Ingame spammers

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Thu Feb 01, 2007 12:00 pm

  • May sound a little funny that it's me of all people who's coming with this thread.
    Especially on the minstagib servers it happens more and more that the grade of chatmessage spamming becomes beyond all bearing. I know I do a lot of flooding as well, but some new players are really hardcore spamming.

    Kickvoting in most cases doesn't work because almost nobody notices the votes.
    You can decrease the amount of displayed messages down to 0, but then you pass the valuable messages as well. I couldn't find a way to disable the most annoying thing for me, and this is the message beeps.
    Other people than me are even more annoyed by the ingame spammers and prefer not to play public anymore.

    Any ideas to handle that? What can we do about it?
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    Urmel
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Thu Feb 01, 2007 12:46 pm

  • Urmel... wrote:May sound a little funny that it's me of all people who's coming with this thread....
    WTF???? XD

    auto-kick on more than two lines in one second
    4m [PB] (amoebios)

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Thu Feb 01, 2007 3:50 pm

  • 4m wrote:
    Urmel... wrote:May sound a little funny that it's me of all people who's coming with this thread....
    WTF???? XD
    auto-kick on more than two lines in one second

    Its like jenna jameson complainnig about too much porn on TV...
    the spice extend life!
    the spice expand conciousness!
    the spice is vital to space travel!
    sooooo.. tell me what you want, waht you really-really want
    I will proceed directly to the intravenous injection of hard drugs, please.
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    tChr
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Thu Feb 01, 2007 4:47 pm

  • tChr wrote:
    4m wrote:
    Urmel... wrote:May sound a little funny that it's me of all people who's coming with this thread....
    WTF???? XD
    auto-kick on more than two lines in one second

    Its like jenna jameson complainnig about too much porn on TV...


    *ROFL* :D
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    Gut_Eater
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Thu Feb 01, 2007 5:10 pm

Thu Feb 01, 2007 6:41 pm

  • ai wrote:
    Gut_Eater wrote:
    tChr wrote:
    4m wrote:
    Urmel... wrote:May sound a little funny that it's me of all people who's coming with this thread....
    WTF???? XD
    auto-kick on more than two lines in one second

    Its like jenna jameson complainnig about too much porn on TV...


    *ROFL* :D


    Indeed rofl! :P


    I reallx dunno wtf u r talking about, and wuz so funny :shock: :mrgreen:
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    Urmel
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Thu Feb 01, 2007 7:13 pm

  • Urmel... wrote:
    ai wrote:
    Gut_Eater wrote:
    tChr wrote:
    4m wrote:
    Urmel... wrote:May sound a little funny that it's me of all people who's coming with this thread....
    WTF???? XD
    auto-kick on more than two lines in one second

    Its like jenna jameson complainnig about too much porn on TV...


    *ROFL* :D


    Indeed rofl! :P


    I reallx dunno wtf u r talking about, and wuz so funny :shock: :mrgreen:

    Nexuiz could have some kind of flood protection. I even think it's a good idea. It should be a server option of course.
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    morfar
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Thu Feb 01, 2007 7:24 pm

  • Yeh flood protection would be real nice. Once i get some spare time i may even have a shot at implementing this (lotsa reallife work for me atm..) unless someone beats me to it :)

    A client side option would be nice too, but that seem mutch harder to do w/o csqc.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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Fri Feb 02, 2007 7:26 am

  • Good thing tZork! Nice 'n stuff, looking forward to it :D
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    Urmel
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Fri Feb 02, 2007 12:07 pm

  • Disco Stu feels threatened.


    What about a filtering system to (temporarily) ignore certain users? E.g. "ignore # 5" (where the number is the status number, in which case it would remain active as long as that person is on the server or a second command is entered).

    Preventing "flooding" will be a bit difficult because you will need to determine what "flooding" is. If someone has an "INCOMING" message keybind and hits it quickly four times in a row to indicate that there are four enemies approaching and then gets silenced/kicked, it would create a strategic problem.
    Xeno
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Fri Feb 02, 2007 4:28 pm

  • Like tZork already posted, a client side solution (like the ignore function you mentioned) would be fucking complex to implement (I just believe him there).

    However I understand what you want to say. So maybe it would be just better to play CTF with Teamspeech (or watchamacallit). :)

    Afaik the spam0rz are mainly on the DM and minstagib servers, so anyway it would be the server admin's decision to allow flooding or not.
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    Urmel
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Fri Feb 02, 2007 11:38 pm

  • Xeno The Blind wrote:Disco Stu feels threatened.

    He should, hes a prime target for flood protection. Dont get me wrong hes a fun nuff dude so see every now and then in the oddball club, but hes a pita when you are trying to coordinate your work-team or read a pm and he keeps gettin all in yer face.

    What about a filtering system to (temporarily) ignore certain users? E.g. "ignore # 5" (where the number is the status number, in which case it would remain active as long as that person is on the server or a second command is entered).

    Preventing "flooding" will be a bit difficult because you will need to determine what "flooding" is. If someone has an "INCOMING" message keybind and hits it quickly four times in a row to indicate that there are four enemies approaching and then gets silenced/kicked, it would create a strategic problem.


    The "subtle flooding, yes 1-2 lines or a steady but slow stream - yes. But 4+ lines or more in less then 1 sec is fraking sure to be flooding/spam.

    Client side igone means engine changes until csqc is working. Engine changes are not something i have a wish to get into, and the eta on csqc is anyones guess.

    The implementation i will go for most likely will be a rate limit system. So if you output more then X lines in Y secs your subsequent messages will just be swallowed by the server untill you rate is in the green again. An additional kick/ban system may be added for repeat offenders, if i feel motivated nuff.
    HOF:
    <Diablo> the nex is a "game modification"
    <Diablo> quake1 never had a weapon like that.
    <Vordreller> there was no need for anything over 4GB untill Vista came along
    <Samua>]Idea: Fix it? :D
    <Samua>Lies, that only applies to other people.
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    tZork
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