Making the crylink useful

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Thu Feb 15, 2007 5:16 am

  • I thought a smokebomb (or something like it, it doens't actually have to be a smoke bomb) might add an interesting element to CTF.

    You know, just some sort of tool that could be used for concealment, distraction, evasion, causing confusing, creating a diversion, or other general trickery. A smoke bomb was the first thing that came to mind.

    Meh.
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    kozak6
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Thu Feb 15, 2007 12:00 pm

  • ABout the name change, it's not ok, I'm used to the crylink, and I'm not confused with the electro.
    And the plasma fountain is a good idea too, tho World of Padman has something similar too :)

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Thu Feb 15, 2007 1:55 pm

  • awww you guys are no fun. The lighning gun can be unbalanced. Say on facing worlds you have the other team on a flag run. What do you do? Grab the crylink and start clearing out the feild!

    So, if it is a lightning gun, why not have my idea for secondary fire?
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Thu Feb 15, 2007 2:12 pm

  • kozak6 wrote:I thought a smokebomb (or something like it, it doens't actually have to be a smoke bomb) might add an interesting element to CTF.

    You know, just some sort of tool that could be used for concealment, distraction, evasion, causing confusing, creating a diversion, or other general trickery. A smoke bomb was the first thing that came to mind.

    Meh.


    Yea i thought you meant CTF as well....but remember it has to be used in other game-mode's TDM, LMS, DM e.t.c.....and i just can't see it working in those one's.
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Thu Feb 15, 2007 2:13 pm

  • and before i keep banging on about a lightning gun.

    Will the crylink be changed for something like this...fullstop? please say yes :)
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Thu Feb 15, 2007 9:09 pm

  • ABout the name change, it's not ok, I'm used to the crylink, and I'm not confused with the electro.

    You might not be confused, but other people obviously are. I have no problem with the name of the crylink, although obviously if the weapon becomes something else the name would likely change along with it. But how is the electro in any way related to electricity? I know that plasma is comprised of high-energy atoms in which the electrons have broken their valences, but that still doesn't make the name electro an obvious choice. "Electro" implies electricity—I assumed when I first started mapping keys to weapons before starting playing that it was a lightning gun of some sort (and I think that's a reasonable assumption still), so I mapped it to the key that I usually map the lightning gun (or equivalent) to. But it's nothing like the lightning gun, and doesn't seem remotely electric, because it's actually a plasma gun. The primary fire is obviously a plasma bolt, and the secondary fire is some kind of weird solid plasma containment spheres. The weapon just doesn't do what its name says it does.

    I don't mean to be aggressive in disagreeing with you; I just think it's a dumb and misleading name. And I realize that it doesn't really matter (I mean, c'mon, it's just a game!) But still though :P
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Thu Feb 15, 2007 9:40 pm

  • You know, it's simply your imagination, how you think about it. Iirc the weapon names and the description were not created at the same time. So I'm realy ok with the "electro" name, and becouse I'm playing Nexuiz from 1.0, maybe I'm just too much used to it. :)
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Sat Feb 17, 2007 3:17 am

  • tractor beem like wep is sorta doable with just config changes
    Code: Select all
    g_balance_crylink_primary_animtime 0
    g_balance_crylink_primary_refire 0.1
    g_balance_crylink_primary_shots 1
    g_balance_crylink_primary_spread 0
    g_balance_crylink_primary_damage 2
    g_balance_crylink_primary_edgedamage 2
    g_balance_crylink_primary_force -200
    g_balance_crylink_primary_radius 200
    g_balance_crylink_primary_ammo 0.25

    Kinda fun, but not to kind to the network (as is spams lots of projectiles)
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Mon Feb 19, 2007 7:58 pm

  • Well i still think a lightning gun style weopen would be the best option.
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Mon Feb 19, 2007 8:52 pm

  • yep, it would 8)
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Tue Feb 20, 2007 10:20 am

  • Then were agreed!

    :P
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Tue Feb 20, 2007 5:58 pm

Tue Feb 20, 2007 7:31 pm

  • I dont like the lightning fountain idea. How bout a lightning gun, but it would have a range limit, and the range and/ or power of each hit would decrease by x.75 or something. I think basic is better in the long run.
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Tue Feb 20, 2007 7:39 pm

  • torus wrote:I dont like the lightning fountain idea. How bout a lightning gun, but it would have a range limit, and the range and/ or power of each hit would decrease by x.75 or something. I think basic is better in the long run.


