Moderators: Nexuiz Moderators, Moderators

torus wrote:
Yay.
Xeno The Blind wrote:Replace it with a 60 cm rubber dildo or a fat frozen tuna fish.


kozak6 wrote:Can lots of bouncy projectiles cause problems? Maybe something with bouncy nails would be cool.
Clueless Newbie wrote:kozak6 wrote:Can lots of bouncy projectiles cause problems? Maybe something with bouncy nails would be cool.
I like the idea of bouncy shots for the crylink. How about something like this:
The crylink shots go through whatever it hits, and it bounces off surfaces N times (3-4, maybe?) before the projectile "melts" and leaves a harmless splash. If the target is standing in front of a wall, the target can get hit twice by the same projectiles. If the shots are fired into a smallish room, everything in there is dogfood.
ASL wrote:By going through things, do you mean being the balls hitting a character and then popping out the back?
If it's a splash of plasma though, could it "burn" the character a bit?
It would do some small initial damage and then for the next 2 or 3 seconds slowly continue to bring down health unless the target picked up some health powerups? That way it makes it harder for someone to run away from crylink fire and also puts them on a mad dash for health.

kozak6 wrote:
Or something like the Shredder from Turok 2 might be interesting. Look at the first section of this video:
http://www.youtube.com/watch?v=gixxqmo_ZQ4
Mr.Carlyle wrote:If going for the lightening gun, then a cool model would be the lightening gun from the 1st Matrix movie. The one that cypher uses to kill Dozer and wound Tank. That thing would go perfect with the Nexuiz "feel".


torus wrote:Mr.Carlyle wrote:If going for the lightening gun, then a cool model would be the lightening gun from the 1st Matrix movie. The one that cypher uses to kill Dozer and wound Tank. That thing would go perfect with the Nexuiz "feel".
I so agree


kozak6 wrote:Maybe a cell intensive powerful attack that needs to be charged up.
Xeno The Blind wrote:Primary fire could be something similar to what it is now but holding down alt-fire would continuously consume ammo and charge the weapon. The charged shot would be very powerful and relatively fast-moving but you would need to plan your shots as even when it's fully charged it would continue to drain ammo. Alternatively, you could make the charged shot slow-moving and enable one to detonate it with the primary (like the shock rifle in UT)... that would make it possible to defend against the charged shot too.

