Feature requests

For the 1on1 Ladder on PlanetNexuiz

Moderators: Nexuiz Moderators, Moderators, Ladder Moderators

Fri Mar 17, 2006 3:20 pm

  • Since the ladder is a new project, there will always be requeste for feature changes. So why not put them in this thread?

    My wish:
    Add to the ranking list, if you are logged in, a column displaying how many times you have played agains every player. When a lot of people start playing the ladder, that would be interesting to know :)
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
    User avatar
    tChr
    Forum addon
     
    Posts: 1501
    Joined: Tue Feb 28, 2006 9:11 pm
    Location: Trondheim, Norway

Fri Mar 17, 2006 4:10 pm

  • hehe, it's funny that people NOW start asking for adding features. I created a thread that asked you for bug-testing a beta-version of the ladder in the old forums, and actually no1 has tested anything and also not asked for features.

    I won't add any things that don't make sense or that are only a bit hard to code. However, I think I'll release the source code so that people could include their changes on their own (assuming that this change also makes sense), I'll then have a look at it and accept or deny it

    EDIT: your suggestion does actually not make really sense for me .. it's not that important to know
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Fri Mar 17, 2006 4:47 pm

  • It should be easy to do as its just the sum of 'wins, draws and looses' and it might be useful to see how active a player is..

    Oh.. i should read more carefully.. so you can see how many times to played against a certain player. Hmm i guess this info is harder to access.. Well yeah it might be useful.. aka i already player 99 times against player X and lost 98 times.. hmm should be play once more? :)
    Last edited by esteel on Thu Aug 31, 2006 2:59 pm, edited 1 time in total.
    User avatar
    esteel
    Site admin and forum addon
     
    Posts: 3924
    Joined: Wed Mar 01, 2006 8:27 am

Fri Mar 17, 2006 5:55 pm

  • it is of course easy ... just select all matches that have
    - finished report
    - challenger_id = your ID
    - challenged_id = current ID that is processed (in the while() thing)
    then count the number of rows of the result

    however I doubt that this is a useful information
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Fri Mar 17, 2006 6:06 pm

  • GreEn`mArine wrote:it is of course easy ... just select all matches that have
    - finished report
    - challenger_id = your ID
    - challenged_id = current ID that is processed (in the while() thing)
    then count the number of rows of the result

    however I doubt that this is a useful information


    If you'd like to challenge all players in the ladder evenly, like I'd do, to make the score as accurate as possible, it is very useful info :)
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
    User avatar
    tChr
    Forum addon
     
    Posts: 1501
    Joined: Tue Feb 28, 2006 9:11 pm
    Location: Trondheim, Norway

Mon Mar 20, 2006 4:50 pm

  • tChr wrote:If you'd like to challenge all players in the ladder evenly, like I'd do, to make the score as accurate as possible, it is very useful info :)

    Well as the ladder goes on you'll have problems with that because of the 100 points difference limit.
    Unless you want to be the first to challange a new player. But new players get 1000 points even if they might be better then that. So once you have more then 1000 points yourself you are expected to win but have no idea how good the player really is. You might loose big points that way ;)
    Last edited by esteel on Thu Aug 31, 2006 7:16 pm, edited 1 time in total.
    User avatar
    esteel
    Site admin and forum addon
     
    Posts: 3924
    Joined: Wed Mar 01, 2006 8:27 am

Mon Mar 20, 2006 5:13 pm

  • that's also actually the sense of the 100 points limit, so that newcomers (and even if they aren't that new, coming e.g. from Quake3 or dunno what) won't be able to challenge the nexuiz "pros" immediately, but first ahve to prove agains 1100 point players (and I think we soon gonna have players having > 1100 points)
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Mon Mar 20, 2006 5:34 pm

  • Yeah i know.Well the first person already has 1100 points and we finaly have more then 20 players in the rankings. I think this is really good.

    An slightly offtopic thing.. Is it really such an good idea that the overall scores count for overall win/loose? Different maps are played differently, on some its easy to get much frags, on others its not. If one map is won 10-5 and the other is lost 20-30 the overall win goes to the person that won the second map although this feels wrong. A draw seems more like it. I know its too late now for this and would mean a rather big change but it might be worth thinking about it if there will ever be a TDM ladder or a ladder restart or something..
    Last edited by esteel on Thu Aug 31, 2006 7:16 pm, edited 1 time in total.
    User avatar
    esteel
    Site admin and forum addon
     
    Posts: 3924
    Joined: Wed Mar 01, 2006 8:27 am

Mon Mar 20, 2006 5:38 pm

  • hmm, yes, a thing to consider, but I'm not sure about it yet ^^
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Tue Mar 21, 2006 11:31 pm