    Sorry but if that happens im off, why on earth should it decrease? if anything it should INCREASE.
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Tue Feb 20, 2007 7:58 pm

  • What if a couple players rush a base- a lightning gun that increases in power with each hit could easily wipe out an entire team. imo the point of a LG is to add some cool manuevers, like hitting a person you cant see yet (around corners etc). Maybe its just me.
    in any case, if a lightning gun is implemented, the lightning should "arc" from player to player, not just travel in a straight line.
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Tue Feb 20, 2007 8:10 pm

  • Damage and range should increase as you fire, cyan? That's a novel idea. Explain your reasoning?
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Tue Feb 20, 2007 8:15 pm

  • Bnonn wrote:Damage and range should increase as you fire, cyan? That's a novel idea. Explain your reasoning?


    Damage and range should decrease as you fire, tyrus? That's a novel idea. Explain your reasoning?

    wtf is the difference? Hes idea is better because its tried in 10+ games?

    Anyways just think it would be cool? :P
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Tue Feb 20, 2007 8:41 pm

  • The difference is that when it's done a lot, there is usually a good reason. Having damage increase as you fire would make the weapon stupidly over-powered. Having an initial high damage, and then lower damage (like the machinegun, if it still does this) makes some level of sense.
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Tue Feb 20, 2007 8:48 pm

  • Bnonn wrote:The difference is that when it's done a lot, there is usually a good reason. Having damage increase as you fire would make the weapon stupidly over-powered. Having an initial high damage, and then lower damage (like the machinegun, if it still does this) makes some level of sense.


    if damage started at 0.01 and ended at 1.0 i cant see how its overpowered (example)?
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Tue Feb 20, 2007 8:54 pm

  • First off, I never said my suggestion was "novel." Second, its in 10+ games (?) because its a good idea. Third, you start out with something that underpowered, and its only usefull vs a large group of people, if at all.
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Tue Feb 20, 2007 10:10 pm

  • A lightning gun that increases in strength over distance sounds really stupid imo.

    A q3 style lightning gun could be usefully BUT its rater close the the machine gun. I would rather see the machine gun getting a slight boost in fire rate and decrease in damage, and see something original, or at least different from the other nexuiz guns, for the crylink.

    A arching lightning gun would be interesting, but proly needs csqc for any kinda sensible implementation (well all lightning guns do i think)

    A constant beam weapon that drains life from your target and gives a % of it back to you perhaps :D
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    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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Tue Feb 20, 2007 11:03 pm

  • tZork wrote:A arching lightning gun would be interesting, but proly needs csqc for any kinda sensible implementation (well all lightning guns do i think)

    Quake 1 had a lightning gun so not really.
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Tue Feb 20, 2007 11:21 pm

  • Shoe wrote:Quake 1 had a lightning gun so not really.

    But i'm pretty shure q1 had at least the effect hardcoded client side. Last time i tried a lightning-gun-crylink it was lagging awfully, even in local games, because a server side beam effect updates only at 25fps. (or did the q1 ligthning gun also lag like that?)
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Wed Feb 21, 2007 1:30 am

  • I still like the cell guzzling cloaking device.
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Wed Feb 21, 2007 2:57 am

  • To take this totally off topic I propose a RANDOM weapon mode where at each weapon has about 3 different, randomly spawned, fire modes. Total chaos. Total balance (?)

    ..or maybe a bigger, better tMod. :D
    Last edited by ihsan on Wed Feb 21, 2007 2:58 am, edited 1 time in total.
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Wed Feb 21, 2007 2:57 am

  • I still like the cell guzzling cloaking device.

    Yeah, but it ain't a weapon.
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Wed Feb 21, 2007 3:17 am

  • As a secondary fire mode.

    We can still have something along the lines of the current Crylink primary fire for the primary fire mode, or whatever works for balance, really.

    It certainly would make the maps with Crylinks more interesting for CTF and regular gameplay.
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Wed Feb 21, 2007 1:06 pm

  • Cloaking would be silly in nexuiz for a normal weopen...



    I think i said before, 'don't make it draw rainbows or something'


    i.e

    Lightning gun, nice and simple no wacky ideas.
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Wed Feb 21, 2007 1:08 pm

  • kozak6 wrote:As a secondary fire mode.

    We can still have something along the lines of the current Crylink primary fire for the primary fire mode



    You what! :P the primary fire is the WORSE thing about the crylink at the moment.
    :]

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Wed Feb 28, 2007 5:30 am

  • Can lots of bouncy projectiles cause problems? Maybe something with bouncy nails would be cool.

    Or something like the Shredder from Turok 2 might be interesting. Look at the first section of this video:
    http://www.youtube.com/watch?v=gixxqmo_ZQ4
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