Increasing the player-acceleration

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Raise sv_accelerate to 7 ?

Poll ended at Sat Jul 14, 2007 8:46 pm

Yeah, that's good
8
57%
No, keep it at default value 5.5
6
43%
 
Total votes : 14

Sat Jul 07, 2007 8:46 pm

  • I'd like to know what you players (especially 1on1 players and those who play to win and not to have fun :D - just kidding) think about changing the variable sv_accelerate. What it does is to determine how fast a player accelerates on ground (not in air). That means it determines how fast you can change your movement direction when strafing left/right or moving forward/backward.

    At the moment this variable is set to 5.5 - but I would suggest to raise it a bit, e.g. to 7. This allows the players a bit more flexibility when moving, and I think this is a great addition for competitive gameplay (which Nexuiz still lacks a bit imo). So what you can do is to try it out locally with your own Nexuiz installation:
    • set sv_accelerate to 7 -> "sv_accelerate 7"
    • set cl_movement_accelerate to 7 -> "cl_movement_accelerate 7"

    Then test if you like that movement or not. Then vote here if you think that this should become a change in one of the next Nexuiz releases.

    Of course you can comment on this in this thread, too.

    Btw: For me the settings were not saved (and they shouldn't be saved when you jsut change them with "sv_accelerate 7" for example). So don't worry about resetting them manualy.
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    GreEn`mArine
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Sat Jul 07, 2007 10:20 pm

  • I'm all for this change. Again, I love the spidflisk mod, which has completely changed the movement of the game. Spidflisk with a friction of 4 is perfect IMO. But this tweak to Nexuiz would be great. I vote for it. :)
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    Mr.Carlyle
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Sun Jul 08, 2007 2:30 am

  • Well, apparently the players favour the current acceleration rate because it's more 'fluid', this makes Nexuiz a circle-strafe game, rather than an double-strafe game [ie Counter Strike].

    Besides combining Nexuiz' high speed movement with spot acceleration would possibly create a situation where it is in-credibly hard to lead targets, or do any sort of movement prediction.

    [An IRC discussion ended with 3 people - 2 people preferring Nexuiz to have an unique style of movement]
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Mon Jul 09, 2007 3:36 pm

  • Please increase it!!1

    No really..please do..it still feels slow at times :)
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    k0jak
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Mon Jul 09, 2007 3:37 pm

  • Is 7 the ideal setting though, or should it be slightly higher?
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Mon Jul 09, 2007 4:17 pm

Mon Jul 09, 2007 5:19 pm

  • Well, something like 8 would also be okay. I don't say that "7" is the best value, I think increasing something like this should happen gradually over the Nexuiz release, as kind of an gameplay-tuning.

    What I really dislike tho is the relatively high lag of movement that kicks in when e.g. using an exaggerated value, such as 100. The lag is higher than for other games like Quake3. As I was told this cannot be fixed and is to be related to the fixed FPS of the server. And this lag can also be felt with value of 7 tbh.
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Mon Jul 09, 2007 6:25 pm

  • Mr.Carlyle wrote:I'm all for this change. Again, I love the spidflisk mod, which has completely changed the movement of the game. Spidflisk with a friction of 4 is perfect IMO. But this tweak to Nexuiz would be great. I vote for it. :)


    I still don't fully understand what is different about the movement in spidflisk, but it seemed to me that the movement is opposite of what Green`mArine is suggesting. It felt like I was slipping and sliding in spidflisk. I believe Dresk said it had to do with the friction setting. Did he also increase acceleration?

    The ability to quickly accelerate after changing directions sounds like a big plus to me. It would make it easier to dodge things. It would remove some of the "laggy" feeling.
    Dokujisan
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Mon Jul 09, 2007 8:19 pm

  • Yes, as I stated in what you quoted the friction at 4 (to me is perfect).

    No, Dresk did not change sv_accelerate in Spidflisk. He did however change many others such as airacceleration, maxspeed, friction, etc.
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    Mr.Carlyle
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Mon Jul 09, 2007 8:57 pm

  • Im split on this one. On one hand i would love sharper movement, but on the other theres allready many who belive that movement is the domminant part of the game.

