How to move very fast?

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Mon Dec 18, 2006 10:15 am

  • In CTF, there are some players who move very fast. I'm not able to follow them, even with the laserjump.

    What is the method to move very fast? Do I use the laser jump badly?
    szwip
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Mon Dec 18, 2006 10:33 am

  • Well i'd say this also depends on the map but yes there are good and bad laser jumps. However its not the only way to gain speed.
    In nexuiz there are two general ways to gain speed. One is by jumping and the other one is by getting pushed by either a jumppad or an explosion of an weapon (like the laser). Of course you can also combine both ;). I"ll try to make a demo to explain it better..
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    esteel
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Mon Dec 18, 2006 11:12 am

  • Not the best demo ever made but you should get the idea: link removed.. i should not record with the development version :)
    Just copy the file into your nexuiz data folder and you should be able to find the demo in the demos menu.
    Last edited by esteel on Mon Dec 18, 2006 12:51 pm, edited 1 time in total.
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    esteel
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Mon Dec 18, 2006 11:36 am

Mon Dec 18, 2006 12:45 pm

Mon Dec 18, 2006 2:14 pm

  • And its just as mutch abt keeping the speed you gain as ganing it. A god example - on greatwall_reloaded use the neer your base launchpad, use air control to steer clear of the hills and "bend" the jump towards the enemy base. once close to hitting the ground hold the jump key, once you touched down you will jump imidiatly again keep doing this ans stay clear of any objects in your way and you storm into the enemy base at very high speed.

    This basic tech can be done with launchpads or explotions as initial source of speed. Another popular "speed" map is facing worlds nex, here thres no launchers but ppl rather use the laser / rl to gain speed. Try making a laserjump then just as you are abt to land fire the laser again striaght down. If done right this sends you off in very high speed.
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    tZork
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Tue Dec 19, 2006 12:02 am

  • The hook can also be used to gain tremendous speed.

    This is a favorite tactic on facing worlds.
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    kozak6
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Tue Dec 19, 2006 12:49 am

  • kozak6 wrote:The hook can also be used to gain tremendous speed.

    This is a favorite tactic on facing worlds.


    That I hate as hell, it fucks up the gameplay on that map.
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    C.Brutail
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Wed Dec 20, 2006 11:04 am

  • C.Brutail wrote:
    kozak6 wrote:The hook can also be used to gain tremendous speed.
    This is a favorite tactic on facing worlds.

    That I hate as hell, it fucks up the gameplay on that map.

    Sadly i think this is true.. also makes it much harder to defend as people can come in from everywhere and also are much faster back again after having them fought off..
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    esteel
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Thu Dec 21, 2006 8:44 pm

  • esteel wrote:
    C.Brutail wrote:
    kozak6 wrote:The hook can also be used to gain tremendous speed.
    This is a favorite tactic on facing worlds.

    That I hate as hell, it fucks up the gameplay on that map.

    Sadly i think this is true.. also makes it much harder to defend as people can come in from everywhere and also are much faster back again after having them fought off..

    i also agree this is very annoying! thats the main reason i don't play on Herforst server.
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Mon Jan 08, 2007 1:27 am

  • tZork wrote:And its just as mutch abt keeping the speed you gain as ganing it. A god example - on greatwall_reloaded use the neer your base launchpad, use air control to steer clear of the hills and "bend" the jump towards the enemy base. once close to hitting the ground hold the jump key, once you touched down you will jump imidiatly again keep doing this ans stay clear of any objects in your way and you storm into the enemy base at very high speed.

    Or smack into the wall at the enemy base at very high speed as the case may be. It makes your eyes water I can tell you :)
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Mon Jan 08, 2007 11:43 am

  • Vociferous wrote:
    esteel wrote:
    C.Brutail wrote:
    kozak6 wrote:The hook can also be used to gain tremendous speed.
    This is a favorite tactic on facing worlds.

    That I hate as hell, it fucks up the gameplay on that map.

    Sadly i think this is true.. also makes it much harder to defend as people can come in from everywhere and also are much faster back again after having them fought off..

    i also agree this is very annoying! thats the main reason i don't play on Herforst server.


    Me too.. the hook and that it only has two maps... get's kinda boring.
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    ai
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Mon Jan 08, 2007 3:15 pm

  • Well before getting too off topic..
    A very good way to gain speed is also a 'sidewards' laser/rocket/mortar jump. Normally you do those by looking down and then fire/jump at the same time. But that pushes you up more then forward. When using at a wall beside you you can use all the push to gain speed.
    Also using the laser for all that jumping is harder to do for a beginner as it has a smaller 'explosion' radius so when beginning with weapon jumping its easier to use the mortar.
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    esteel
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Sun Jan 21, 2007 8:00 am

  • I just noticed that today, that some people can move faster than others. I haven't played Nexuiz in some weeks, but I don't remember people being able to out-run other people. I was chasing a guy earlier in CTF and he kept inching ahead of me. I noticed that he was jumping constantly (not laser jumping. Just normal jumping). So if you constantly jump while running forward, you will travel faster?
    Dokujisan
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Sun Jan 21, 2007 10:26 am

