What if there were a slight delay, like you are held in limbo for a millisecond?
What if the two people respawned side-by-side rather than in the same spot?
What if this were a server option?
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Dokujisan wrote:What if there were a slight delay, like you are held in limbo for a millisecond?
What if the two people respawned side-by-side rather than in the same spot?
ai wrote:Actually, I think t hat if you can telefrag an enemy the same thing should happen to a teammate. That's just more realistic that way, like what.. the teleporter has a brain and a memory function of some sort that keeps track of the players and knows if they are on the same team and if they are they won't get killed? Pretty smart teleporter...
I say, telefrag everyone or no one, and I like telefragging. It's not like anyone can win on just that and it doesn't happen a lot anyway so, no need to change that IMO.
tZork wrote:Perhaps team-tk should work diffrently when it comes to the penalties. Imo the "blame" sould be on person who gets telefraged to move and clear the teleport dest for his teammates. So its not fair to blame the telefrager for tk and the penalties that go with it. So perhaps the oneblocking should just die, no penalties. perhaps some comic message.
Workaphobia wrote:I miss the olden days when it was possible to shoot weapons through teleporters, especially rockets. That kind of kill is much more fun than simply occupying the same space as the target, by chance. Why was that behavior changed, anyway?