    Im not sure this would mean its easier or harder for a new player to learn, however it sure as hell will make ppl harder to hit and make the ppl who considers laserjumping questionable for its power/ease of use even more "upset".
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Wed Jul 11, 2007 6:48 pm

  • whats the thing that makes you able to turn quicker IN the air.. is that the friction?..cause i'd love it to be higher if it is..but yea errr..whats that setting? :D
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Wed Jul 11, 2007 7:48 pm

  • That is the air acceleration. I would definetely not increase that one, it's very high already anyway!
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Wed Jul 11, 2007 9:06 pm

  • K0jak wrote:whats the thing that makes you able to turn quicker IN the air.. is that the friction?..cause i'd love it to be higher if it is..but yea errr..whats that setting?

    GreEn`mArine wrote:That is the air acceleration. I would definetely not increase that one, it's very high already anyway!


    I don't think sv_airaccelerate alters the players turning speed. I may be mistaken, though. I believe the cvar kojn wants is sv_airaccel_sideways_friction.
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    Mr.Carlyle
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Thu Jul 12, 2007 8:20 am

  • I doubt that can be set higher. Back then, I tuned it to make some trickjumps and fast turns possible on maps line silvercity (jumppad-jumppad combos) and darkzone (the "cornering"). It actually gets harder if you increase that.
    1. Open Notepad
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    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Thu Jul 12, 2007 12:04 pm

  • Yes, absolutely yes!
    I was going to post the same suggestion, except i would have said 8, which i thought was a rather conservative change :twisted:
    An added bonus of this, besides the sharper movement, would be to give a harder time to minsta players, AND THEY DESERVE IT!! :lol:

    k0jak wrote:whats the thing that makes you able to turn quicker IN the air.. is that the friction?..cause i'd love it to be higher if it is..but yea errr..whats that setting? :D

    I definitely second this one too!!
    I've done my own tests but i'm not sure how this could be achieved. Probably lower sv_airaccel_sideways_friction (0.2? 0.25?)?
    I was also wondering what exactly sv_airaccel_qw does. It seems to me that setting it to 1 completely disables jump acceleration except for "cornered" jump (zigzagging, bunnyhopping or wwhatever you wanna call that), while lowering it would increase air acceleration but doesn't seem to affect air control much. In any case a slightly lower value felt better to me
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    s3cc0
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Tue Dec 18, 2007 12:09 pm

  • sv_airaccel_qw is speed gaining when turning your mouse to the direction you go thats how you get a circle strafe jump to work
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Wed Feb 06, 2008 2:59 pm

  • Yes. Do it. 8)
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    HarryButt
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Wed Feb 06, 2008 4:41 pm

  • It just doesn't feel as fluent with 7 as with 5.5. Maybe also increasing friction could make it feel good... no idea.
    1. Open Notepad
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    4. Open the file in Notepad again

    You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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    divVerent
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Wed Feb 06, 2008 6:30 pm

  • Try this:

    sv_airaccelerate 10
    sv_accelerate 6.5
    sv_friction 4
    sv_wallfriction 0.6
    sv_stopspeed 210

    Those are the physics the defrag-type mode that Revenant is working on will use, and there some kind of tournament to be announced soon when 2.4 is released. I've been playing duels and a couple 2v2s using those physics and it's AWESOME. Don't worry about the friction, it's definitely not slippery, the other settings make sure of it.

    From the comments I got, even tho it's quite different from normal physics, it actually helps understand movement in nexuiz since it makes subtleties in movements more noticeable when you try to get more speed and make tight turns, with the angles and timing, etc. So you can use that knowledge with normal physics too.
    nifrek
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Wed Feb 06, 2008 6:45 pm

  • I would like to vouche for the physics nifrek posted in the respect that they helped me learn to move better. I feel the problem beginners face with the current Nexuiz physics is a lack of instant results when bunny hopping or strafe jumping. The 'flow' of the NANL physics entice to player to move 'properly' imho.

    Note: I haven't played any quake-esque games before Nexuiz. The closet (which is quite far) game would be Halo.
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