The downfall of telefragging

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Fri Nov 24, 2006 11:44 pm

  • I don't like telefragging. it's really lame. Seems like there should be a different way of handing two people teleporting at nearly the same time. Sometimes it can be cool when you are trying to retrieve your flag and you telefrag the flag carrier, but it seems like the teleporters should be more intelligent than that.

    What if there were a slight delay, like you are held in limbo for a millisecond?
    What if the two people respawned side-by-side rather than in the same spot?

    What if this were a server option? :-)
    Dokujisan
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Sat Nov 25, 2006 12:07 am

  • Dokujisan wrote:What if there were a slight delay, like you are held in limbo for a millisecond?

    Where is the player supposed to be meanwhile? And holding the player until the target is free would allow ppl to block teleporters.

    What if the two people respawned side-by-side rather than in the same spot?

    Cool, so on stormkeep you teleport right into the lava? :P
    (or into a wall on other maps...)
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    KadaverJack
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Sat Nov 25, 2006 3:26 am

Sat Nov 25, 2006 3:30 am

  • hmm, interesting points.

    What if someone is standing in front of a teleporter, and somoene else is teleporting through it, and the person standing there gets bumped sort of like what happens with the laser (but not so strong)?
    Dokujisan
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Sat Nov 25, 2006 4:33 am

  • i generaly have no problem with telefrags. the thing thet does bug me is when i get penalties for telefering my temmates, without knowing someone was chillin out on the teleporter dest.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Sat Nov 25, 2006 8:40 am

  • An idea: if "telefragging" a team mate, what about moving the (not yet drawn anyway) player back and displaying a "You're in the way of OTHERNAME" message to that player?

    This currently can't be perfectly done (if multiple players are in the way, it would still telefrag the enemies but not the team mate), but who cares...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Sat Nov 25, 2006 4:04 pm

  • Sounds like a good start. Perhaps in the future the angle key of target_teleporter could be used. if soneone is trying to tele in the person blocking the teleporter gets nudged in that direction. or the one teleportig just ends up further along the angle, infron of the "blocker".
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Thu Nov 30, 2006 5:23 pm

  • telefragging is funny :lol:

    but for team-mates i can agree, but for enemies allow telefragging :)
    :]

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    Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
    k0jak
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Thu Nov 30, 2006 7:25 pm

  • Actually, I think t hat if you can telefrag an enemy the same thing should happen to a teammate. That's just more realistic that way, like what.. the teleporter has a brain and a memory function of some sort that keeps track of the players and knows if they are on the same team and if they are they won't get killed? Pretty smart teleporter...
    I say, telefrag everyone or no one, and I like telefragging. It's not like anyone can win on just that and it doesn't happen a lot anyway so, no need to change that IMO.
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    ai
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Fri Dec 01, 2006 4:08 pm

  • ai wrote:Actually, I think t hat if you can telefrag an enemy the same thing should happen to a teammate. That's just more realistic that way, like what.. the teleporter has a brain and a memory function of some sort that keeps track of the players and knows if they are on the same team and if they are they won't get killed? Pretty smart teleporter...
    I say, telefrag everyone or no one, and I like telefragging. It's not like anyone can win on just that and it doesn't happen a lot anyway so, no need to change that IMO.


    Normaly i would agree, however i got smacked down fo tele-tk iritatingly often when playing ctf online. some ppl just dont realize thy have to get out of the way after teleporting, specialy on map like fragcity.

    Perhaps team-tk should work diffrently when it comes to the penalties. Imo the "blame" sould be on person who gets telefraged to move and clear the teleport dest for his teammates. So its not fair to blame the telefrager for tk and the penalties that go with it. So perhaps the oneblocking should just die, no penalties. perhaps some comic message.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Fri Dec 01, 2006 5:05 pm

  • tZork wrote:Perhaps team-tk should work diffrently when it comes to the penalties. Imo the "blame" sould be on person who gets telefraged to move and clear the teleport dest for his teammates. So its not fair to blame the telefrager for tk and the penalties that go with it. So perhaps the oneblocking should just die, no penalties. perhaps some comic message.

    Should be fixed in 2.2.. it just telefrags the person standing there. the mirror damage killing you was not really intended :)
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    esteel
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Sat Dec 02, 2006 6:07 am

  • I miss the olden days when it was possible to shoot weapons through teleporters, especially rockets. That kind of kill is much more fun than simply occupying the same space as the target, by chance. Why was that behavior changed, anyway?
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    Workaphobia
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Sat Dec 02, 2006 6:44 am

  • Workaphobia wrote:I miss the olden days when it was possible to shoot weapons through teleporters, especially rockets. That kind of kill is much more fun than simply occupying the same space as the target, by chance. Why was that behavior changed, anyway?

    Erm, you were never able to shoot through teleporters... (at least no in >=1.0 and the fixme comment in the source doesn't look like it has been there in any beta version)
    And there are two things that prevented me from implementing that feature:
    1) the normal vector of the teleporter plane is unknown to qc code, so there's no way to know at which angle the projectile has to leave the teleporter (the normal could be added by changing the maps, but i don't want to fiddle around with that many maps and it would break q3 map support)
    2) it's kinda hard to figure out at which height the projectile should spawn at the target location. (messuring the distance to the floor at the time of entry doesn't work for floating teleporters and changing the maps would also break q3 map support)

    If someone comes up with a smarter way i haven't thought of yet: be my guest...
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    KadaverJack
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