Making the crylink useful

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Wed Feb 28, 2007 8:18 pm

Thu Mar 15, 2007 9:01 am

  • I don't know if it's been suggested already, but what about making the crylink a weapon that you can charge up? Primary fire could be something similar to what it is now but holding down alt-fire would continuously consume ammo and charge the weapon. The charged shot would be very powerful and relatively fast-moving but you would need to plan your shots as even when it's fully charged it would continue to drain ammo. Alternatively, you could make the charged shot slow-moving and enable one to detonate it with the primary (like the shock rifle in UT)... that would make it possible to defend against the charged shot too.

    Obviously you could combine this with implosions etc.

    Sorry if this has already been suggested.
    Xeno
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Thu Mar 15, 2007 5:42 pm

  • Actually, i find the crylink to be quite useful with secondary fire, although the machine gun is way better. it can be used for some sharpshooting aswell. Still sort of sucks though, so bring on the lightning gun :D
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    Zaarock
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Fri Apr 06, 2007 12:36 am

  • Replace it with a 60 cm rubber dildo or a fat frozen tuna fish.
    Xeno
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Fri Apr 06, 2007 1:00 am

  • I just wanted to have the 1000th post in this sub-forum.

    So where are the fireworks and prizes?
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Fri Apr 06, 2007 6:00 am

  • Image
    Image
    Image

    Yay.
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    torus
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Fri Apr 06, 2007 7:42 am

  • torus wrote:Image
    Image
    Image

    Yay.


    woooooooooooooooot!

    So what did I win?
    Xeno
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Fri Apr 06, 2007 11:36 am

Fri Apr 06, 2007 3:46 pm

  • Xeno The Blind wrote:Replace it with a 60 cm rubber dildo or a fat frozen tuna fish.


    Actually I like the tuna fish idea :lol:.

    I know it shouldn't draw rainbows, but I just can't help posting this. It came by accident. Here's the demo: [click].

    Of course, the thought of six people running around a CTF base weaving webs of plasma-based barbed wire while monkey-travelling using the hook, with some crazy happy tune in the background kind of makes me glad someone invented the word 'no'. :D


    Seriously now, I don't find this weapon completely useless, but I like the implosion idea. Also, I would avoid making it a lightning gun because:

    1. there is already one weapon that looks a bit like it (the Nex) and shoots a lot like the LG in UT2004 (2 shots for a kill if he's at standard stats);

    2. I'd go for something more original and maybe crazy; but not too crazy and, as k0jak said, don't make it draw rainbows :);

    3. I like the model and the name + info, it just needs some kick to it.
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    BusterDBK
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Sat Apr 07, 2007 2:24 am

  • Well i have not yet mentioned it here but for the next version (2.3 probably) the crylink will 'just' get stronger. The primary firemode has less spread so you can shoot further and still hit and the secondary damage just got buffed up to do more damage per bullet.
    Damage: primary: 240 per second / 60 per shot but now its easier to hit but maybe thats just me.
    secondary: 280 per second / 140 per shot and really deadly closeup.
    Thats just a little change but i think its now a quite good weapon. You can test it on the RBI servers..

    http://mensa.ath.cx/~polzer/nexlog/totals.html
    Those are statistics done by the RBi server.. you can see the crylink is more powerful then the electro now and also that the changes to all projectiles made the rocketlauncher closer in power to the nexgun.
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    esteel
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Sat Apr 07, 2007 3:35 am

  • The secondary fire is now pretty usefull FME, even if only a couple shards hit em. Thanks!
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Sat Apr 07, 2007 8:58 am

  • Thanks, I'll check it out ;).

    [edit]: Played a bit with it, can be quite deadly :mrgreen:.
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Sat Apr 07, 2007 10:37 am

  • kozak6 wrote:Can lots of bouncy projectiles cause problems? Maybe something with bouncy nails would be cool.

    I like the idea of bouncy shots for the crylink. How about something like this:

    The crylink shots go through whatever it hits, and it bounces off surfaces N times (3-4, maybe?) before the projectile "melts" and leaves a harmless splash. If the target is standing in front of a wall, the target can get hit twice by the same projectiles. If the shots are fired into a smallish room, everything in there is dogfood.

    The drawback would be the same lousy range it has now, plus the risk that a careless player using the crylink may be shredded by his / her own bouncy shots.
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Sat Apr 07, 2007 5:06 pm

  • Boucing projectiles it not a problem in itself; however boncing insted of dying when hitting a wall means there will be more active projectiles. that means more network ussage and more load on the render.

    That said bouncy crylink projs are fun; and usefull. I usualy have it on when playing on lan (not a feature that is in the official nex tho) The idea of pass-throught ones seem really interesting =) ima try that the next time i tune my local build.
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Sun Apr 08, 2007 12:05 am

  • In earlier versions the crylink DID bounce (but did not cause damage).. kinda like the projectiles ricochet of the walls and fall down to the floor. Nice eyecandy but not nice for fps and network. Maybe this gets active again in the future when its possible to use CSQC and NOT make this a heavy load for the network.
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    esteel
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Tue Apr 10, 2007 2:20 am

  • Clueless Newbie wrote:
    kozak6 wrote:Can lots of bouncy projectiles cause problems? Maybe something with bouncy nails would be cool.

    I like the idea of bouncy shots for the crylink. How about something like this:

    The crylink shots go through whatever it hits, and it bounces off surfaces N times (3-4, maybe?) before the projectile "melts" and leaves a harmless splash. If the target is standing in front of a wall, the target can get hit twice by the same projectiles. If the shots are fired into a smallish room, everything in there is dogfood.


