Allow brightskins in ladder

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Allow brightskins in ladder

Yes
12
48%
No
13
52%
 
Total votes : 25

Fri Apr 14, 2006 11:15 am

Fri Apr 14, 2006 11:20 am

Fri Apr 14, 2006 11:22 am

  • hmm, looks ehm green :) i don't know... on one hand i would welcome em, cause as you say it can be hard to spot enemies.

    on the other hand it feels as cheating... or that it would take away certain aspects. i view being able to hide as part of the game

    But ladder is new territory for me... please post views
    dfkgmasdfnasodrg
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Fri Apr 14, 2006 12:41 pm

  • well. These shown bright skins are simply a data hack which replaces the glow textures of all player models (and the grenate/rocket model) with green/red color. This is forbidden by the Ladder rules of course^^

    I basically do like bright skins as well, because the sv_fullbrights feature actually doesn't make the skins too bright that I would already be satisfied with that. However, the current way of achieving this is not the right thing because you would always have to remove the file again if you play FFA (or let it in and play FFA as well), but this is rather a lame cheat then

    Voted for "No"
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    GreEn`mArine
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Fri Apr 14, 2006 12:53 pm

Fri Apr 14, 2006 1:15 pm

  • FFA : Free For All >> classic deathmatch with more than 2 players :)

    As a daltonist, i would say : DO IT PLEASE !!! (but not so violent hard green)
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    obi_wan
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Fri Apr 14, 2006 10:46 pm

  • You should allow them...


    they are used as morfar says in all of the games, something needs to be done anyway to increase visibility, i used them in many games and they are really great, they should be allowed, or allowed to be disabled (up to players if they want to use them or not).
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    k0jak
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Sat Apr 15, 2006 3:36 am

  • Of course, the brightskins should be allowed! One of the reasons I'm not sure whether to join the ladder is b/c they're not :). It would just feel strange to play vs someone who's blending in with the background.
    Morfar's brightskins are great :). Just like almost everyone's enemycolor is q3:). I only wish it were possible to pick an enemymodel, too.
    Really, why some people voted against brightskins? :(. Having them on would make the game considerably more intersting, aiming more easy, reacting to the enemy's presence quicker.. It's to everyone's advantage!
    littlered
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Sat Apr 15, 2006 8:40 am

  • DO I really have to repeat myself ? Brightskins itself are great in my opinion, but there already is a serverside option for it, and it IS enabled for all ladder servers. This option makes the skins already brighter (but doesn't colorize them to full green or so). The fullbrightskins shown in morfars screenshot is HACKING (!) the data files. This means to modify the game. This means to break the rules, this means to cheat, this means to get banned if seen on screenshot, this means that this kind of achieving fullbrights will not be allowed. I hope you understood it.

    PS: I really appreciate fullbright-colorized skins as well, but as long as there is no option for it (serverside or CSQC) you can forget this for now. Same goes for this "nogibs" package. It's hacking the gamefiles to replace the gibs. Sure, this won't affect gameplay in anyway, the only advantage you have is more FPS, but in a 1on1 game it won't make ANY difference whether you have nogibs package or not anyway, because 1on1 is no slaughter festival with lots of gibs anyway

    if you are so keen to have fullbright skins that are colorized you might ask the coders to include some kind of serverside option (useable by cvar, default "off") so that the server also colorizes the enemy model and makes them full bright green (This would also be cool as you might chose your crosshaircolor like you want it to be without affecting your skincolor)
    IRC quote:
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    [kojn] she took it the dirty way
    GreEn`mArine
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Sat Apr 15, 2006 11:30 am

  • okay, here's an update:
    I asked div0 in the #alientrap channel and he said that would be able to code a serverside option that will enable fullbrights that are colored. This means that a second set of textures for all the models would be introduced in v1.6, which means that everyone has these textures by default and there's no need to hack files. However, these textures will only be used if the server cvar is set to 1 (which is not the default, default = 0).

    However, div0 is asking for a better set of textures than the "just plain green" textures that m0rfar used in his screenshots.
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Sun Apr 16, 2006 3:31 am

  • Great :). Though plain green is still the best color, imho. Well, it also depends on the map coloring.
    Btw I didn't suggest to allow hacks with my post, sorry to make the wrong impression :). I voted yes to introduce the ability for the player to enable\disable brightskins at will, maybe in future versions of the game (and so that there'd be no problem with server cvars, too).
    littlered
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Sun Apr 16, 2006 7:59 am

  • While i agree that some if not most player models blend in with the background, i'm strictly against full brightskins. Especially if they are all GREEN. Improving the models and shading would be greatly welcomed, but I cetainly don't want to shoot anything just green. That's a quick way of getting a headache.
    Anywho, the ladder brights are quite nice and don't blend nearly as much as on regular servers so I really don't get what this hissy fit is all about.
    Maybe that's just my optinion and taste.
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    PHREAK
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Sun Apr 16, 2006 9:26 am

  • someone should re-skin the models with brighter textures (and color PARTS of it green, but not with plain green texture, rather so that they still have body parts that can be identified, e.g. head, etc.)
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Sun Apr 16, 2006 11:02 am

  • are players that desperate to gain advantage that code tweaking has become part of the game?

    surely it should be the option of the player which colour he is seen as, rather than the opponent choosing.

    why not head towards a black walled playing arena, and superbright white players, and remove all the challenge the game offers other than making a direct killing hit.

    if we quote other games that have gone this way lets also quote that 1000000000 flies cant be wrong: lets all eat shit.

    im sad that some folks need to colour me green, i already feel like i have a target that says "im over here" :)

    hissy fit : exactly. spiked skins anyone ?
    kern
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Sun Apr 16, 2006 3:42 pm

  • I don't agree. Birghtskins are realy needed, EVERY SERIOUS multiplayer has this feature.

