HUD suggestion

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Tue Jan 16, 2007 4:12 am

  • I've got a great suggestion for the Nexiuz HUD. I have all my weapons bound to a key, and sometimes I will forget what weapons I have, or I will think I have a weapon that I don't have. This messes me up when switching weapons. I think the HUD should be made like the HUD in UT2004, that way you can always see what weapons you have. Instead of showing all the weapons and just having the ones you don't have grayed out though, it should only display the weapons you have, and if you have a weapon that has no ammo, it should be displayed but grayed out. This would make things a lot easier.
    003
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Tue Jan 16, 2007 11:06 am

  • Well right now those kind of changes are a bit tendious. With the planned release of Nexuiz 3.0 this will get easier as we will then be able to use CSQC (client side quakeC) which will allow the client to control and do quite some stuff on its own. Someone already begun with writing a scriptable hud system but i'm not sure how flexible or useable it is. Also there are still some basic problems to solve for CSQC and Nexuiz 3.0 will still need larger changes so it will still be quite some time..
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    esteel
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Tue Jan 16, 2007 11:27 am

Mon Feb 12, 2007 11:29 pm

  • I'd like to second this suggestion. If it is feasible to implement, it would be very handy (:
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    Bnonn
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Tue Feb 13, 2007 12:02 am

  • esteel wrote:Someone already begun with writing a scriptable hud system but i'm not sure how flexible or useable it is.


    AWESOME!

    that's all I need to hear, this will be worked on when I finally finish psychmod 1.0 or nexuiz 3.0 is released, which ever comes first.
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    Psychcf
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Tue Feb 13, 2007 8:07 am

Fri Jun 22, 2007 1:42 pm

  • esteel wrote: Someone already begun with writing a scriptable hud system but i'm not sure how flexible or useable it is. Also there are still some basic problems to solve for CSQC and Nexuiz 3.0 will still need larger changes so it will still be quite some time..

    You could grab it from "you-know-where" (preventing flame wars here :P) if you want. It's self contained in a c file and only requires to add a small modification to com_parse to prevent removing quotes for merging the included files (which you can skip if you want too).
    jal
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Sat Jun 23, 2007 7:20 am

  • 003 wrote:I've got a great suggestion for the Nexiuz HUD. I have all my weapons bound to a key, and sometimes I will forget what weapons I have, or I will think I have a weapon that I don't have. This messes me up when switching weapons. I think the HUD should be made like the HUD in UT2004, that way you can always see what weapons you have. Instead of showing all the weapons and just having the ones you don't have grayed out though, it should only display the weapons you have, and if you have a weapon that has no ammo, it should be displayed but grayed out. This would make things a lot easier.


    make the pics, i make the patch, and send it to the devs to save them some work :)
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    Blµb
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Sun Jun 24, 2007 12:10 am

  • jal wrote:You could grab it from "you-know-where" (preventing flame wars here :P) if you want. It's self contained in a c file and only requires to add a small modification to com_parse to prevent removing quotes for merging the included files (which you can skip if you want too).

    Well the qfusion engine is probably a lot different to q1/DP and interpreted CSQC is for sure quite different but yeah it might be worth to share code as after all both is GPLd..

    Blµb wrote:make the pics, i make the patch, and send it to the devs to save them some work :)

    Something like this??
    Image
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    esteel
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Sun Jun 24, 2007 7:38 am

  • pffff, no way, mine would have looked WAY better, lol xD

    hehe that's good but, now make it display the bound keys for the weapons instead of numbers,
    and, lol, if no key is bound, make it show how far you have to roll the wheel up / down to get to that weapon xD
    yea i know that it's ridiculous :P
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    Blµb
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Sun Jun 24, 2007 5:40 pm

  • That mock-up looks way too busy... I can't even discern what a lot of those numbers represent.

    I like the placement of the weapons, though.
    Shoe
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Sun Jun 24, 2007 6:07 pm

  • Shoe wrote:That mock-up looks way too busy... I can't even discern what a lot of those numbers represent.

    That's not a mock-up ;)
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    KadaverJack
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Sun Jun 24, 2007 11:09 pm

  • Still looks too busy. Imo, if the HUD changes, it should add graphical elements as well, however basic. Letters and numbers floating in mid air are difficult to comprehend.
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    torus
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Mon Jun 25, 2007 2:54 pm

  • Hi

    Can Armor and hp changed back, please. Because nexuiz uses hp,armor,ammo and i am pretty uesed to it.

    I also do not like the scoreboard within the HUD.

    I really like the weaponlist on the button.
    bye sYm PB

    #pb.nexuiz #nexuiz.de @ quakenet.org
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    sYm
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Mon Jun 25, 2007 5:18 pm

  • I think the scoreboard could fit if it was just cut down to team scores or personal scores (obviously depending on the gametype).
    Shoe
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Sun Aug 12, 2007 4:09 pm

  • I'd like to be able to:

    1. re-order the weapons list

    2. have specific key binds for each weapon

    Ffor example - I have mouse2 set to zoom, mouse3 for alt-fire. BUT for the RL, I'd like to have mouse2 alt-fire and mouse3 zoom - makes for easier double RJing ;)
    melk
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Tue Aug 28, 2007 6:12 pm

  • esteel wrote:Something like this??


    This is amazing, how can I acquire this?
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    [-z-]
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Tue Aug 28, 2007 6:56 pm

  • melk wrote:2. have specific key binds for each weapon

    Ffor example - I have mouse2 set to zoom, mouse3 for alt-fire. BUT for the RL, I'd like to have mouse2 alt-fire and mouse3 zoom - makes for easier double RJing ;)


    Can be done like this:

    bind x "impulse 7; bind mouse2 +attack2; bind mouse3 +zoom"

    although i'm not sure you can put several bind commands in a row. If that doesn't work, you'll have to make an alias for every single bind, like:

    alias rl_alt_fire "bind mouse2 +attack2"
    alais rl_zoom "bind mouse3 +zoom"
    bind x "impulse 7; rl_alt_fire; rl_zoom"

    and, of couse, repeat that for every single weapon's binds. This way you can ultimately change any setting on a per-weapon basis, like sensitivity, fov, or whatever suits your whim
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    s3cc0
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