  • New feature request:

    In the games list, it could be interesting to see the recieved ELO pints for the matches.
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
    User avatar
    tChr
    Forum addon
     
    Posts: 1501
    Joined: Tue Feb 28, 2006 9:11 pm
    Location: Trondheim, Norway

Wed Mar 22, 2006 4:58 am

  • I would also like that, but this table is already that overloaded that it is even bigger than it should when it comes to long names on challenger anc challenged side and too long map names (nexdm18_1on1remix)

    I could suggest to convert the result score that is shown to a link (a link that actually does nothing, s.th. like <a href="#">score</a>) but which will reveal the ELO points on mouseover. what do you think ?
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Wed Mar 22, 2006 7:08 am

  • GreEn`mArine wrote:I would also like that, but this table is already that overloaded that it is even bigger than it should when it comes to long names on challenger anc challenged side and too long map names (nexdm18_1on1remix)

    I could suggest to convert the result score that is shown to a link (a link that actually does nothing, s.th. like <a href="#">score</a>) but which will reveal the ELO points on mouseover. what do you think ?

    That would work. But if you want a simple way to do that:
    <td title="ELO pints go here">score</td>

    :)
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
    User avatar
    tChr
    Forum addon
     
    Posts: 1501
    Joined: Tue Feb 28, 2006 9:11 pm
    Location: Trondheim, Norway

Wed Mar 22, 2006 4:39 pm

  • what would this do ? I have never used title tag for <td>'s
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Wed Mar 22, 2006 4:42 pm

  • GreEn`mArine wrote:what would this do ? I have never used title tag for <td>'s

    The title tag is allowed for all html tags.. iirc. it does the same for all browsers as "alt" tag does on images in internet explorer.
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
    User avatar
    tChr
    Forum addon
     
    Posts: 1501
    Joined: Tue Feb 28, 2006 9:11 pm
    Location: Trondheim, Norway

Wed Mar 22, 2006 7:18 pm

  • thx for the hint, gonna try it

    EDIT: it's in
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Thu Mar 23, 2006 11:27 pm

  • For ladder matches:

    TIMEOUT!!!

    If player has a phone call, or somebody is coming, or have to do something for a minute, could call a timeout for a minute or so, maximum twice per map.
    "One should strive to achieve; not sit in bitter regret."
    WE ARE NEXUIZ.
    Image
    Image
    User avatar
    C.Brutail
    Laidback mapper
     
    Posts: 2357
    Joined: Tue Feb 28, 2006 7:26 pm
    Location: Ironforge

Fri Mar 24, 2006 5:01 am

  • someone should code that first O_o (this is not really something that has to do with the ladder script itself)

    btw, I switch off my telephone when playing a laddder match
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Fri Mar 24, 2006 2:26 pm

  • For 1on1 you can set "pauseable 1" on the server.. everyone can then press pause to pause the game. Bad this is that iirc also EVERYONE can resume the game with pause.. but its a start :)
    Last edited by esteel on Thu Aug 31, 2006 7:18 pm, edited 1 time in total.
    User avatar
    esteel
    Site admin and forum addon
     
    Posts: 3924
    Joined: Wed Mar 01, 2006 8:27 am

Fri Mar 24, 2006 4:01 pm

  • yes, that's why I didn't like this way of pausing the game, because simply everyone can mess around with it ...

    I'd rather like only allow admins of the server to allow pausing the game (this will already work using "cc slowmo 0")
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Fri Mar 24, 2006 4:10 pm

  • How about let players vote pause/unpause? not sure if its possible

    "pausable 1" is good for now i think. If someone is abusing it, he would get penalty points...
    User avatar
    morfar
    Site Admin
     
    Posts: 938
    Joined: Tue Feb 28, 2006 6:08 pm
    Location: The Island

Fri Mar 24, 2006 5:12 pm

  • no, if the server has sv_pauseable 1 every will be able to pause the game. if the server has it off no1, not even the admin can pause the game
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
    Forum addon
     
    Posts: 1509
    Joined: Tue Feb 28, 2006 9:33 pm
    Location: Germany

Fri Mar 24, 2006 5:30 pm

  • GreEn`mArine wrote:no, if the server has sv_pauseable 1 every will be able to pause the game. if the server has it off no1, not even the admin can pause the game

    Yes, i know
    User avatar
    morfar
    Site Admin
     
    Posts: 938
    Joined: Tue Feb 28, 2006 6:08 pm
    Location: The Island



Return to Nexuiz Ladders - 1on1




Information
  • Who is online
  • Users browsing this forum: No registered users and 1 guest