  • Hehe, that's a very common thing in every quake engine based game, called strafe-jumping. There are variants os this technique (bunny-hopping, circle jumping, strafe-jumping), but basically:
    I nexuiz you use strafe-jumping (ala quake2). This is how to do it:
    1.:push your forward button, but don't release it.
    2.: push one of your strafe ekys, but don't release it.
    3.: at the time you pushed the strafe key, jump!
    4.: while in mid air, use your mous to aim your flight.
    5.: just before (or at the time, it's easier to do so, but won't be that fast) you hit the ground, hit jump again. This way when you hit the ground, you'll be sent in the air again immediately.
    Repeat these, and flee like the wind! :)

    A bit harder, but the best is to alternate your strafe keys every time you jump, while you stear with your mouse in the direction you'r strafing (jump-strafekeyright-stear mouse right-jump-strafekeyleft-stear mouse left-jump-etc). This results a lot straighter path, and higher speed too.
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    C.Brutail
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Sun Jan 21, 2007 8:43 pm

  • Wow...interesting. I'll have to try that.
    Dokujisan
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Mon Jan 22, 2007 2:17 am

  • C.Brutail wrote:Hehe, that's a very common thing in every quake engine based game, called strafe-jumping. There are variants os this technique (bunny-hopping, circle jumping, strafe-jumping), but basically:

    NO NO NO NO NO ! ! ! ! !
    This will NOT work in Nexiuz. Nexuiz does not have strafe jumps right now. By the way i'd say the difference between strafe jumping and bunny hopping is the that the first use strafe + forward while the second only uses strafe buttons but i think thats a matter of personal preferences. Strafejumps work in quake2/3/4 which bunnyhopping works in quake 1/world and the cpma mod for quake3.
    With config changes on the client the admin can make it allow bunnyhopping. (I think strafejump will then also work a bit but bunnyhopping should gain more speed)

    As i already wrote in that thread and showed in that demo in Nexuiz you gain speed by just jumping again and again. See the demo, i catch my rocket on silvercity.
    For some real speed one can use the push pads in greatwall, just use the strafe buttons (no forward) and the mouse to move your flight path and shortly before touching the ground switch to forward and hold jump.
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    esteel
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Mon Jan 22, 2007 8:57 am

  • Interesting, I can be pretty fast the way I described it. So in conclusion, it's not my strafe keys, just the jumping?
    "One should strive to achieve; not sit in bitter regret."
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    C.Brutail
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Mon Jan 22, 2007 7:08 pm

Mon Jan 22, 2007 7:24 pm

Mon Jan 22, 2007 9:44 pm

  • Ooook.. how to explain this the easiest way..
    Yes you are right, using a strafe button helps slightly at low speeds. at higher speeds any use of strafe buttons will hinder the speed gaining or even slow down. With low speeds i mean speeds below 550 units.
    You can enable a primitive speed display (3.0 might have something better :) ) with developer 1;set speedmeter 1 and then load up some map and jump around. Each time you hit the ground your current speed is displayed (abs=).
    If you jump normally your first jump gives a speed of 459 units, the second around 518, the third 577 units.. When you press jump and a strafe button you can reach up to 520 units on first jump. That jump on toxic seems to be the only jump doable like this. The gaps on darkzone are too big. An other way to gain (a bit more) speed is to jump, release forward, press a strafe button and move your mouse in the same direction. This makes a kinda curl jump as you have high control about your 'flight path'. I have been able to get up to 580 speed with such a jump. However as that jump makes you change your direction the jump it self will not get you FAR but gain speed. It can be used to bet enough speed to cross the gaps on darkzone with the second jump.
    Now remember i said that from certain speeds upwards those two will not make you gain more speed just a normal jump will do that. You can try this on silvercity. Use one of those two jumps to start and jump from one corner to the opposite corner, You will hit the other corner with around 1000 units per second depending on how you started. I have not been able to get over 700 units when using those strafe methods only a normal jump will.
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    esteel
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Thu Apr 05, 2007 8:03 am

  • I'm not the best laser jumper, actually, I'm not very good at using speed, I'm attempting to get better. I assume I will get better if I keep trying.

    I wrote a really simple script so you press 'q' and it will change your weapon to the laser, when you let go of q it will take you back to the weapon you had before.

    [code]alias +laser "impulse 1"
    alias -laser "impulse 11"
    bind q "+laser" [/code]
    Last edited by shaggy on Mon Mar 10, 2008 11:23 am, edited 1 time in total.
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    shaggy
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Thu Apr 05, 2007 4:07 pm

  • I think that alias is not that useful.. were is the difference in pressing, holding and later releasing one key to pressing one key to switch to the laser and on other to switch back to the old gun (or better bind each gun to a key so you switch to the laser and then to any weapon you might need then at the given situation)
    I know using an alias might be cool and fancy but i keep thinking its too inflexible and is also not availible in some other games, and it also changes the way to weapon switch works (to laser jump you have to press and hold a key and press fire..)

    And generally its bad to give out untested code/stuff.. you do not know how to make this work, so how do you know it will work for someone that knows to make it work. I gave you those lines and think they are correct but errors are still possible.
    BTW to make those three lines work is to enter them into the games console (shift-escape to open it, escape to close it again) or write them into a file Nexuiz/data/autoexec.cfg ..
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    esteel
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