nexuiz/demos/msfb.rar
    Last edited by k0jak on Sun Sep 10, 2006 11:18 pm, edited 1 time in total.
    :]

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Sun Sep 10, 2006 11:03 pm

  • going to put my demos up now.
    :]

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Sun Sep 10, 2006 11:18 pm

  • http://esteel.planetnexuiz.de/nexuiz/demos/msfb.rar


    thanks to esteel for uploading for me...lost my pn password :)
    :]

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Mon Sep 11, 2006 5:57 am

  • That is actually what I expected...that you lost it again....
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    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Mon Sep 11, 2006 7:43 am

  • VIRGINITY IS NEXT
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    leileilol
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Mon Sep 11, 2006 10:15 am

  • rofl :F
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
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    C.Brutail
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Mon Sep 11, 2006 1:39 pm

Mon Sep 11, 2006 3:51 pm

  • only reason i lost it is cause i never wrote it down.
    :]

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Mon Sep 11, 2006 7:22 pm

  • teh odd :mrgreen:
    uncomfortable
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    mean
    embarrassing
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    Urmel
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Tue Sep 12, 2006 1:06 am

  • I'm going to practice that double jump + ramp jump @ hagar in runningman :mrgreen:
    I never imagined it was feasible xD

    IMO this is a really useful demopack for newcomers... and experts too :>

    Thanks a lot kojn! :mrgreen:


    P.S. Am I the only one in topic? :mrgreen:
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Tue Sep 12, 2006 1:26 am

  • Thanks sxt, and yea off-topic a bit the other posts which is quite annoying, i know one or two were joke comments :)


    i made the demo's for that reason, so new-comers could see some of the movement as well as some of the other guys to show what is possible and to speed up there game.

    Also i wanted to improve my own running which has only just gotten a lot better, now i can fly all over the place, on any map.

    I have a nice long jump using speed on farewell i will record and upload...pretty pointless but it's good to improve gaining your speed.
    :]

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Tue Sep 12, 2006 1:34 am

  • Please keep on posting those demos :D

    P.S. ROFL @ CheapAlert's joke xD
    s9^ (formerly known as sxt^)
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Tue Sep 12, 2006 7:03 am

  • I can only give additional text hints here, since I'm at work and unable to do demos here anyway

    First of all, most longer movement-paths should start with a kind of jump ("circlejump") that will give you most acceleration for the beginning. these jumps are actually the ones you can e.g. do on darkzone at the rocketlauncher (the one close to the armor, not the one at the MH). esteel showed these jumps in his demopacks, too. if you manage to get over all these big gaps (also the one where the mortar is) you are able to do the first jump properly.

    However, of course it's the best for your speed to strictly keep on using these circlejumps, but from what I experience all this requires too much concentration on which movement keys to press at which time and when to move the mouse for xx degrees, etc. I think that this is a bit unusable in 1on1s, where you should also be focused on aiming if the enemy suddenly pops up ;)
    Thats why I rather press the forward button all the time and additionally pressing the strafebuttons when chaning my direction. This gives me also a huge speed but allows me to focus on my crosshair/enemy.

    And btw, to do the jump on runningman at the hagar you won't need so much speed. Of course it's better to have fast speed, but it is not required.

    What I know actually realised is how effective the "keeping-speed-through-teleporter" feature can be (ab)used :D
    IRC quote:
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    [kojn] she took it the dirty way
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Tue Sep 12, 2006 8:40 am

  • This "adding strafe button when turning" is actually the "cornering" that I like - especially useful on darkzone.
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Tue Sep 12, 2006 12:08 pm

Tue Sep 12, 2006 4:36 pm

  • The jumps/stuff i showed, were to show what was possible, but also to allow people to improve there movement, for example you know you can do that jump on runningman at the hagar with no speed, but if you can do it fluently with speed then you are being fluent with your movement, the runs are to help the other guys, increase there take off speed and to allow them to practice it, and practice the control of the movement, if they can do that, then they can do it fluently any time, anywhere on ANY map.
    :]

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