    And btw. there are to points, that a player requires whilst playing classic 1on1, where only the refleyes and skill counts:

    -ability to see EVERYTHING on the map clearly, including the NMY PLAYER
    -ability to GET INFORMED about everything AT once (clear HUD).
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Mon Apr 17, 2006 1:53 pm

  • okay, there have been many discussions in the #alientrap channel how to solve this

    In v1.6 there will be three additional characters. These characters can't be chosen in the options menu. However, a server can set these characters as default-characters (e.g. on ladder servers) so that all players will get that character

    The three characters I'm talking about are modified versions of the "Mulder" character, which is based on the "Nexus" skin. I chose that model because it's one of the biggest. Here you can see screenshot of the new characters:

    The red one
    The green one
    The orange one

    I also created aliases which could be votable on the server. e.g. "forcefullbright_green" (or ...red/orange) will set the default player model "Nexus" and the "skin" to the green skin. All players on that server will now use the green model. "forcefullbright_off" can disable that, ofcourse

    There are also aliases for the player himself to chose a certain fullbrightskin. This could be useful if player A wants Player B to be yellow, while Player B wants Player A to red. Player A then enters "takefullbright_red" and Player B enters "takefullbright_yellow" .. and everyone is satisfied.

    However, this is just the technical aspect for now, it is doable and these fullbrightskins are supposed to be included into v1.6. This would solve the problem of violating the rules because of hacking exisiting files. Of course there should be a defined rule setup for the handling of fullbrights, e.g. a rule that says that fullbrights are only allowed if both players agree, or "the challenged player choses whether to use fullbrights or not", etc.
    IRC quote:
    [kojn] I've been coming a bit more recently
    [kojn] she took it the dirty way
    GreEn`mArine
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Mon Apr 17, 2006 7:42 pm

  • sounds totally reasonable, good work green :)
    dfkgmasdfnasodrg
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Mon Apr 17, 2006 10:04 pm

  • For my 2 cents. I dont think its needed.
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Tue Apr 18, 2006 12:01 pm

  • Good work!

    Now I'll only have to choose wich on eto use :) Soo hard. ;)
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Tue Apr 18, 2006 12:16 pm

Tue Apr 18, 2006 12:42 pm

  • couldn't brightskins be just like Glow ? so that we could keep colors...
    a bit like the strength item visual effect, but not so strong.
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    obi_wan
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Tue Apr 18, 2006 2:37 pm

  • well, it can either be the serveradmin who activates these skins by using the sv_defaultcharacter... values. On the other side I also created aliases "takefullbright_green" which will allow one to just take that skin (and is visible for the other player that way). This would also allow it that Player A asks Player B to use "takefullbright_red", if he wants the enemy to be in red.
    IRC quote:
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    [kojn] she took it the dirty way
    GreEn`mArine
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Tue Apr 18, 2006 4:12 pm

  • Just got Nex'd from the full length of map16 while "invisible", single shot.
    i know u can Semi see players anyway but, it lead me to think ...

    how does Brightskin affect the Invisible Powerup ? if at all.

    thx
    kern
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Tue Apr 18, 2006 4:23 pm

  • kern wrote:Just got Nex'd from the full length of map16 while "invisible", single shot.
    i know u can Semi see players anyway but, it lead me to think ...

    how does Brightskin affect the Invisible Powerup ? if at all.

    thx

    Does it matter, as the ivisibility åowerup is a minstagib thing at not accesible in the ladder? :) or was it just curiousity?
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Tue Apr 18, 2006 4:23 pm

  • The brightskin is affected as every other skin by the invis powerup. But its just like this:
    Compare a marine/white/white without invis and my armored-carni/red/red WITH invis on nexdm16. The marine for almost harder to spot.. Brightksins are also easier to see with invis active but they get transparent nevertheless!
    Last edited by esteel on Thu Aug 31, 2006 7:55 pm, edited 1 time in total.
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Tue Apr 18, 2006 4:44 pm

  • esteel wrote:The brightskin is affected as every other skin by the invis powerup. But its just like this:
    Compare a marine/white/white without invis and my armored-carni/red/red WITH invis on nexdm16. The marine for almost harder to spot.. Brightksins are also easier to see with invis active but they get transparent nevertheless!

    And IIRC minstagib also sets player_fullbright on
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Tue Apr 18, 2006 7:38 pm

  • grooveh, thanks for the replies.

    unlikely i'd see for myself as im not importing any skins glowbright or otherwise.
    kern
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