    By going through things, do you mean being the balls hitting a character and then popping out the back? I think that would be awesome.

    If it's a splash of plasma though, could it "burn" the character a bit? It would do some small initial damage and then for the next 2 or 3 seconds slowly continue to bring down health unless the target picked up some health powerups? That way it makes it harder for someone to run away from crylink fire and also puts them on a mad dash for health.
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Wed Apr 11, 2007 5:10 pm

  • ASL wrote:By going through things, do you mean being the balls hitting a character and then popping out the back?

    Yep. 8)
    If it's a splash of plasma though, could it "burn" the character a bit?

    Eh.. isn't it a CRYO link? I was under the impression it fired frozen slugs of something or other.
    It would do some small initial damage and then for the next 2 or 3 seconds slowly continue to bring down health unless the target picked up some health powerups? That way it makes it harder for someone to run away from crylink fire and also puts them on a mad dash for health.

    Instead of doing that with the crylink, how about adding a poison dart weapon instead? One hit and your health slowly drains away.
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Wed Jul 11, 2007 8:19 pm

  • Why not something along the lines of Turok 2's "shredder"?

    It would fire an intense, short beam of whatever and it would bounce off walls until it hits something. Alternate fire would be close to the electro's primary (maybe faster?).
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Thu Jul 12, 2007 5:32 am

  • kozak6 wrote:
    Or something like the Shredder from Turok 2 might be interesting. Look at the first section of this video:
    http://www.youtube.com/watch?v=gixxqmo_ZQ4


    :D
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    kozak6
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Thu Jul 12, 2007 8:31 pm

  • If going for the lightening gun, then a cool model would be the lightening gun from the 1st Matrix movie. The one that cypher uses to kill Dozer and wound Tank. That thing would go perfect with the Nexuiz "feel". :)
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    Mr.Carlyle
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Thu Jul 12, 2007 9:35 pm

  • Mr.Carlyle wrote:If going for the lightening gun, then a cool model would be the lightening gun from the 1st Matrix movie. The one that cypher uses to kill Dozer and wound Tank. That thing would go perfect with the Nexuiz "feel". :)


    I so agree
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    torus
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Wed Jul 18, 2007 11:42 pm

  • torus wrote:
    Mr.Carlyle wrote:If going for the lightening gun, then a cool model would be the lightening gun from the 1st Matrix movie. The one that cypher uses to kill Dozer and wound Tank. That thing would go perfect with the Nexuiz "feel". :)


    I so agree


    torus, your avatar is f**king amazing! i love it :D
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Thu Jul 19, 2007 11:59 am

  • He is coming for you...
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    torus
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Mon Aug 06, 2007 3:36 pm

  • I saw this thread after I posted this on the "weapons design" thread, but I think we should do this:

    I saw "lightning gun" somewhere and thought: Why isn't there a taser?

    I'm not suggesting the melee weapon that you poke people with to stun them, I mean a gun that shoots a continuous stream of electricity at a target and sucks their health (and only health-it wouldn't be blocked by armor anyway) at an exponential rate. There are some games with this already, including

    Tribes (1,2,3): ELF (ElectroMagnetic Field) projector, it only sucks jetpack energy, but has the same basic concept.

    Metroid Prime Hunters: Shock coil, does damage at exponential rate, and leeches to give energy to the user.

    If this was implemented, the range would have to be around 15 feet (relative to game), and it should have mild homing capabilities (ie: if you're shooting a stream at them and the move slightly off your crosshair, you keep damaging them within a vicinity of your aim)

    Also, who really uses the crylink? If we really can only have nine weapons, please overwrite it one for a better one. (like the one I described)
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Mon Aug 06, 2007 3:51 pm

Tue Aug 07, 2007 2:36 pm

  • What they said:

    kozak6 wrote:Maybe a cell intensive powerful attack that needs to be charged up.


    Xeno The Blind wrote:Primary fire could be something similar to what it is now but holding down alt-fire would continuously consume ammo and charge the weapon. The charged shot would be very powerful and relatively fast-moving but you would need to plan your shots as even when it's fully charged it would continue to drain ammo. Alternatively, you could make the charged shot slow-moving and enable one to detonate it with the primary (like the shock rifle in UT)... that would make it possible to defend against the charged shot too.


    A charging shot would really bring new strategy to the game. Especially if it's slow moving (maybe even slower than the RL) and highly splashy. Rush the other base in CTF with it, coming with a charged shot from behind a corner, while a teammate gets away with the flag.

    It should however not drain energy until depleted, but rather blow up in your face if overcharged -- otherwise it would be too powerful for camping the flag. I'd even make this the primary action, and the secondary a different one, be it lightning-ish or whatever, able to detonate the charged shot etc.

    It's almost original too, only place i've seen something like this is in tremulous -- the lucifer cannon.
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Tue Aug 07, 2007 3:12 pm

  • And the Shock rifle from UT. IMO, one of the first priorities should be to add support for more weapons.
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    torus
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Tue Aug 07, 2007 4:09 pm

  • Not with a shock combo. The charged shot should deal the same damage regardless of exploding on hit or when detonated with the secondary.

    This kind of combo would just help protect from remote spam, and allow skilled players to blow up the charge right in the opponent's face.. And I think the current secondary crylink would fit the purpose perfectly.
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