Nexuiz Weapon Data

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Mon Mar 26, 2007 5:30 pm

  • Fresh, updated chart for 2.3 by Morfar here


    Damage:
    The damage from a dead-on hit in which the shot completely hits the target.
    Min. Damage: The minimum possible damage from a weapon, such as the edge of an explosion, or a single pellet from a shotgun.
    Refire: Number of seconds between consecutive shots from a gun.
    Speed: Speed of projectile fired from gun. Hitscan weapons hit instantly.
    Blast Radius: Area of damage of explosions. Damage diminishes linearly from center of blast.
    Force: Throwing force of a weapon. Note that shotgun, machinegun, and nex gun cannot be used for self-propulsion.
    Spread: How much the projectiles will deviate from the fired path.
    DPS: Damage per second.
    Min. DPS: Damage per second resulting from Min. Damage.
    Ammo per Shot: Amount of ammunition required for a single shot of a weapon.
    Ammo per Second: Amount of ammunition consumed by a weapon per second, during continuous fire.

    Notes:
    The "-1" and "-2" after the weapon names denote primary and secondary fire modes respectively.
    Since Nexuiz 2.3 Newtonian physics (with aim correction) is applied to projectile speed. Speed = Speed of projectile + Speed of player. Hitscan weapons hit instantly.
    Shotgun secondary firemode takes 0.4 seconds to fire all three shots.
    Machinegun primary firemode first fires a shot doing 30 damage, then all shots afterwards do 16 damage.
    Electro combo does not have the properties of most other weapons, since it does not come directly from a weapon.
    Crylink secondary firemode is virtually impossible to hit 100% on one target, because of it's natural plane-like spread.

    Thanks to esteel for finding the forces of bullets and nex blasts, and for making a major correction to the machinegun DPS calculation.

    my original chart based on 2.2.3 here
    Last edited by :) on Wed Sep 05, 2007 5:31 pm, edited 6 times in total.
    :)
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Mon Mar 26, 2007 5:53 pm

  • After a 1v1 session with Dave where I kept eating mortars and was dancing around like a jumping bean, I had some questions regarding some of the details of the mortar, RL and the electro. Dave was nice enough to come up with this table to help explain some of the finer differences between the various weapons that someone like me might not understand.

    Knowing stuff like this can definitely affect my strategy. The really interesting thing is the damage-per-second value. That really shows the potential of the weapon, if each shot lands perfectly.


    Anyways, my point is...DAVE IZ TEH AWESOME!
    Dokujisan
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Mon Mar 26, 2007 6:50 pm

  • doku we need to play eachother today or something... I don't think I have too much to do tonight which is good :D

    I mean... I'd never go off topic in this thread, it so awesome! :D
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    Psychcf
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Wed Mar 28, 2007 12:07 pm

Wed Mar 28, 2007 1:20 pm

  • Well if you ignore the refire time the shotgun secondary can do 180 damage in 0.4 seconds. Thats how long it takes to fire those three shots.
    The shotgun primary will get a bit weaker in the next version of Nexuiz as the spread gets increased a bit so its harder to hit all bullets. And the secondary will get a huge increase in spread so now you can only use it when you are really close to your opponent. Thats to make primary = mid range attack, secondary = close range attack.

    And i'm sure the MG data is a bit wrong. There are two firemodes: First shots that are high damage with a higher refire time and sustained shots which do less damage but fire faster.
    Secondary firemode has only first shots but the primary firemode has ONE first shot and then sustained shots.
    So secondary is indeed: 30 / 0.2 = 150 damage per second
    But primary = 30 + ( 16 * 0.8 / 0.1 ) = 158 ( Well just 2 less but we want to be exact :) )
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    esteel
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Wed Mar 28, 2007 2:12 pm

  • Fixed.
    I apologize for this gross error of putting 160 instead of 158.
    :)
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Wed Mar 28, 2007 2:38 pm

Wed Sep 05, 2007 2:07 pm

Wed Sep 05, 2007 3:42 pm

  • Very nice! :)

    Thx
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    Gut_Eater
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Thu Sep 06, 2007 2:23 pm

Tue Sep 11, 2007 11:10 pm

  • Thanks Dave and Morfar! This is great!

    I hadn't noticed before the amount of ammo the different weapons use. Now I understand why the nex runs out faster than I would expect.
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    AceOfThumbs
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Tue Sep 11, 2007 11:24 pm

  • Dave mentions Newtonian physics with aim correction. What is aim correction?

    Does this mean my shot can pick up speed from my movement, but stays on target?

    Or should I be adjusting my aim based on my own trajectory?
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    AceOfThumbs
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Wed Sep 12, 2007 6:55 am

  • Exactly that, your shot will hit the crosshair location. So you do not need to care about the Newtonian physics much...
    1. Open Notepad
    2. Paste: ÿþMSMSMS
    3. Save
    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Sep 12, 2007 7:13 am

  • Cool!! thanks
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Sat Dec 01, 2007 9:26 pm

Fri Feb 29, 2008 4:34 pm

Mon Mar 24, 2008 10:32 am

  • Morfar, the RL has less force now too. It's at 600.


    To sum up the changes are:

      - much less force on the mg

      - less force on the nex

      - less force on the rl

      - negative force (pulling) on the crylink

      - less spread on the hagar

      - a little spread on the electro secondary
    So much to do, so little time to do it
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    AceOfThumbs
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Sat Apr 11, 2009 9:04 pm

  • ....ping (for 2.5)

    :-)
    Dokujisan
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Mon Apr 13, 2009 2:55 pm

  • pong.
    2.5 data is here. It took several hours of manual labor.
    It isn't perfect imo. The new guns have a lot of weird new elements in them that don't quite work in this table.
    http://morfar.planetnexuiz.de/WeaponData/

    Nexuiz 2.5:
    * New toys! New toys! Server admins and mappers can place completely new guns in maps.
    * All bullets are ballistic. That means they are affected by gravity and can penetrate thin walls.
    * Most guns has been nerfed a little bit.
    * Rifle can only do 8 consecutive shots before a reload is needed. So the DPS is not continuous

    Nexuiz 2.5 Havoc:
    * Laser has two firemodes. Secondary can acctually be used as a weapon.
    * Crylink-1 and -2 projectiles bounces.
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    morfar
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Wed Apr 15, 2009 8:49 am

  • Isn't CR 160 damage only when headshot was made?

    Typo: View all Nexuiz versions
    Alien
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